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  1. Starting out (13 replies)
  2. How many levels ? (23 replies)
  3. Discover PC Game Console (22 replies)
  4. PR Person (4 replies)
  5. Cross-Selling Game Music (13 replies)
  6. Online publisher: Oberon Media (2 replies)
  7. No sales! What to do? (45 replies)
  8. 1and1.com - how reliable website hosting service they offer? (8 replies)
  9. O-3 Entertainment (0 replies)
  10. Another reason online advertising sometimes doesn't work (10 replies)
  11. scripted response to handle tech support calls that never end (2 replies)
  12. software registration (4 replies)
  13. What would you reply to this? (10 replies)
  14. Dexterity reversing strategy? (0 replies)
  15. huge download or cd? (16 replies)
  16. Download Com's new site look? (3 replies)
  17. Indies from Perth, WA... (30 replies)
  18. Marketing aspects of 2D vs 3D for a game. (46 replies)
  19. a hello and some GDC comments (4 replies)
  20. Websites to submit to... (4 replies)
  21. Going rates for an artist? (30 replies)
  22. Anyone heard of Splashspot.com? (9 replies)
  23. Registering a sole proprietership (9 replies)
  24. Shareware Industry Conference (10 replies)
  25. Hello (1 replies)
  26. History keeps repeating itself...! (1 replies)
  27. to lock it or not to lock it (32 replies)
  28. Can you give me any suggestion? (8 replies)
  29. Question about Webalizer (0 replies)
  30. Choosing a Company Name (4 replies)
  31. Bespelled vs. BookWorm (7 replies)
  32. Tiered, or Demo? (6 replies)
  33. Quick Trademark Question (11 replies)
  34. Does Marketing Matter? (27 replies)
  35. Being an Affiliate (27 replies)
  36. company name (4 replies)
  37. The Impact of art direction across multiple titles (17 replies)
  38. Intro and a number of questions (11 replies)
  39. Servermatrix? (31 replies)
  40. News from my first game, Goofy Soccer 1.0 (0 replies)
  41. First time poster (11 replies)
  42. how long to be stable? (38 replies)
  43. Legal Requirements - Game Name (0 replies)
  44. Value of recurring business (9 replies)
  45. You dont HAVE to be original. (7 replies)
  46. The best $100 I spend each year (79 replies)
  47. Dexterity's copy protection... (4 replies)
  48. An other whiny "what should i do with my game?" thread... (5 replies)
  49. Brian Hook's game company post mortem (31 replies)
  50. Download.com? - All you need just create your own... (12 replies)
  51. Download.com -- The flood problem (26 replies)
  52. First post - developed game and now what to do? (6 replies)
  53. More about domain names (7 replies)
  54. Phone/fax/mail orders? (2 replies)
  55. Legal Requirements, How Do You Start Up? (4 replies)
  56. Accounting Software (8 replies)
  57. anyone from ontario? (9 replies)
  58. game pricing (9 replies)
  59. All same games everywhere? (7 replies)
  60. Games that only take a week or two to write. (81 replies)
  61. Digital River Acquires element 5 (17 replies)
  62. GameBubbles (1 replies)
  63. Tracking Down a Music Guy (11 replies)
  64. Positioning : Choosing the games you make (19 replies)
  65. successfull indie platforms (OS)? (4 replies)
  66. dpdirectory vs prweb (6 replies)
  67. Creating a company name... (21 replies)
  68. Looking for a UI Artist/Designer for a Non-Game Project (0 replies)
  69. Handling online scores (6 replies)
  70. Growing your business, employing people (17 replies)
  71. To preview games or not? (9 replies)
  72. Do you know this publisher: Akella? (7 replies)
  73. Value of small business training (4 replies)
  74. Site with forums posting reg codes (20 replies)
  75. How to REALLY track your CR (11 replies)
  76. Every site start charging for submissions? (6 replies)
  77. European publishers? (3 replies)
  78. Buy One Get One Free Offers? (5 replies)
  79. ezine-DIRECTOR? (2 replies)
  80. Rocketdownload.com (8 replies)
  81. Question about hits spiking (7 replies)
  82. Newsletter to paying customers (4 replies)
  83. Yet Another Warez Site? (14 replies)
