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  1. Programming languages...
  2. Emm, can't find title for the thread...
  3. Smooth Animation and Windows Interference
  4. ChangeDisplaySettings
  5. Java
  6. Can someone expert in PHP check this?
  7. 3D backend
  8. Two exe system
  9. About to use A6 / 3DGamesStudio, need comments on its pitfalls
  10. Sound Engine?
  11. How good are today's installers?
  12. limiting a network card bandwith
  13. software 3d engine
  14. Explosions
  15. weblog analysis software
  16. Anyone use A6 gamestudio?
  17. Help with puzzle game concepts?
  18. Networked level based game
  19. Do you use OOP or what method?
  20. 3D Engine: Build vs. Buy
  21. Getting straight to actual game coding! Tools, libraries and engines.
  22. Easter Eggs and cheats
  23. How long are they willing to wait?
  24. Affordable profiler
  25. Where to find DX5?
  26. Rapid Development Tools
  27. Is 1024x768 a too high resolution?
  28. System memory vs. Video memory
  29. Platformer levels & Play length
  30. How to open the BUY-webpage from your game?
  31. Online hiscore system
  32. Professional beta testing
  33. Alpha Blending problems?
  34. Shrink that installer!
  35. Number of Polys?
  36. DirectDraw with system memory very slow?
  37. Game name suggestions needed
  38. Article on Puzzle Game Development at Gamasutra
  39. Simulating Vector (wireframe) graphics games, with bitmaps
  40. Color Key Transparency
  41. 3D developer studio
  42. Quick Q : Low res (small window size)
  43. .NET Framework Feasibility...
  44. Game Feasibility: "Old Man: Monkey Fighter"
  45. Short trip down memory lane
  46. My game runs slow on SOME systems - but why???
  47. Strategy Game AI
  48. Using procedural\generated content to keep download size down
  49. OpenGL->DirectX
  50. New Guy....
  51. VB Runtime
  52. Question about Dexterity....
  53. Why do so few popular Indie games get ported to the Mac?
  54. Soccer World need you! (translation)
  55. What about Java games? Will people buy it?
  56. Explorer/Mozilla text size?
  57. Once Twice Thrice is programmed in Visual Basic, is it not?
  58. So I Increased The Demo To Ten Megs...
  59. How much graphics is enough?
  60. How much Content is enough?
  61. Business Games
  62. How do you create name for your product?
  63. Virus Spammers
  64. Feedback form on Maybe Later button
  65. Buy number of installations?
  66. PlaySound in XP
  67. This d*mned SoBig thingamajig....
  68. Online registration system
  69. Gameplay vs Graphics
  70. New tool "Processing" - potential for making games?
  71. Poll:What do you prefer?
  72. distributed build tools
  73. Backup Solutions?
  74. Game Making tool vs. Starting from scratch?
  75. Advice on good installers, ideally open source ones...
  76. OTT grid lines yay or nay
  77. spiderweb software image compression
  78. A thrilling interview with me
  79. Dialogs with menu's in WTL
  80. Slow loading program in XP
  81. Out of control programmer!
  82. Business simulation game
  83. Is there really any benifits to intro animation?
  84. The Great Big DirectDraw Blitting Thread
  85. Game design documents for indie developers?
  86. little help :(
  87. Sound compatability?
  88. Perforce - Source Code Control
  89. bad performance while playing ogg music
  90. Visual C++ Blanks screen when compiling
  91. Flash
  92. BlitzBasic for C/C++?
  93. Ive searched the board and couldn't find the thread where...
  94. any advice on how to go about this for n00bs?
  95. A designer for your games
  96. Is OpenGL really a no-go?
  97. Sound Effects
  98. setting a cookie with referer using javascript
  99. Compatibility with C++ DLLs
  100. Betty needs you!
  101. Advanced Programming Books
  102. Question about loading art files in the game.
  103. Which D3D version should I use?
  104. DirectInput keyboard issue
  105. UI: do you use windows or custom built?
  106. "Hidden" Access Violations?
  107. Mac development
  108. Random Number Generator in MASM
  109. how do upgrades/patches technically work?
  110. automated patching.
  111. Reasonable software testing for you
  112. Maximum filesize...
  113. Keyboard key issues (ghosting)
  114. Uncrackable games?
  115. Thoughts on the Torque engine?
  116. Remote Score Keeping
  117. help me ... a direct sound problem
  118. MIDI volume control
  119. any else using DirectInput for keyboard?
  120. Artist recommendations?
  121. musics and sounds recommendations...
  122. Question about Win32API and shy Message Boxes.
  123. D3DCREATE_HARDWARE_VERTEXPROCESSING / D3DCREATE_MIXED_VERTEXPROCESSING (d3d)
  124. Nokia Game Dev Page: Useful Info
  125. Experience with Wild Tangent?
  126. What do you track from each HTTP request
  127. Shrink That Installer Part II
  128. how to get free available memory in windows?
