View Full Version : Indie Business
- The Phantom Customer (9 replies)
- marketing budgets and top 10 sites (0 replies)
- Game Tunnel Nearly Finalized GOTY Nominees (11 replies)
- 64 Bit Development (3 replies)
- Sales update (13 replies)
- Interesting concept (Gamasutra article) (4 replies)
- Linear Thriller (4 replies)
- November & December bad months? (21 replies)
- What people want from games (11 replies)
- market niche? (have been reading DavidRM's Indie GD survival guide ;) (3 replies)
- publishers (2 replies)
- How long does a game take to come into it's own? (1 replies)
- Experiences with BigFishGames anyone? (9 replies)
- How do you make your sites? (15 replies)
- Marketing games AND other software (4 replies)
- Servint VPS Experiences? (6 replies)
- What does an indie need to break even? (16 replies)
- How do you handle receipts? (3 replies)
- Are big gaming portals a threat to the small indie developer? (19 replies)
- Is there such thing as competition in the game industry? (25 replies)
- IGF Student Showcase (1 replies)
- Use Regnow AND esellerate? (4 replies)
- Newsletter/Mailing app recommendations? (3 replies)
- How do you describe what you do? (9 replies)
- The importance of quick web pages (17 replies)
- Site ranking tool (Alexa) (5 replies)
- Wanted: Popular PC/Game magazines in the US who have cover disks? (10 replies)
- Why is there a puzzle tendency? (23 replies)
- Downloadable Games vs. Shareware Games (14 replies)
- Market research: Is there a place for SUMO in USA or Europe? (10 replies)
- Importance of search engines (1 replies)
- value of a domain name? (2 replies)
- Listing at Yahoo (2 replies)
- Is RegNow down right now? (2 replies)
- ExtremeAI? (2 replies)
- Incomplete downloads (4 replies)
- Poll thingy about game sales... (5 replies)
- Marketing Books (10 replies)
- Dragonclaw Studio seeks partner (10 replies)
- Selling on EBAY (26 replies)
- Anybody know anything about Boonty (7 replies)
- Infinite number of customers (2 replies)
- affiliation systems (15 replies)
- Suggestions needed...GOTY (38 replies)
- Add On Percentages (4 replies)
- Uninstall survey (9 replies)
- Tracking customers? (6 replies)
- Standard retail royalty rates? (29 replies)
- Marketing (2 replies)
- Anyone tried server4you? (8 replies)
- Are Level add-ons still in vogue? (7 replies)
- Looking for a list of RPG publishers (4 replies)
- Dweep Gold featured on Kim Komando show (18 replies)
- Pirate software and contract work (11 replies)
- Preliminary Sales Experiment Results (47 replies)
- Is this good customer service or spam? (12 replies)
- Similarity between the PC Indie market and the mobile games market? (9 replies)
- Art style - legal question (3 replies)
- Press release writing (3 replies)
- Press releases (5 replies)
- Anyone heard of RealOre? (9 replies)
- Something to help others Indies like us.. (19 replies)
- Good Quality - Low Sales volume (25 replies)
- About UbiSoft (5 replies)
- Armadillo, and what ecommerce solutoin? (3 replies)
- Distribution services (0 replies)
- accurate market potential: games vs. web based products (1 replies)
- Clip art and legal, aesthetic issues (9 replies)
- Your results with Google Adwords and similar pay-per click (8 replies)
- Anybody tried Bundleware? (6 replies)
- The End of the Road for the Money Back Guarantee (31 replies)
- Content For Letters Of destruction? (7 replies)
- Who's who? (1 replies)
- Phoning home, spyware, logging, cookies, and tracking (88 replies)
- Homing in on those elusive sales (46 replies)
- Which market ? PC vs PocketPC ? (14 replies)
- Idea for better newsletter? (8 replies)
- Indie Games Con 2003 - Who's showing off? (7 replies)
- Marketing resources (3 replies)
- what's the right price? (7 replies)
- [Quote] IDC White Paper: Marketing Through Games (0 replies)
