View Full Version : Game Development & Technical
- 3DS Files (1 replies)
- View My Model (5 replies)
- DirectDraw + "child windows" (2 replies)
- Going Mac - Java or PTK? (7 replies)
- send email in C++ under windows (3 replies)
- LCD/TFT flicker? (6 replies)
- Remote Debugging Question (2 replies)
- Minions of Mirth - Open Source RPG Engine (2 replies)
- Cutter program (5 replies)
- What's in a name? (13 replies)
- setting up global high score (28 replies)
- help mfc classwizard not building (5 replies)
- Model Pricing (9 replies)
- Another Q for a 2d engine: Vector Gfx (9 replies)
- best way to aim two cursors (15 replies)
- Do you use a scripting language within your game? (29 replies)
- Quake Art (4 replies)
- The RULES of Multiplayer... (7 replies)
- OGRE & Irrlicht (11 replies)
- Quick Q about HW Acceleration (6 replies)
- Testing? Good or Bad? (15 replies)
- setting time limits for a demo game1 (10 replies)
- Blitz3d and other oddities (17 replies)
- Mac OS X : Storing user files (saves, levels) (11 replies)
- gzipping and returning a file in PHP? (1 replies)
- Penetration of DirectX9? (12 replies)
- illusion of Z-axis (8 replies)
- Compilation errors (5 replies)
- OGG-> WAV convertor from a command line (6 replies)
- Weird error.log entries (0 replies)
- Linux, DevIL SDK 1.6.7? (4 replies)
- Face Maker Software ? (1 replies)
- Shameless plug... (0 replies)
- Revision Control for project: details? (10 replies)
- MVC Architecture (14 replies)
- OpenGL question (4 replies)
- Isometric engine (20 replies)
- Joystick, gamepad, both, or none? (26 replies)
- Something like dx8Diagnostics for DX7? (5 replies)
- tile size (11 replies)
- GLU & linux (mdk10+nvidia) (1 replies)
- Getting frustrated with first game venture (20 replies)
- Free source code (0 replies)
- Torque Engine? (28 replies)
- Simplest way to do automatic registrations (5 replies)
- Most common screen resolution? (22 replies)
- Deployment as .msi? (6 replies)
- OpenGL Fog and large triangles (12 replies)
- Midi file loads slow on startup in XP (8 replies)
- MoleBox or another packager? (16 replies)
- Debug Error! R6025 - pure virtual function call (8 replies)
- Hardcore Testers Needed (10 replies)
- DirectDraw: obscured window crashes computer (12 replies)
- Foolproof Development Plan? (12 replies)
- PAD Files - Where is the love? (5 replies)
- Music -- Composing it? Or pay someone else? (7 replies)
- Texturing tools (not texture designers). (3 replies)
- Pixel Art (5 replies)
- Woohoo, finally got a Pagerank (19 replies)
- MS optimizing C++ compiler now free!?! (2 replies)
- Reaction Engine (4 replies)
- Physics libraries? (13 replies)
- Borland C++ vs. Visual C++ (6 replies)
- Translate BALLOONrain to German or Spanish and Get 1 free licence ! (5 replies)
- Level Design Contest! (11 replies)
- 3D Models and the number of Polygons (27 replies)
- Game Design Template (10 replies)
- Setting up your own forum (28 replies)
- Awstats Add to favorites (estimated) (1 replies)
- Blender Engine (1 replies)
- Pointers to functions etc. (14 replies)
- Knowing nothing about sound effects... (10 replies)
- fun versus complexity (10 replies)
- Concept Art (14 replies)
- OpenGL textures missing (4 replies)
- Free C++ Obfuscator? (17 replies)
- old style top-down racing AI discussion (14 replies)
- Load times (17 replies)
- Any good 3D software renderers available? (16 replies)
- Whats wrong with this code? (6 replies)
- 3D Game Engines in the $5K-$10K Range? (16 replies)
- Sound effects engineer wanted (16 replies)
- Internanionalization tools and resources for C++ (11 replies)
- OpenGL games don't sell! (26 replies)
- OpenAL...unusable? (8 replies)
