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  1. 3DS Files (1 replies)
  2. View My Model (5 replies)
  3. DirectDraw + "child windows" (2 replies)
  4. Going Mac - Java or PTK? (7 replies)
  5. send email in C++ under windows (3 replies)
  6. LCD/TFT flicker? (6 replies)
  7. Remote Debugging Question (2 replies)
  8. Minions of Mirth - Open Source RPG Engine (2 replies)
  9. Cutter program (5 replies)
  10. What's in a name? (13 replies)
  11. setting up global high score (28 replies)
  12. help mfc classwizard not building (5 replies)
  13. Model Pricing (9 replies)
  14. Another Q for a 2d engine: Vector Gfx (9 replies)
  15. best way to aim two cursors (15 replies)
  16. Do you use a scripting language within your game? (29 replies)
  17. Quake Art (4 replies)
  18. The RULES of Multiplayer... (7 replies)
  19. OGRE & Irrlicht (11 replies)
  20. Quick Q about HW Acceleration (6 replies)
  21. Testing? Good or Bad? (15 replies)
  22. setting time limits for a demo game1 (10 replies)
  23. Blitz3d and other oddities (17 replies)
  24. Mac OS X : Storing user files (saves, levels) (11 replies)
  25. gzipping and returning a file in PHP? (1 replies)
  26. Penetration of DirectX9? (12 replies)
  27. illusion of Z-axis (8 replies)
  28. Compilation errors (5 replies)
  29. OGG-> WAV convertor from a command line (6 replies)
  30. Weird error.log entries (0 replies)
  31. Linux, DevIL SDK 1.6.7? (4 replies)
  32. Face Maker Software ? (1 replies)
  33. Shameless plug... (0 replies)
  34. Revision Control for project: details? (10 replies)
  35. MVC Architecture (14 replies)
  36. OpenGL question (4 replies)
  37. Isometric engine (20 replies)
  38. Joystick, gamepad, both, or none? (26 replies)
  39. Something like dx8Diagnostics for DX7? (5 replies)
  40. tile size (11 replies)
  41. GLU & linux (mdk10+nvidia) (1 replies)
  42. Getting frustrated with first game venture (20 replies)
  43. Free source code (0 replies)
  44. Torque Engine? (28 replies)
  45. Simplest way to do automatic registrations (5 replies)
  46. Most common screen resolution? (22 replies)
  47. Deployment as .msi? (6 replies)
  48. OpenGL Fog and large triangles (12 replies)
  49. Midi file loads slow on startup in XP (8 replies)
  50. MoleBox or another packager? (16 replies)
  51. Debug Error! R6025 - pure virtual function call (8 replies)
  52. Hardcore Testers Needed (10 replies)
  53. DirectDraw: obscured window crashes computer (12 replies)
  54. Foolproof Development Plan? (12 replies)
  55. PAD Files - Where is the love? (5 replies)
  56. Music -- Composing it? Or pay someone else? (7 replies)
  57. Texturing tools (not texture designers). (3 replies)
  58. Pixel Art (5 replies)
  59. Woohoo, finally got a Pagerank (19 replies)
  60. MS optimizing C++ compiler now free!?! (2 replies)
  61. Reaction Engine (4 replies)
  62. Physics libraries? (13 replies)
  63. Borland C++ vs. Visual C++ (6 replies)
  64. Translate BALLOONrain to German or Spanish and Get 1 free licence ! (5 replies)
  65. Level Design Contest! (11 replies)
  66. 3D Models and the number of Polygons (27 replies)
  67. Game Design Template (10 replies)
  68. Setting up your own forum (28 replies)
  69. Awstats Add to favorites (estimated) (1 replies)
  70. Blender Engine (1 replies)
  71. Pointers to functions etc. (14 replies)
  72. Knowing nothing about sound effects... (10 replies)
  73. fun versus complexity (10 replies)
  74. Concept Art (14 replies)
  75. OpenGL textures missing (4 replies)
  76. Free C++ Obfuscator? (17 replies)
  77. old style top-down racing AI discussion (14 replies)
  78. Load times (17 replies)
  79. Any good 3D software renderers available? (16 replies)
  80. Whats wrong with this code? (6 replies)
  81. 3D Game Engines in the $5K-$10K Range? (16 replies)
  82. Sound effects engineer wanted (16 replies)
  83. Internanionalization tools and resources for C++ (11 replies)
  84. OpenGL games don't sell! (26 replies)
  85. OpenAL...unusable? (8 replies)
  86. Blitz3D (4 replies)
  87. Visual Basic? (3 replies)