- Creating developer 'umbrella' companys (4 replies)
- Problems with Artist ???? (Am I the only one ?) (58 replies)
- Starting to sell your game (16 replies)
- RealOne Arcade EDS Hub (4 replies)
- selling online gameplay. (3 replies)
- Competing with the 'Pros' (15 replies)
- Reasons for low sales?? (3 replies)
- Customer's Operating System (19 replies)
- dedicated domain for one game? (15 replies)
- The big sales experiment (108 replies)
- Further questions on "is it an independent or not?" (3 replies)
- Spotted in the wild! (5 replies)
- distribution channels in games market (36 replies)
- The Marketing Mix - (The 5 P's of Marketing) (0 replies)
- copyright question (10 replies)
- sales of a game (8 replies)
- MVP Soft still in business? (4 replies)
- How do you count downloads? (15 replies)
- Conversion rate? (10 replies)
- Is beer legal? (18 replies)
- New Indie publisher (14 replies)
- The Advertising Thread (10 replies)
- Which games sold it self, so no promotion at all (31 replies)
- Nice free EULA generator (1 replies)
- Site Statistics (5 replies)
- Fonts and IP (10 replies)
- Q on experiences w/ shipping exposed assets.. (11 replies)
- typemania? (7 replies)
- The end is near...? (35 replies)
- What would you do different? (5 replies)
- Pricing changes for different markets? (2 replies)
- 2 player co-op games (11 replies)
- Newsletters (2 replies)
- How about these genres for Independent Games? (15 replies)
- Any good UK / European offline distributors? (0 replies)
- Need some advice (19 replies)
- To have a high conversion... (30 replies)
- Exclusive publishing deals (17 replies)
- Any info on eGames? (13 replies)
- What kind of game type is your company specialized ? (24 replies)
- End User License Agreement (1 replies)
- online game on CNBC (3 replies)
- How many downloads per month do you get ? (23 replies)
- ESD Solutions - Softwrap, Activemark, etc? (18 replies)
- we need help with marketing and offer game graphic (9 replies)
- Copyright FAQ (1 replies)
- Monetary incentives to employees (13 replies)
- Torpedo conversion rate woes (4 replies)
- league/ranking site. (6 replies)
- amount paid by publisher (13 replies)
- To those with affiliate systems. (0 replies)
- PocketwareUSA (23 replies)
- PUPPY GAMES needs YOUR GAMES (24 replies)
- A Quick Note on Sampling and Legality (15 replies)
- Designing the demo (11 replies)
- Shopping Cart for 2 products? (11 replies)
- Anyone have news re: RealOne Arcade Contest? (13 replies)
- is it dishonourable to... (3 replies)
- Special days for game sales? (2 replies)
- Yahoo Games and Zone Submission Process (2 replies)
- Web host recommendations? (31 replies)
- Indie Game Distribution Hub (2 replies)
- Episodic Games? (7 replies)
- customer tracking and order tracking (4 replies)
- How long does a game sell? (22 replies)
- Expansion Packs? (5 replies)
- download.com payment "complimentary" (1 replies)
- Sales figures so far (55 replies)
- Customer service (18 replies)
- RealOne Arcade (4 replies)
- Dealing with the press (12 replies)
- Arrgh! download.com user ratings (7 replies)
- Veeerrry useful things here (10 replies)
- New Subforums Created (17 replies)
- Planning my first indie progress. Opinions needed. (3 replies)
- The injustice of it all... (15 replies)
- Question about contract work (2 replies)
- Game Tunnel Introspective (a possible post-mortem?) (10 replies)
- Game development business vs. normal business (31 replies)
- Marketing and promotion (13 replies)
- development web presence (8 replies)
- Taxes and real earnings (16 replies)
- download.com playing marbles again? (2 replies)
- "Buy Now" Clicks vs Actual Sales. (16 replies)
- Experiences with eGameZone? (11 replies)
- Mixing games and apps (8 replies)