- Blitz3D (4 replies)
- Visual Basic? (3 replies)
- SDL_mixer delays before playing (2 replies)
- How to get programmers on board. (25 replies)
- Market for desktop games? (11 replies)
- Is anyone using Wings3D for modelling? (23 replies)
- Maya to Blitz3d. (2 replies)
- The Arkanoid Jitters (38 replies)
- Looking for Flash Developer to port a C++ game (1 replies)
- Crash Testing (Hamsterball 1.5) (6 replies)
- Blitz Basic for indie games - stigma attached? (10 replies)
- mySQL script (2 replies)
- storing lots of text (21 replies)
- Texture Artist ? (8 replies)
- checking DX version within an NSIS script? (3 replies)
- Anybody developing on notebook? (24 replies)
- TEST: Please test my new installer? (5 replies)
- Passing 2 dimensional array to function (12 replies)
- Looking for fireworks pseudocode (4 replies)
- Windows fonts.... (9 replies)
- Opening a webpage from in game (19 replies)
- System32 Directory (3 replies)
- Uninstall... do no harm, which way? (14 replies)
- Bowling Babes - Something's Missing (24 replies)
- Does this program exist? (Backup program) (3 replies)
- What an evening (16 replies)
- "N" Flash game and Developer Interview (4 replies)
- Problems finding programmers? (8 replies)
- Windowed or Fullscreen? (90 replies)
- Problems finding artists ? (37 replies)
- Anyone useing RapidSVN? (2 replies)
- Classic Gamer Magazine (2 replies)
- Mouse Lag? (15 replies)
- Level Music (28 replies)
- Multiplayer Matchmaking Service? (18 replies)
- win32 creating a folder (3 replies)
- Music and Sound effects (3 replies)
- What language do you code your games in? (127 replies)
- Any idea what engine this game uses? (2 replies)
- OpenGL and other tutorials (2 replies)
- 16 bit color or 32 bit color... (4 replies)
- How to compile for Linux.. on Win32? (7 replies)
- HTML help pages only (5 replies)
- Mac programmer wanted - DEAD OR ALIVE ;) (2 replies)
- 3D hardware assumptions (13 replies)
- Trouble loading a Mac .dylib (1 replies)
- Top-down "snow falling" algorithm? (1 replies)
- Has anyone used FastGraph? (4 replies)
- GameCube...how bout that? (5 replies)
- Rakkarsoft vs. OpenTNL (5 replies)
- cold compress (0 replies)
- writing cross-plaform code..(gotchas??) (15 replies)
- Image compression? (15 replies)
- OpenAL license? (4 replies)
- Explosions, and lots of 'em (19 replies)
- puzzle or RPG/puzzle ? (6 replies)
- music and sound (0 replies)
- Digital Asset Management Systems (11 replies)
- OpenGL vs. Direct3D? - practical reasons, not religious (38 replies)
- scrolling large bitmaps (3 replies)
- Deciding on Min Hardware Specs? (9 replies)
- C++, inheritance, constructors (11 replies)
- Particle system, effects editor and source (DX8.1) (0 replies)
- More problems with ZoneAlarm (3 replies)
- commission graphics (0 replies)
- Puzzle game endings (25 replies)
- Memory Leaks... detecting (16 replies)
- Shooters ? (45 replies)
- [Gamasutra] Cross-Platform User Interface Development (0 replies)
- platform sdk mirror site? (0 replies)
- Direct3D and Clipping (hardcode tech stuff) (15 replies)
- DirectSound - Custom Mixer latency (16 replies)
- musicality (15 replies)
- Demo, full versions and registration keys (5 replies)
- MFC in games?!? (12 replies)
- Visual studio (7 replies)
- GUI toolkits/libraries? (13 replies)
- multiplayer / networking tools? (9 replies)
- Question about visual c++ 6.0 (13 replies)
- Mouse and BreakOut (15 replies)
- Visual C++ .NET command line tools - FREE! (9 replies)
- Identifying Operating System (2 replies)
- SoundFX Question (2 replies)
- User Feedback... (5 replies)
- Mac OS-X USB compatibility? (6 replies)
- amazing! a FPS game that's only 96kb! (21 replies)
