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  1. Real's $$$$ (39 replies)
  2. More Trymedia stuff (6 replies)
  3. Jeff Tunnell talks about Google ad campaign. (8 replies)
  4. Naming our game (6 replies)
  5. Advice needed (4 replies)
  6. What voice over IP provider do you recomend? (7 replies)
  7. How soon is too soon to start tweaking? (12 replies)
  8. I Need some advice and help. (2 replies)
  9. Clones and Copyrights/Patents (4 replies)
  10. Real Networks has purchased GameHouse (1 replies)
  11. Indie Horror Stories (1 replies)
  12. ToW Time Crippling? (14 replies)
  13. Scary Expenses...Hold Me! (17 replies)
  14. Miracle Express Ltd. (1 replies)
  15. Subdivision company name (6 replies)
  16. Importance of Privacy Statements ? (0 replies)
  17. Publishers: Shrapnel and Matrix (0 replies)
  18. Cell phone games? (2 replies)
  19. Going CD only? (25 replies)
  20. Finding a game name (4 replies)
  21. funding your opensource game (4 replies)
  22. Difficult Technical Support (21 replies)
  23. TuCows review problem (4 replies)
  24. Shareware authors Exchange program ? (2 replies)
  25. How tough is it to 'make it' as an Shareware Game Dev? (22 replies)
  26. Pre-hype or the "Hype before the Hype" (53 replies)
  27. Free software for email addresses (2 replies)
  28. Upload Sites (11 replies)
  29. about clones... (13 replies)
  30. Product Activation & the Armadillo Urban Legend (10 replies)
  31. PAD and using other languages (1 replies)
  32. E-mail collection (6 replies)
  33. USA: Taxes and Piracy? (7 replies)
  34. Local game development article interview. (8 replies)
  35. Platform Mario Style without special actions (6 replies)
  36. The Game Press (0 replies)
  37. Alternative to keygen (12 replies)
  38. Getting reviewed (4 replies)
  39. Web game developers rooting for Microsoft? (4 replies)
  40. Make game available for free, but charge for level paks (9 replies)
  41. Need advice: Associations with name"Sugar Games" (5 replies)
  42. Website advertisment for your games... (2 replies)
  43. eGames? (0 replies)
  44. GarageDeveloper - anyone? (14 replies)
  45. Publishers comparable with Real.com (8 replies)
  46. Utility to patch an exe? (3 replies)
  47. Eula (2 replies)
  48. Need feedback: pricing model & customer community only? (11 replies)
  49. What "hat" do you usually put on your business card? (16 replies)
  50. Anyone else getting spoofed emails? (11 replies)
  51. Looking for a nice webhost... (14 replies)
  52. Non-impulse purchases (4 replies)
  53. Google Filter - How Did You Respond? (8 replies)
  54. To price or not to price (11 replies)
  55. More Buy Page stuff... (1 replies)
  56. Filebasket.com (How does it work?) (1 replies)
  57. Download Sites as Link Base (2 replies)
  58. Buy Page Advice (8 replies)
  59. Unextected Buzz makers - your advice? (28 replies)
  60. Game shows, Exhibitions for 2004 (0 replies)
  61. Business Books (6 replies)
  62. Time from game submission to game selling (4 replies)
  63. Full Download Expiration (5 replies)
  64. Got business insurance? (5 replies)
  65. I need some advice... (13 replies)
  66. Can you have too much game info on website? (6 replies)
  67. What is a good copy protection-level? (6 replies)
  68. download.com exposure (5 replies)
  69. New kind of doorway pages? (fooling search engines) (7 replies)
  70. E-matrix? (0 replies)
  71. Buzz (20 replies)
  72. Should I buy copy protection software? (3 replies)
  73. Keycodes + Downloader (0 replies)
  74. Getting REAL game coverage (10 replies)
  75. Games banner network (5 replies)
  76. pay for hits (8 replies)
  77. liability issues (newbie) (17 replies)
  78. inform customers about updates? (3 replies)
  79. E-mail your friends. (17 replies)
  80. promote your website (and suggestion for indie business sticky thread) (11 replies)
  81. Greetings and some questions on hits (7 replies)
  82. My Take on the New year & New Devs (37 replies)
  83. What is an Indie? (20 replies)
  84. Selling games via cafepress? (3 replies)
