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  1. sound card stats (3 replies)
  2. Indy game design is HARD! (20 replies)
  3. in-bowser web game filesize (3 replies)
  4. Counting downloads (2 replies)
  5. Webpage Template in a Single file? (3 replies)
  6. Tracking downloads from external sites (8 replies)
  7. How do you edit your database driven site? (12 replies)
  8. Graphics only webpages? (14 replies)
  9. Visual Studio .NET (25 replies)
  10. SDL_SetVideoMode() crash on Radeon (12 replies)
  11. State of the Shader (14 replies)
  12. Rufus Isaacs' Differential Games (0 replies)
  13. OGG for short sound samples... (9 replies)
  14. Looking for a reasonable 3d modeling software (20 replies)
  15. Game programing in TP7/BP7 or in FreePascal(FPC)??? (6 replies)
  16. Fallout Software (0 replies)
  17. Good tile graphics art packages? (0 replies)
  18. No more than 1 instance of the game. (12 replies)
  19. HTTP and proxies? (4 replies)
  20. Restoring the entire level on death? (9 replies)
  21. More HTML tricks... (16 replies)
  22. downloadhosting.com (2 replies)
  23. EULA in Inno Setup (4 replies)
  24. Callbacks to C++ member functions (10 replies)
  25. Bryce 5 (0 replies)
  26. The Buildmeister Released! (6 replies)
  27. Music? (2 replies)
  28. How cracks are created? (thinking to use demo = full version & serial key protection) (13 replies)
  29. Markov chains for email filtering? (6 replies)
  30. Web Game Language of Choice? (25 replies)
  31. Audio library suggestions (22 replies)
  32. Yes! YOU can have proportionally-spaced fonts! (17 replies)
  33. Archaeological reverse engineering (2 replies)
  34. 3D development after the BA in CS! (2 replies)
  35. How to buy a Mac (10 replies)
  36. Web Development Books (0 replies)
  37. ISTool down? (2 replies)
  38. Tracking Refferals (7 replies)
  39. Tutorial : Interactive vs Non Interactive (13 replies)
  40. Anyone need an Artist? (10 replies)
  41. Test Application (5 replies)
  42. What can we learn from Fishy? (13 replies)
  43. HTML Trick (6 replies)
  44. language benchmark (4 replies)
  45. Alpha blending for 2D (15 replies)
  46. C++ and pure virtual functions (11 replies)
  47. Finding GDI Objects count for a process (1 replies)
  48. My first game engine (4 replies)
  49. Rules of Play (9 replies)
  50. Zone Alarm firewall kills our orders on Windows XP with broadband connection (9 replies)
  51. Constructors with multiple arguments? (7 replies)
  52. which game SDK is better? (8 replies)
  53. race tracks (4 replies)
  54. direct x coverage (2 replies)
  55. C# for game development (59 replies)
  56. First ten games will be bad? (9 replies)
  57. ZEngine (16 replies)
  58. Piranha 2D Graphics demo (12 replies)
  59. Urgently need your help: ShellExecute freezes WindowsXP? (1 replies)
  60. Choosing the right resolution (22 replies)
  61. Getting the correct mouse coordinates in Exclusive Mode (2 replies)
  62. [C++] Check internet connection (10 replies)
  63. Sound Compression (10 replies)
  64. Game Institute has some great coarses (1 replies)
  65. Patcher/updater recommendations? (6 replies)
  66. Windows vs Unix (2 replies)
  67. Buy now button (12 replies)
  68. directx .h, .lib files (2 replies)
  69. Is this legal? (10 replies)
  70. Music/realistic background sounds (4 replies)
  71. Considering Java & Python (21 replies)
  72. Team collaboration methods anyone? (13 replies)
  73. Software that lets you record the video output to a file (3 replies)
  74. Weird direct input behavior (1 replies)
  75. Weird Color issue with Trials of Werlin (8 replies)
  76. Best puzzle game engine? (9 replies)
  77. Commissioning Game Sounds (6 replies)
  78. Downloading a Map/.htaccess (2 replies)
  79. need a packager for VC (21 replies)
  80. Loading Multiple Script Files with LUA (4 replies)
  81. Flicker mouse cursor, part2 (4 replies)
  82. OpenGL on the Mac - vindicated at last! (45 replies)
  83. Web design - Netscape 7 and margins (2 replies)
  84. I need your help - 15 second performance test (21 replies)
  85. lowering sound quality (9 replies)
  86. visual c++ debugger crashes my OS. help! (10 replies)