- looking for good 2d on 3d hardware engine (21 replies)
- How to debug a freeze (8 replies)
- Resources for developers of Web games as ActiveX controls (3 replies)
- FPS clamper failed (0 replies)
- commissioning game sounds and music (0 replies)
- Game-Ready Texture Collections (24 replies)
- On the Development of Interesting Small Titles (3 replies)
- IsoWorld (2 replies)
- From Windows -> OSX (5 replies)
- Flash MX 2004 or Director MX 2004 for game development? (20 replies)
- mailing list w/ php and mysql (1 replies)
- Questions about copy protection... (6 replies)
- Will this hurt my sales? (23 replies)
- "When Game Development Fails" - Boomtown Article (5 replies)
- Frame Rate Test Please (13 replies)
- # of Polys for 3D game models (6 replies)
- A good place to start? (7 replies)
- Wrapper for puzzle ? (1 replies)
- Frame Rate Stability Code - Critique Please (11 replies)
- Which 3D engine? (14 replies)
- D3DXSprite + Camera Views = Possible? (7 replies)
- Interface design... (1 replies)
- Patiently waiting... (11 replies)
- Confused about MP3s and SDL/DirectSound (16 replies)
- Algorithms for Limited Processing? (2 replies)
- D3DXSprite Alpha Channel Support? (2 replies)
- Fun and Games with Multi-Language Development - Article (7 replies)
- How long should a twitch game last? (shooter) (3 replies)
- Super Collapse and alike Algorithm (2 replies)
- Uploading to Site Problem (13 replies)
- Want some hard but constructive thoughts on game... (14 replies)
- n00b web server question (4 replies)
- Will two-stage installers free us from the tyrrany of the 5MB limit? (11 replies)
- A theory of game balance (6 replies)
- Autofill form source code (6 replies)
- Become famous and earn glory with Alien Flux! (18 replies)
- Minimum safe bitdepth? (11 replies)
- Reverce engeneering - attack patterns (0 replies)
- Bug occurs only when not run in IDE (8 replies)
- Fixing unrepeatable bugs (20 replies)
- SHOCK value in games (21 replies)
- PHP auto generates php pages into html for surfers (8 replies)
- video memory stats? (23 replies)
- Windows XP SP2 warning (2 replies)
- Storing Mac licenses (6 replies)
- Firewall/Router for the Home (5 replies)
- Some questions about JOGL (6 replies)
- Game development tools for linux (7 replies)
- visual programming languages (13 replies)
- video memory and texture sizes (10 replies)
- Windows desktop icons, screen resolutions, frustration, etc (7 replies)
- Steam posts customers computer Stats... (3 replies)
- Video Capture Cards for VidCap? (2 replies)
- Help! - How to hire a graphic artist. (28 replies)
- The ultimate portable language (10 replies)
- Any game "makers" for palm? (1 replies)
- Display scaling problems (4 replies)
- Cannot run embedded C++, any tips? (16 replies)
- Game Architecture (8 replies)
- Texture sizes (15 replies)
- DirectX7 2D vs DirectX8 for 2D? (11 replies)
- SDL Framework (2 replies)
- Recording a .mov of your game... (5 replies)
- Free Gift : 3d SpaceFighter Model (4 replies)
- How to create a serial number? (1 replies)
- Direct X version ? (4 replies)
- Common Dialog Boxes and DirectX (5 replies)
- Preventing Bandwidth Stealing (16 replies)
- Your thoughts on Java (159 replies)
- HBITMAP bug perhaps (6 replies)
- Seeking 3d artist. (6 replies)
- newbie question about Xaraya (1 replies)
- Windows XP... incoming connections... is this possible? (1 replies)
- Is this correct for handling 24bit mode in software driven 2d engines (9 replies)
- Game World Creation Tools? (6 replies)
- Fonts and Font Licensing? (11 replies)
- directx - mesh animation (7 replies)
- Wave Files (2 replies)
- Visual Studio: Intellisense and Templates (3 replies)