  84. When to "press" that button. (11 replies)
  85. Getting Maximum Coverage (7 replies)
  86. Alternate domain names (13 replies)
  87. self-publishing and the future of the market (40 replies)
  88. Cross platform development - RAD (4 replies)
  89. Why Should you remove Download Insurance ? (2 replies)
  90. Average sales of an Indie game (29 replies)
  91. O~3 Entertainment ?? (0 replies)
  92. IGDA - Online Games White Papers (8 replies)
  93. of java, sun and microsoft (1 replies)
  94. Warez site taken down (11 replies)
  95. GameTunnel IGF Articles (21 replies)
  96. Metropolis Gameport? (14 replies)
  97. AdSense? (4 replies)
  98. Web Hosting (8 replies)
  99. Christian Game Development (35 replies)
  100. Copy protection for CD games, yes or no? (14 replies)
  101. Conversion rate for Poland? (5 replies)
  102. Networking (6 replies)
  103. In the news... (24 replies)
  104. Faster and shorter sales or slower and longer sales? (15 replies)
  105. Making Games People Want (7 replies)
  106. GDC 2004 Coverage: IGF Indie-views (5 replies)
  107. Sales decrease from multiple genres? (8 replies)
  108. Softwrap as publisher? (11 replies)
  109. My first game.......hacked! (19 replies)
  110. What do you think about links from web-site to others (3 replies)
  111. Forums really important? (6 replies)
  112. Bmtmicro - What should I go with? (17 replies)
  113. Marketing pitfalls and comments on first spiel (14 replies)
  114. How to make a shareware web site? (11 replies)
  115. Sun-sponsored Java game contest (8 replies)
  116. GDC 2004 Begins (10 replies)
  117. Marketing: Traffic from old sites (5 replies)
  118. CD Only - Mistake? (11 replies)
  119. SIAE question (0 replies)
  120. I know it's a long shot but... (2 replies)
  121. My game is DONE! nearly... :) (4 replies)
  122. Minimum Computer Requirements These Days (23 replies)
  123. Dedicated Server (4 replies)
  124. Affiliation? Good or bad? (14 replies)
  125. Publishers don't answer (14 replies)
  126. What's in a name? (13 replies)
  127. Platformer's - Can they work ? (16 replies)
  128. BMT Micro and Sales tax? (3 replies)
  129. Failed Game -- Statistics (9 replies)
  130. Shareware Industry Conference - Useful? (6 replies)
  131. What is the REAL average CR??? (16 replies)
  132. business confusion (6 replies)
  133. Using Google Adwords for market research? (1 replies)
  134. Avault refuses to review my game (18 replies)
  135. New Torque license! (5 replies)
  136. Marketting Blog (1 replies)
  137. Legality of MIDI files? (4 replies)
  138. Where do you advertise (8 replies)
  139. How important is it for you to have original music? (17 replies)
  140. Foreign customers (7 replies)
  141. Graphic Artist Contract - Help! (2 replies)
  142. Trial restrictions for an unusual software product (15 replies)
  143. Turning a Team into a Company (7 replies)
  144. Does Dexterity still accept new games? (9 replies)
  145. A more positive retail story... (30 replies)
  146. Google Ad Words "Content Targeting" (7 replies)
  147. Bogus cracks (17 replies)
  148. European Licensing (Help?) (2 replies)
  149. Starting out (30 replies)
  150. Trymedia? (4 replies)
  151. eSellrate? (7 replies)
  152. Retail publishing (1 replies)
  153. Suspicious paiement ? (8 replies)
  154. Necessary to Trademark Character Names? (5 replies)
  155. What's your opinion on this? (8 replies)
  156. Raising prices post release (17 replies)
  157. School Site Licenses (6 replies)
  158. The future... or my next game at least... (13 replies)
  159. To editor or not to editor, that is the question (16 replies)
  160. Mac distributors? (7 replies)
  161. Web site importance (17 replies)
  162. Site Defacement (6 replies)
  163. Budget retail distribution for a flat fee (9 replies)
  164. How to deal with this customer? (10 replies)
  165. Video card of customers (7 replies)
  166. Money back guarantees (10 replies)
  167. Paypal $10 chargeback fee (10 replies)