  87. Managed DirectX and C# (3 replies)
  88. Diagonal arrows on a dancemat and the keyboard equivelent? (3 replies)
  89. X Files and opacity (4 replies)
  90. UML and C++ (10 replies)
  91. Hiding download path in PHP (14 replies)
  92. music and sfx for a puzzle game (5 replies)
  93. What's the best way to implement a time-limited demo? (3 replies)
  94. Large Fonts Versus Small Fonts Use in Windows (5 replies)
  95. Article: How Funcom Squashed Bugs With Bugzilla (2 replies)
  96. why use blitz and why not use it (49 replies)
  97. html frames (6 replies)
  98. DirectX & Textures (9 replies)
  99. Distributed Dynamic Terrain (8 replies)
  100. most likely just personal opinion but... (5 replies)
  101. What can I expect? (10 replies)
  102. 3DSMax 3 Problems (0 replies)
  103. Using a Wiki for Team Documentation and Task Logging (5 replies)
  104. Character Animation (14 replies)
  105. Programming site (0 replies)
  106. The Art of Puzzle Game Design by Scott Kim & Alexey Pajitnov (7 replies)
  107. A Process for Game Design? (48 replies)
  108. How to select a perfect camera view for third person shooter (4 replies)
  109. PHP: preg_replace() tutorial? (3 replies)
  110. Looking for Graphic Artist (0 replies)
  111. C# (6 replies)
  112. Where to order music/sfx for games? (1 replies)
  113. No install (3 replies)
  114. Student Showcase Review for the IGF (1 replies)
  115. JavaScript for game scripting (8 replies)
  116. Test Driven Development and "Getting Things Done" (7 replies)
  117. Game engines or Libraries (15 replies)
  118. Circle collision and bouncing (5 replies)
  119. Dynamic or static linking to MSVCRT? (6 replies)
  120. What's the best way to support both windowed mode and fullscreen mode ? (6 replies)
  121. Music/Sfx development (11 replies)
  122. Multimedia Fusion (6 replies)
  123. Rapid prototyping? (41 replies)
  124. What do you all think... (15 replies)
  125. Wrapping EXEs (3 replies)
  126. Direct Draw and old systems (10 replies)
  127. Flickering mouse pointer problem (8 replies)
  128. Customer support for DirectDraw hardware issues? (0 replies)
  129. Interesting Apache Log Analysis Tool (0 replies)
  130. tricks to using alpha blending? (13 replies)
  131. Software rasterizer not dead? (20 replies)
  132. Video Game Theory Websites (7 replies)
  133. 32 bit vs. 24 bit vs. 16 bit (15 replies)
  134. Programming Games in Visual Basic (36 replies)
  135. Bug fixing trouble... (11 replies)
  136. Useful program for graphics (3 replies)
  137. Full version delivery? (7 replies)
  138. How much math background do we need? (18 replies)
  139. Sound fx libraries... (4 replies)
  140. In person testing of my game. (0 replies)
  141. Online game matchmaking utility ? (11 replies)
  142. Simple 2D Puzzle engine in C++ (1 replies)
  143. An idea - code snippets (21 replies)
  144. Constant frame rate in 2D ? (62 replies)
  145. an artist is needed (0 replies)
  146. 'Dim' LCD Display Problem ? (8 replies)
  147. Maximized or resolution change? (4 replies)
  148. Registration Tool Recommendations (2 replies)
  149. flickering on 1/10 (22 replies)
  150. 0x0500 (2 replies)
  151. Cheap places to license music from (7 replies)
  152. An accurate download counter? (3 replies)
  153. What Linux installer? (1 replies)
  154. CreateWindowEx question (8 replies)
  155. Community peer review (2 replies)
  156. Free mp3 playback? (2 replies)
  157. The Official How To Fix Alien Flux Thread (28 replies)
  158. Common Dialog Box - Positon Control (6 replies)
  159. Final polish people usually forget to add? (12 replies)
  160. C++ articles (9 replies)
  161. Microsoft's Corrupted Newsgroup... (6 replies)
  162. Bandwidth (technical explanation) (16 replies)
  163. Gameplay Question (ToW) (8 replies)
  164. random vs. predefined puzzles/levels (13 replies)
  165. Building a Better Betty (28 replies)
  166. Web Plugin Mess - Changes to Microsoft, Apple and RealNetworks software (0 replies)
  167. Beginners DDraw question (11 replies)
  168. Branching and development of game engines (6 replies)
  169. Download problems with Internet Explorer (3 replies)