  129. Anyone develop game using Delphi?
  130. Finding the right music and sound fx
  131. What do you use for text?
  132. Norton anti-virus causing freezes
  133. Dexterity's Installer...
  134. Level Locking
  135. Dev Machine setup - Dual Monitors??
  136. Indies and opensource
  137. Multi-Player Games on Windows NT/200 Server
  138. Question about Visual C++6.0, and MONITORINFO
  139. simulation design documents
  140. Download problems with Internet Explorer
  141. Branching and development of game engines
  142. Beginners DDraw question
  143. Web Plugin Mess - Changes to Microsoft, Apple and RealNetworks software
  144. Building a Better Betty
  145. random vs. predefined puzzles/levels
  146. Gameplay Question (ToW)
  147. Bandwidth (technical explanation)
  148. Microsoft's Corrupted Newsgroup...
  149. C++ articles
  150. Final polish people usually forget to add?
  151. Common Dialog Box - Positon Control
  152. The Official How To Fix Alien Flux Thread
  153. Free mp3 playback?
  154. Community peer review
  155. CreateWindowEx question
  156. What Linux installer?
  157. An accurate download counter?
  158. Cheap places to license music from
  159. 0x0500
  160. flickering on 1/10
  161. Registration Tool Recommendations
  162. Maximized or resolution change?
  163. 'Dim' LCD Display Problem ?
  164. an artist is needed
  165. Constant frame rate in 2D ?
  166. An idea - code snippets
  167. Simple 2D Puzzle engine in C++
  168. Online game matchmaking utility ?
  169. In person testing of my game.
  170. Sound fx libraries...
  171. How much math background do we need?
  172. Full version delivery?
  173. Useful program for graphics
  174. Bug fixing trouble...
  175. Programming Games in Visual Basic
  176. 32 bit vs. 24 bit vs. 16 bit
  177. Video Game Theory Websites
  178. Software rasterizer not dead?
  179. tricks to using alpha blending?
  180. Interesting Apache Log Analysis Tool
  181. Customer support for DirectDraw hardware issues?
  182. Flickering mouse pointer problem
  183. Direct Draw and old systems
  184. Wrapping EXEs
  185. What do you all think...
  186. Rapid prototyping?
  187. Multimedia Fusion
  188. Music/Sfx development
  189. What's the best way to support both windowed mode and fullscreen mode ?
  190. Dynamic or static linking to MSVCRT?
  191. Circle collision and bouncing
  192. Game engines or Libraries
  193. Test Driven Development and "Getting Things Done"
  194. JavaScript for game scripting
  195. Student Showcase Review for the IGF
  196. No install
  197. Where to order music/sfx for games?
  198. C#
  199. Looking for Graphic Artist
  200. PHP: preg_replace() tutorial?
  201. How to select a perfect camera view for third person shooter
  202. A Process for Game Design?
  203. The Art of Puzzle Game Design by Scott Kim & Alexey Pajitnov
  204. Programming site
  205. Character Animation
  206. Using a Wiki for Team Documentation and Task Logging
  207. 3DSMax 3 Problems
  208. What can I expect?
  209. most likely just personal opinion but...
  210. Distributed Dynamic Terrain
  211. DirectX & Textures
  212. html frames
  213. why use blitz and why not use it
  214. Article: How Funcom Squashed Bugs With Bugzilla
  215. Large Fonts Versus Small Fonts Use in Windows
  216. What's the best way to implement a time-limited demo?
  217. music and sfx for a puzzle game
  218. Hiding download path in PHP
  219. UML and C++
  220. X Files and opacity
  221. Diagonal arrows on a dancemat and the keyboard equivelent?
  222. Managed DirectX and C#
  223. visual c++ debugger crashes my OS. help!
  224. lowering sound quality
  225. I need your help - 15 second performance test
  226. Web design - Netscape 7 and margins
  227. OpenGL on the Mac - vindicated at last!
  228. Flicker mouse cursor, part2
  229. Loading Multiple Script Files with LUA
  230. need a packager for VC
  231. Downloading a Map/.htaccess
  232. Commissioning Game Sounds
  233. Best puzzle game engine?
  234. Weird Color issue with Trials of Werlin
  235. Weird direct input behavior
  236. Software that lets you record the video output to a file
  237. Team collaboration methods anyone?
  238. Considering Java & Python
  239. Music/realistic background sounds
  240. Is this legal?
  241. directx .h, .lib files
  242. Buy now button
  243. Windows vs Unix
  244. Patcher/updater recommendations?
  245. Game Institute has some great coarses
  246. Sound Compression
  247. [C++] Check internet connection
  248. Getting the correct mouse coordinates in Exclusive Mode
  249. Choosing the right resolution
  250. Urgently need your help: ShellExecute freezes WindowsXP?