- Web services, PAD files, tedium and the Dark ages (8 replies)
- Question about basic market research? (5 replies)
- Only the Paranoid Survive (34 replies)
- Dealing with bigger shareware publishers e.g. Garage Games, RealOne Arcade & others.. (12 replies)
- Solid Spheres sales (9 replies)
- Vendors (3 replies)
- Help with purchasing/buy page (6 replies)
- your best update ? (10 replies)
- "Buy" vs. "Get" vs "Upgrade" vs ... (5 replies)
- Selling on eBay? (2 replies)
- let customer decide price? (17 replies)
- Beggars (34 replies)
- Legal question about naming games (6 replies)
- selling through online stores (2 replies)
- A Direct Comparison of Download Sizes (2 replies)
- A "realarcade" for indie games? (4 replies)
- pfff! (2 replies)
- What are the main effects on game sales? (18 replies)
- Idea for press release ezine/list (6 replies)
- Indie Games Con 2003 (10 replies)
- A Lesson in Customer Service and Game Evolution (1 replies)
- ALIEN FLUX 1.4 released - I want Dan's money (28 replies)
- business question (2 replies)
- Payment services security (8 replies)
- Proven Methods for Creating a Masterpiece! (25 replies)
- Best Way to Set up a Beta Process (2 replies)
- Two games finished. Plan progress 50% (12 replies)
- 3d (13 replies)
- Web site and search engines (3 replies)
- PDA vs Mobile phones. (3 replies)
- Cleaning up that inbox mess! (19 replies)
- Download.com payment question (9 replies)
- Customer list vs. newsletter signups (3 replies)
- Press release services... (7 replies)
- Number of refers to your site (5 replies)
- This would be very interesting to see (2 replies)
- Free game as "bait" (14 replies)
- Question about the suitability of my game for shareware (21 replies)
- DirectX version? (25 replies)
- Compilation CDs (1 replies)
- worst shareware game ever (5 replies)
- Bandwidth/Server (can't find the old post) (6 replies)
- Another brilliant scheme to make me rich (20 replies)
- SGI and Sun to develop Java bindings to OpenGL (1 replies)
- Seattle based small biz accountants and lawyers (2 replies)
- Bad Economic Circumstances (3 replies)
- My marketing strategy (12 replies)
- What is a chargeback? (5 replies)
- Hints or Solutions?? (17 replies)
- How do you make your business decisions? (9 replies)
- Marketing Question (11 replies)
- I have a sales problem (10 replies)
- Magazines, who what where when and we all know why (3 replies)
- Game Trailers out of Download.com (8 replies)
- Patents on poker games (4 replies)
- Geneforge 2 (4 replies)
- Free newsletter services? (13 replies)
- Alawar, what do you think of them? (8 replies)
- Question for Steve or other successful indies (24 replies)
- Where does your traffic come from? (12 replies)
- Powder guns in a fantasy game? (plus several other questions) (20 replies)
- Best Marketing Activity (2 replies)
- Your games are all stolen (42 replies)
- Yay! I'm featured on Flipcode's IOTD!! (11 replies)
- relaunch of a product ? (5 replies)
- Good publicity/Bad publicity (66 replies)
- Shareware Game Web Rings (11 replies)
- Games Submissions to Shockwave.com, MSN Zones, Yahoo Games (5 replies)
- WonderPalm.com (3 replies)
- Download.com Silver listing (3 replies)
- Comparison of different registration systems (15 replies)
- Attracting users to web based demos (2 replies)
- Form of business (5 replies)
- Trials of Werlin (pre-beta screen shots) (12 replies)
- Dollar amounts vs. percentage discounts (24 replies)
- Strategy games shareware market (19 replies)
- multiple demos? (6 replies)
- Will a side scroller like Jazz Jack Rabbit sell ? (25 replies)
- So what exactly makes a game fun? (18 replies)
- release now or wait? (14 replies)
- Check for Updates feature (24 replies)
- Sony trademarks (0 replies)
- PHP system for an online mag? (8 replies)