  88. SDL_mixer delays before playing (2 replies)
  89. How to get programmers on board. (25 replies)
  90. Market for desktop games? (11 replies)
  91. Is anyone using Wings3D for modelling? (23 replies)
  92. Maya to Blitz3d. (2 replies)
  93. The Arkanoid Jitters (38 replies)
  94. Looking for Flash Developer to port a C++ game (1 replies)
  95. Crash Testing (Hamsterball 1.5) (6 replies)
  96. Blitz Basic for indie games - stigma attached? (10 replies)
  97. mySQL script (2 replies)
  98. storing lots of text (21 replies)
  99. Texture Artist ? (8 replies)
  100. checking DX version within an NSIS script? (3 replies)
  101. Anybody developing on notebook? (24 replies)
  102. TEST: Please test my new installer? (5 replies)
  103. Passing 2 dimensional array to function (12 replies)
  104. Looking for fireworks pseudocode (4 replies)
  105. Windows fonts.... (9 replies)
  106. Opening a webpage from in game (19 replies)
  107. System32 Directory (3 replies)
  108. Uninstall... do no harm, which way? (14 replies)
  109. Bowling Babes - Something's Missing (24 replies)
  110. Does this program exist? (Backup program) (3 replies)
  111. What an evening (16 replies)
  112. "N" Flash game and Developer Interview (4 replies)
  113. Problems finding programmers? (8 replies)
  114. Windowed or Fullscreen? (90 replies)
  115. Problems finding artists ? (37 replies)
  116. Anyone useing RapidSVN? (2 replies)
  117. Classic Gamer Magazine (2 replies)
  118. Mouse Lag? (15 replies)
  119. Level Music (28 replies)
  120. Multiplayer Matchmaking Service? (18 replies)
  121. win32 creating a folder (3 replies)
  122. Music and Sound effects (3 replies)
  123. What language do you code your games in? (127 replies)
  124. Any idea what engine this game uses? (2 replies)
  125. OpenGL and other tutorials (2 replies)
  126. 16 bit color or 32 bit color... (4 replies)
  127. How to compile for Linux.. on Win32? (7 replies)
  128. HTML help pages only (5 replies)
  129. Mac programmer wanted - DEAD OR ALIVE ;) (2 replies)
  130. 3D hardware assumptions (13 replies)
  131. Trouble loading a Mac .dylib (1 replies)
  132. Top-down "snow falling" algorithm? (1 replies)
  133. Has anyone used FastGraph? (4 replies)
  134. GameCube...how bout that? (5 replies)
  135. Rakkarsoft vs. OpenTNL (5 replies)
  136. cold compress (0 replies)
  137. writing cross-plaform code..(gotchas??) (15 replies)
  138. Image compression? (15 replies)
  139. OpenAL license? (4 replies)
  140. Explosions, and lots of 'em (19 replies)
  141. puzzle or RPG/puzzle ? (6 replies)
  142. music and sound (0 replies)
  143. Digital Asset Management Systems (11 replies)
  144. OpenGL vs. Direct3D? - practical reasons, not religious (38 replies)
  145. scrolling large bitmaps (3 replies)
  146. Deciding on Min Hardware Specs? (9 replies)
  147. C++, inheritance, constructors (11 replies)
  148. Particle system, effects editor and source (DX8.1) (0 replies)
  149. More problems with ZoneAlarm (3 replies)
  150. commission graphics (0 replies)
  151. Puzzle game endings (25 replies)
  152. Memory Leaks... detecting (16 replies)
  153. Shooters ? (45 replies)
  154. [Gamasutra] Cross-Platform User Interface Development (0 replies)
  155. platform sdk mirror site? (0 replies)
  156. Direct3D and Clipping (hardcode tech stuff) (15 replies)
  157. DirectSound - Custom Mixer latency (16 replies)
  158. musicality (15 replies)
  159. Demo, full versions and registration keys (5 replies)
  160. MFC in games?!? (12 replies)
  161. Visual studio (7 replies)
  162. GUI toolkits/libraries? (13 replies)
  163. multiplayer / networking tools? (9 replies)
  164. Question about visual c++ 6.0 (13 replies)
  165. Mouse and BreakOut (15 replies)
  166. Visual C++ .NET command line tools - FREE! (9 replies)
  167. Identifying Operating System (2 replies)
  168. SoundFX Question (2 replies)
  169. User Feedback... (5 replies)
  170. Mac OS-X USB compatibility? (6 replies)
  171. amazing! a FPS game that's only 96kb! (21 replies)