  85. So where's the line? (14 replies)
  86. GT on slashdot.org...some interesting replies (19 replies)
  87. Negotiating royalties? (21 replies)
  88. In-Your-Face Time-Locking for Trial Period (33 replies)
  89. NavExcel (3 replies)
  90. My first review of Trials of Werlin (0 replies)
  91. Bulk email services - does it worth? (7 replies)
  92. Preparing Presentations for Publishers? (3 replies)
  93. Merchant account and possible chargebacks (0 replies)
  94. What do publishers want to see on my website, anyhow? (9 replies)
  95. Snowball Frenzy Sales (2 replies)
  96. Do we have to be "better" to be successful? (25 replies)
  97. Question for Steve Pavlina about Dweep and Marketing? (10 replies)
  98. How much bandwidth do you need? (5 replies)
  99. My TicTacToe, Can it be published? (9 replies)
  100. Customer email addresses (7 replies)
  101. the $500 promotion question (9 replies)
  102. Ideas wanted on what I can do with a Domain www.games.eu.com (5 replies)
  103. "Professional" indies (53 replies)
  104. Is it worth getting copy protection software? (6 replies)
  105. How to read File Download Stats Correctly (4 replies)
  106. Game Tunnel 2003 GOTY posted (14 replies)
  107. The player who couldn't speak (23 replies)
  108. paid yahoo listing (10 replies)
  109. Development time of a game (39 replies)
  110. Selling an unusual game (9 replies)
  111. Palm OS, Longevity, and Negative Equity (18 replies)
  112. Need some advice to get artwork. (1 replies)
  113. Programs to Submit Demos to Shareware Sites (3 replies)
  114. newsletter service (6 replies)
  115. Happy Holidays (8 replies)
  116. Codemasters To Target ‘Gray Gamers’ (0 replies)
  117. anonymous grumbling (4 replies)
  118. Poland?? (8 replies)
  119. Web games... why, exactly? (16 replies)
  120. Sales curves (1 replies)
  121. longer demo = less sales? (11 replies)
  122. Making use of traffic (9 replies)
  123. Pricing Differences (3 replies)
  124. Jumping head first (18 replies)
  125. Hello (and a question about art) (4 replies)
  126. Changing a free game back into shareware (5 replies)
  127. Special business/review Request (0 replies)
  128. That's a surprise. (4 replies)
  129. The Almighty Dollar : not so mighty at the moment... (16 replies)
  130. A different approach (19 replies)
  131. hackers (12 replies)
  132. Marketting... after Download.com slumps (1 replies)
  133. copyright laws? is it for individuals and OFFICIAL companies only? (13 replies)
  134. situation: game name already in use... in different context (12 replies)
  135. What do you do about bandwidth? (3 replies)
  136. Marketing Online Indie Games (8 replies)
  137. Negative words in company/game names (16 replies)
  138. Indie Takes on the big boys... and Wins! (9 replies)
  139. Is my new game idea/demo any good? (3 replies)
  140. 3rd party forum hosting (0 replies)
  141. gimmefiles wants payment (8 replies)
  142. Learn By My Mistakes! (2 replies)
  143. Indie Sports Games? (25 replies)
  144. Music Size & Format (10 replies)
  145. Looking for Design Consultant (1 replies)
  146. IP and level design (7 replies)
  147. Cost of Incorporation (6 replies)
  148. My newfound target demographic (5 replies)
  149. Fraudulent orders from RegNow (8 replies)
  150. Shoot ´em ups (37 replies)
  151. Taking Back the Customers (78 replies)
  152. Jolly good publisher (3 replies)
  153. Hive Partners - comments, thoughts? (0 replies)
  154. IGF - Finalists (15 replies)
  155. Changes to my website's top bar (2 replies)
  156. interesting discussion on blitz forums (0 replies)
  157. Developing games for Game Boy Advance (7 replies)
  158. do marketing or do games? (17 replies)
  159. Constructive criticism solicited! (23 replies)
  160. Fearing patent infringement (4 replies)
  161. Game related sites (3 replies)
  162. What to look for in a publisher? (7 replies)
  163. Xing...? (4 replies)
  164. Avault Top Shareware games (24 replies)
  165. Review of Alien Flux (43 replies)
