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  1. So I Increased The Demo To Ten Megs... (8 replies)
  2. Once Twice Thrice is programmed in Visual Basic, is it not? (9 replies)
  3. Explorer/Mozilla text size? (4 replies)
  4. What about Java games? Will people buy it? (2 replies)
  5. Soccer World need you! (translation) (16 replies)
  6. Why do so few popular Indie games get ported to the Mac? (14 replies)
  7. Question about Dexterity.... (7 replies)
  8. VB Runtime (2 replies)
  9. New Guy.... (2 replies)
  10. OpenGL->DirectX (11 replies)
  11. Using procedural\generated content to keep download size down (10 replies)
  12. Strategy Game AI (25 replies)
  13. My game runs slow on SOME systems - but why??? (6 replies)
  14. Short trip down memory lane (11 replies)
  15. Game Feasibility: "Old Man: Monkey Fighter" (9 replies)
  16. .NET Framework Feasibility... (26 replies)
  17. Quick Q : Low res (small window size) (9 replies)
  18. 3D developer studio (0 replies)
  19. Color Key Transparency (12 replies)
  20. Simulating Vector (wireframe) graphics games, with bitmaps (9 replies)
  21. Article on Puzzle Game Development at Gamasutra (6 replies)
  22. Game name suggestions needed (9 replies)
  23. DirectDraw with system memory very slow? (22 replies)
  24. Number of Polys? (12 replies)
  25. Shrink that installer! (55 replies)
  26. Alpha Blending problems? (9 replies)
  27. Professional beta testing (81 replies)
  28. Online hiscore system (11 replies)
  29. How to open the BUY-webpage from your game? (17 replies)
  30. Platformer levels & Play length (11 replies)
  31. System memory vs. Video memory (5 replies)
  32. Is 1024x768 a too high resolution? (15 replies)
  33. Rapid Development Tools (11 replies)
  34. Where to find DX5? (6 replies)
  35. Affordable profiler (14 replies)
  36. How long are they willing to wait? (20 replies)
  37. Easter Eggs and cheats (13 replies)
  38. Getting straight to actual game coding! Tools, libraries and engines. (6 replies)
  39. 3D Engine: Build vs. Buy (19 replies)
  40. Do you use OOP or what method? (42 replies)
  41. Networked level based game (15 replies)
  42. Help with puzzle game concepts? (6 replies)
  43. Anyone use A6 gamestudio? (8 replies)
  44. weblog analysis software (6 replies)
  45. Explosions (1 replies)
  46. software 3d engine (15 replies)
  47. limiting a network card bandwith (1 replies)
  48. How good are today's installers? (20 replies)
  49. Sound Engine? (6 replies)
  50. About to use A6 / 3DGamesStudio, need comments on its pitfalls (1 replies)
  51. Two exe system (6 replies)
  52. 3D backend (31 replies)
  53. Can someone expert in PHP check this? (0 replies)
  54. Java (2 replies)
  55. ChangeDisplaySettings (25 replies)
  56. Smooth Animation and Windows Interference (53 replies)
  57. Emm, can't find title for the thread... (2 replies)
  58. Programming languages... (43 replies)