  172. looking for good 2d on 3d hardware engine (21 replies)
  173. How to debug a freeze (8 replies)
  174. Resources for developers of Web games as ActiveX controls (3 replies)
  175. FPS clamper failed (0 replies)
  176. commissioning game sounds and music (0 replies)
  177. Game-Ready Texture Collections (24 replies)
  178. On the Development of Interesting Small Titles (3 replies)
  179. IsoWorld (2 replies)
  180. From Windows -> OSX (5 replies)
  181. Flash MX 2004 or Director MX 2004 for game development? (20 replies)
  182. mailing list w/ php and mysql (1 replies)
  183. Questions about copy protection... (6 replies)
  184. Will this hurt my sales? (23 replies)
  185. "When Game Development Fails" - Boomtown Article (5 replies)
  186. Frame Rate Test Please (13 replies)
  187. # of Polys for 3D game models (6 replies)
  188. A good place to start? (7 replies)
  189. Wrapper for puzzle ? (1 replies)
  190. Frame Rate Stability Code - Critique Please (11 replies)
  191. Which 3D engine? (14 replies)
  192. D3DXSprite + Camera Views = Possible? (7 replies)
  193. Interface design... (1 replies)
  194. Patiently waiting... (11 replies)
  195. Confused about MP3s and SDL/DirectSound (16 replies)
  196. Algorithms for Limited Processing? (2 replies)
  197. D3DXSprite Alpha Channel Support? (2 replies)
  198. Fun and Games with Multi-Language Development - Article (7 replies)
  199. How long should a twitch game last? (shooter) (3 replies)
  200. Super Collapse and alike Algorithm (2 replies)
  201. Uploading to Site Problem (13 replies)
  202. Want some hard but constructive thoughts on game... (14 replies)
  203. n00b web server question (4 replies)
  204. Will two-stage installers free us from the tyrrany of the 5MB limit? (11 replies)
  205. A theory of game balance (6 replies)
  206. Autofill form source code (6 replies)
  207. Become famous and earn glory with Alien Flux! (18 replies)
  208. Minimum safe bitdepth? (11 replies)
  209. Reverce engeneering - attack patterns (0 replies)
  210. Bug occurs only when not run in IDE (8 replies)
  211. Fixing unrepeatable bugs (20 replies)
  212. SHOCK value in games (21 replies)
  213. PHP auto generates php pages into html for surfers (8 replies)
  214. video memory stats? (23 replies)
  215. Windows XP SP2 warning (2 replies)
  216. Storing Mac licenses (6 replies)
  217. Firewall/Router for the Home (5 replies)
  218. Some questions about JOGL (6 replies)
  219. Game development tools for linux (7 replies)
  220. visual programming languages (13 replies)
  221. video memory and texture sizes (10 replies)
  222. Windows desktop icons, screen resolutions, frustration, etc (7 replies)
  223. Steam posts customers computer Stats... (3 replies)
  224. Video Capture Cards for VidCap? (2 replies)
  225. Help! - How to hire a graphic artist. (28 replies)
  226. The ultimate portable language (10 replies)
  227. Any game "makers" for palm? (1 replies)
  228. Display scaling problems (4 replies)
  229. Cannot run embedded C++, any tips? (16 replies)
  230. Game Architecture (8 replies)
  231. Texture sizes (15 replies)
  232. DirectX7 2D vs DirectX8 for 2D? (11 replies)
  233. SDL Framework (2 replies)
  234. Recording a .mov of your game... (5 replies)
  235. Free Gift : 3d SpaceFighter Model (4 replies)
  236. How to create a serial number? (1 replies)
  237. Direct X version ? (4 replies)
  238. Common Dialog Boxes and DirectX (5 replies)
  239. Preventing Bandwidth Stealing (16 replies)
  240. Your thoughts on Java (159 replies)
  241. HBITMAP bug perhaps (6 replies)
  242. Seeking 3d artist. (6 replies)
  243. newbie question about Xaraya (1 replies)
  244. Windows XP... incoming connections... is this possible? (1 replies)
  245. Is this correct for handling 24bit mode in software driven 2d engines (9 replies)
  246. Game World Creation Tools? (6 replies)
  247. Fonts and Font Licensing? (11 replies)
  248. directx - mesh animation (7 replies)
  249. Wave Files (2 replies)
  250. Visual Studio: Intellisense and Templates (3 replies)