  170. simulation design documents (3 replies)
  171. Question about Visual C++6.0, and MONITORINFO (5 replies)
  172. Multi-Player Games on Windows NT/200 Server (1 replies)
  173. Indies and opensource (20 replies)
  174. Dev Machine setup - Dual Monitors?? (18 replies)
  175. Level Locking (16 replies)
  176. Dexterity's Installer... (3 replies)
  177. Norton anti-virus causing freezes (6 replies)
  178. What do you use for text? (9 replies)
  179. Finding the right music and sound fx (2 replies)
  180. Anyone develop game using Delphi? (8 replies)
  181. how to get free available memory in windows? (2 replies)
  182. Shrink That Installer Part II (29 replies)
  183. What do you track from each HTTP request (15 replies)
  184. Experience with Wild Tangent? (7 replies)
  185. Nokia Game Dev Page: Useful Info (0 replies)
  186. D3DCREATE_HARDWARE_VERTEXPROCESSING / D3DCREATE_MIXED_VERTEXPROCESSING (d3d) (1 replies)
  187. Question about Win32API and shy Message Boxes. (11 replies)
  188. musics and sounds recommendations... (6 replies)
  189. Artist recommendations? (0 replies)
  190. any else using DirectInput for keyboard? (13 replies)
  191. MIDI volume control (7 replies)
  192. help me ... a direct sound problem (8 replies)
  193. Remote Score Keeping (3 replies)
  194. Thoughts on the Torque engine? (38 replies)
  195. Uncrackable games? (4 replies)
  196. Keyboard key issues (ghosting) (9 replies)
  197. Maximum filesize... (21 replies)
  198. Reasonable software testing for you (0 replies)
  199. automated patching. (18 replies)
  200. how do upgrades/patches technically work? (1 replies)
  201. Random Number Generator in MASM (2 replies)
  202. Mac development (5 replies)
  203. "Hidden" Access Violations? (5 replies)
  204. UI: do you use windows or custom built? (13 replies)
  205. DirectInput keyboard issue (27 replies)
  206. Which D3D version should I use? (6 replies)
  207. Question about loading art files in the game. (10 replies)
  208. Advanced Programming Books (21 replies)
  209. Betty needs you! (9 replies)
  210. Compatibility with C++ DLLs (16 replies)
  211. setting a cookie with referer using javascript (3 replies)
  212. Sound Effects (14 replies)
  213. Is OpenGL really a no-go? (29 replies)
  214. A designer for your games (2 replies)
  215. any advice on how to go about this for n00bs? (6 replies)
  216. Ive searched the board and couldn't find the thread where... (14 replies)
  217. BlitzBasic for C/C++? (15 replies)
  218. Flash (8 replies)
  219. Visual C++ Blanks screen when compiling (3 replies)
  220. bad performance while playing ogg music (6 replies)
  221. Perforce - Source Code Control (26 replies)
  222. Sound compatability? (3 replies)
  223. little help :( (6 replies)
  224. Game design documents for indie developers? (9 replies)
  225. The Great Big DirectDraw Blitting Thread (42 replies)
  226. Is there really any benifits to intro animation? (5 replies)
  227. Business simulation game (3 replies)
  228. Out of control programmer! (5 replies)
  229. Slow loading program in XP (12 replies)
  230. Dialogs with menu's in WTL (5 replies)
  231. A thrilling interview with me (29 replies)
  232. spiderweb software image compression (10 replies)
  233. OTT grid lines yay or nay (4 replies)
  234. Advice on good installers, ideally open source ones... (19 replies)
  235. Game Making tool vs. Starting from scratch? (16 replies)
  236. Backup Solutions? (10 replies)
  237. distributed build tools (11 replies)
  238. Poll:What do you prefer? (28 replies)
  239. New tool "Processing" - potential for making games? (1 replies)
  240. Gameplay vs Graphics (37 replies)
  241. Online registration system (8 replies)
  242. This d*mned SoBig thingamajig.... (20 replies)
  243. PlaySound in XP (6 replies)
  244. Buy number of installations? (0 replies)
  245. Feedback form on Maybe Later button (13 replies)
  246. Virus Spammers (20 replies)
  247. How do you create name for your product? (4 replies)
  248. Business Games (3 replies)
  249. How much Content is enough? (8 replies)
  250. How much graphics is enough? (3 replies)