  168. Rough List of Press Contacts (1 replies)
  169. Online game launch & newsletter approach...? (7 replies)
  170. payments by check (8 replies)
  171. USD -> Euros conversion fees (19 replies)
  172. Retail Publishing (14 replies)
  173. Sales Update:Starship Tycoon (7 replies)
  174. genre choice (30 replies)
  175. About the "Extended Download Warranty" (5 replies)
  176. Still, entertainment is a risky business (16 replies)
  177. Promotional Choices/Online Publishers (9 replies)
  178. debut of first piece of software (20 replies)
  179. Affiliate Sale data (5 replies)
  180. Stages of Press Release - Noteworthy Items? (4 replies)
  181. Help me with my poor memory (2 replies)
  182. Anarchy Entertainment - any experiences? (17 replies)
  183. Breakout Copyrighted? (15 replies)
  184. no more than 12 games (16 replies)
  185. Permission (Dexterity) and general advice (8 replies)
  186. Content Managment Systems (8 replies)
  187. TryGames.com (0 replies)
  188. Wanted: CD publishers (2 replies)
  189. Noone is buying full games (5 replies)
  190. GDC Prep: Place to Stay (0 replies)
  191. Adware business model for a popular program (7 replies)
  192. copyright infringment / ripped content (6 replies)
  193. your opinion in the domain name (18 replies)
  194. GDC Prep: What to bring? (4 replies)
  195. GDC 2004 Indie Session Times (12 replies)
  196. gimmefiles.com (3 replies)
  197. Project management software (4 replies)
  198. Have you tried this? (8 replies)
  199. Interface Art (3 replies)
  200. Post mortem: Space Station Manager (12 replies)
  201. Do you REALLY want to start a Business? (32 replies)
  202. Bostonpostmortem and Game Dev Meetings in General (2 replies)
  203. Our game cloned... (54 replies)
  204. Request for advice on my first game release (2 replies)
  205. More shareware warezed (53 replies)
  206. Anyone notice a recent decrease in sales? (18 replies)
  207. Piracy (3 replies)
  208. People leaving at index.htm without downloading (11 replies)
  209. Plimus and Plimware (19 replies)
  210. Platformer Bud Redhead Download statics (7 replies)
  211. Screen Savers (13 replies)
  212. Any of you making money? (42 replies)
  213. Business Networking -- GDC 2004 Roll Call (13 replies)
  214. Conference profiles? (2 replies)
  215. lagging... [thinking about reselling] (3 replies)
  216. Get to the top of the Google heap (4 replies)
  217. Everyone's going crazy with affiliate programs! (6 replies)
  218. Dichotomies (17 replies)
  219. Why I am the anti-Pavlina (37 replies)
  220. to those of you selling from ON, Canada (4 replies)
  221. Tracking website visitors (1 replies)
  222. doubt it. (7 replies)
  223. Microsoft Releases Game Source (12 replies)
  224. Graphics Standards: Necessity? (4 replies)
  225. How much do you (or plan to) reinvest in your business? (20 replies)
  226. Better game = worse selling ? (54 replies)
  227. Editorial on Indie Games on GT (41 replies)
  228. credit card company advice? (8 replies)
  229. Block IP's (0 replies)
  230. Plimus questions (like Plimware) (6 replies)
  231. specs of customers hardware (12 replies)
  232. What is your web traffic and sales correlation ? (7 replies)
  233. Royalties Question (7 replies)
  234. stolen credit cards! (16 replies)
  235. [WEB SITE] Software Marketing Resources (1 replies)
  236. Use only in case of Emergency and/or Death! (7 replies)
  237. 'Buy me game and get... what?' (7 replies)
  238. Mediaphor (3 replies)
  239. Measuring traffic? (6 replies)
  240. S-Corp tax report (0 replies)
  241. Globalstar/take 2 interactuive (15 replies)
  242. Clueless users and frustration (6 replies)
  243. How important are Mac/Linux ports? (26 replies)
  244. Realism vs. Fantasy (3 replies)
  245. More patent stupidity (22 replies)
  246. Reasking this question... (3 replies)
  247. Zuma Deluxe (37 replies)
  248. Split Personality business model (4 replies)
  249. Scoring in video games patent (19 replies)
  250. Return of the demo disc? (3 replies)