  166. Trials of Werlin's First Sale!! (5 replies)
  167. Publishers list (21 replies)
  168. My first SALE! Yay! (18 replies)
  169. Pogo.com (2 replies)
  170. Get Niche (28 replies)
  171. File hosting - Pay vs. Free Services (17 replies)
  172. Free web based submission service (0 replies)
  173. The Recurring Xing Interactive discussion. (39 replies)
  174. best sellers? (7 replies)
  175. Should i bother answer this? (6 replies)
  176. Who places orders for children? (2 replies)
  177. Incomplete downloads/requests (7 replies)
  178. how many hours tech support per week? (4 replies)
  179. Spyware Review (6 replies)
  180. Using Forums for Free Adverts - worthwhile? (2 replies)
  181. I Realize Good Branding is Good Marketing, BUT... (4 replies)
  182. Sega sues FOX/EA (19 replies)
  183. More on advertising (5 replies)
  184. First game release? (35 replies)
  185. Paid advertising is worthwhile? (34 replies)
  186. Persuading people to buy (need help with closing sale) (9 replies)
  187. Return Policy (7 replies)
  188. Confused about Weblogs - "Referrer" (3 replies)
  189. "Banned country" - what a bright idea! (75 replies)
  190. Software Distribution (4 replies)
  191. Payment Services for Affiliates (0 replies)
  192. http://directdownloader.com (5 replies)
  193. scrolling platform games? (35 replies)
  194. Art Network [jobs] (7 replies)
  195. RealNetworks quote (7 replies)
  196. Trymedia -- good or bad? (2 replies)
  197. Trymedia's ActiveMark (0 replies)
  198. Corrupt demo downloads? (4 replies)
  199. Copyrights (4 replies)
  200. Microsoft ISV/ license / and compiler questions (14 replies)
  201. best indy game at the moment? (31 replies)
  202. 1000 games for $25 (16 replies)
  203. regard freeware/public domain game distribution (10 replies)
  204. eSellerate -- good or bad? (11 replies)
  205. Kazaa ?? (10 replies)
  206. Working With Teams - Reading Materials (2 replies)
  207. Insurance? (4 replies)
  208. Non-customer want full version (5 replies)
  209. Blocking Countries/Domains (1 replies)
  210. onhandsoftware.com publishing - anyone? (1 replies)
  211. Name for Indie Business (16 replies)
  212. 2 Qs regarding contracts (2 replies)
  213. PayPal with downloads (7 replies)
  214. Pay per use / micropayments (9 replies)
  215. Rejecting affiliates (and getting good ones) (1 replies)
  216. Use third-party payment service or not? (1 replies)
  217. Hosting. (Any host you know and trust?) (6 replies)
  218. Any info on Magnaways/Blitzbox.de? (3 replies)
  219. Too many identical download sites? (5 replies)
  220. Anyone using Plimus? (2 replies)
  221. Irc Efnet (3 replies)
  222. Knock-off Games (15 replies)
  223. Example contract. (4 replies)
  224. Games Banner Network (2 replies)
  225. Paypal as a source of payment... (14 replies)
  226. Starting an S-Corp (10 replies)
  227. Retail Publisher problem (22 replies)
  228. How can a single variable radically change your business? (24 replies)
  229. 1500 sales (13 replies)
  230. Concise or Broad Websites? (5 replies)
  231. Phone Support? (4 replies)
  232. Anyone have thoughts on sharewarepromotions.com? (1 replies)
  233. Negotiating with Publisher (11 replies)
  234. flexible game server hosting (8 replies)
  235. How to do market research? (8 replies)
  236. Bandwidth (3 replies)
  237. search engine submission question (5 replies)
  238. Looking for a good SEO (Search engine optimizer) (4 replies)
  239. Paranoia (5 replies)
  240. Low-price Advertising (7 replies)
  241. How do you think about SimGangster? (15 replies)
  242. Want to know is your game already cracked and when ? (46 replies)
  243. "I bought the wrong game" a scam? (11 replies)
  244. Theortical Sellthrough rate (13 replies)
  245. publish product on a CD with custom design /duplication (10 replies)
  246. Interesting / weird sales effects (22 replies)
  247. Development Director (3 replies)
  248. Offline / community presence (4 replies)
  249. Blocking Spam (3 replies)
  250. how to calculate regnow affiliate sales (5 replies)