Log in

View Full Version : Indie Business


Pages : 1 2 3 [4] 5 6 7

  1. The Phantom Customer (9 replies)
  2. marketing budgets and top 10 sites (0 replies)
  3. Game Tunnel Nearly Finalized GOTY Nominees (11 replies)
  4. 64 Bit Development (3 replies)
  5. Sales update (13 replies)
  6. Interesting concept (Gamasutra article) (4 replies)
  7. Linear Thriller (4 replies)
  8. November & December bad months? (21 replies)
  9. What people want from games (11 replies)
  10. market niche? (have been reading DavidRM's Indie GD survival guide ;) (3 replies)
  11. publishers (2 replies)
  12. How long does a game take to come into it's own? (1 replies)
  13. Experiences with BigFishGames anyone? (9 replies)
  14. How do you make your sites? (15 replies)
  15. Marketing games AND other software (4 replies)
  16. Servint VPS Experiences? (6 replies)
  17. What does an indie need to break even? (16 replies)
  18. How do you handle receipts? (3 replies)
  19. Are big gaming portals a threat to the small indie developer? (19 replies)
  20. Is there such thing as competition in the game industry? (25 replies)
  21. IGF Student Showcase (1 replies)
  22. Use Regnow AND esellerate? (4 replies)
  23. Newsletter/Mailing app recommendations? (3 replies)
  24. How do you describe what you do? (9 replies)
  25. The importance of quick web pages (17 replies)
  26. Site ranking tool (Alexa) (5 replies)
  27. Wanted: Popular PC/Game magazines in the US who have cover disks? (10 replies)
  28. Why is there a puzzle tendency? (23 replies)
  29. Downloadable Games vs. Shareware Games (14 replies)
  30. Market research: Is there a place for SUMO in USA or Europe? (10 replies)
  31. Importance of search engines (1 replies)
  32. value of a domain name? (2 replies)
  33. Listing at Yahoo (2 replies)
  34. Is RegNow down right now? (2 replies)
  35. ExtremeAI? (2 replies)
  36. Incomplete downloads (4 replies)
  37. Poll thingy about game sales... (5 replies)
  38. Marketing Books (10 replies)
  39. Dragonclaw Studio seeks partner (10 replies)
  40. Selling on EBAY (26 replies)
  41. Anybody know anything about Boonty (7 replies)
  42. Infinite number of customers (2 replies)
  43. affiliation systems (15 replies)
  44. Suggestions needed...GOTY (38 replies)
  45. Add On Percentages (4 replies)
  46. Uninstall survey (9 replies)
  47. Tracking customers? (6 replies)
  48. Standard retail royalty rates? (29 replies)
  49. Marketing (2 replies)
  50. Anyone tried server4you? (8 replies)
  51. Are Level add-ons still in vogue? (7 replies)
  52. Looking for a list of RPG publishers (4 replies)
  53. Dweep Gold featured on Kim Komando show (18 replies)
  54. Pirate software and contract work (11 replies)
  55. Preliminary Sales Experiment Results (47 replies)
  56. Is this good customer service or spam? (12 replies)
  57. Similarity between the PC Indie market and the mobile games market? (9 replies)
  58. Art style - legal question (3 replies)
  59. Press release writing (3 replies)
  60. Press releases (5 replies)
  61. Anyone heard of RealOre? (9 replies)
  62. Something to help others Indies like us.. (19 replies)
  63. Good Quality - Low Sales volume (25 replies)
  64. About UbiSoft (5 replies)
  65. Armadillo, and what ecommerce solutoin? (3 replies)
  66. Distribution services (0 replies)
  67. accurate market potential: games vs. web based products (1 replies)
  68. Clip art and legal, aesthetic issues (9 replies)
  69. Your results with Google Adwords and similar pay-per click (8 replies)
  70. Anybody tried Bundleware? (6 replies)
  71. The End of the Road for the Money Back Guarantee (31 replies)
  72. Content For Letters Of destruction? (7 replies)
  73. Who's who? (1 replies)
  74. Phoning home, spyware, logging, cookies, and tracking (88 replies)
  75. Homing in on those elusive sales (46 replies)
  76. Which market ? PC vs PocketPC ? (14 replies)
  77. Idea for better newsletter? (8 replies)
  78. Indie Games Con 2003 - Who's showing off? (7 replies)
  79. Marketing resources (3 replies)
  80. what's the right price? (7 replies)
  81. [Quote] IDC White Paper: Marketing Through Games (0 replies)
  82. Creating developer 'umbrella' companys (4 replies)
  83. Problems with Artist ???? (Am I the only one ?) (58 replies)
  84. Starting to sell your game (16 replies)
  85. RealOne Arcade EDS Hub (4 replies)
  86. selling online gameplay. (3 replies)
  87. Competing with the 'Pros' (15 replies)
  88. Reasons for low sales?? (3 replies)
  89. Customer's Operating System (19 replies)
  90. dedicated domain for one game? (15 replies)
  91. The big sales experiment (108 replies)
  92. Further questions on "is it an independent or not?" (3 replies)
  93. Spotted in the wild! (5 replies)
  94. distribution channels in games market (36 replies)
  95. The Marketing Mix - (The 5 P's of Marketing) (0 replies)
  96. copyright question (10 replies)
  97. sales of a game (8 replies)
  98. MVP Soft still in business? (4 replies)
  99. How do you count downloads? (15 replies)
  100. Conversion rate? (10 replies)
  101. Is beer legal? (18 replies)
  102. New Indie publisher (14 replies)
  103. The Advertising Thread (10 replies)
  104. Which games sold it self, so no promotion at all (31 replies)
  105. Nice free EULA generator (1 replies)
  106. Site Statistics (5 replies)
  107. Fonts and IP (10 replies)
  108. Q on experiences w/ shipping exposed assets.. (11 replies)
  109. typemania? (7 replies)
  110. The end is near...? (35 replies)
  111. What would you do different? (5 replies)
  112. Pricing changes for different markets? (2 replies)
  113. 2 player co-op games (11 replies)
  114. Newsletters (2 replies)
  115. How about these genres for Independent Games? (15 replies)
  116. Any good UK / European offline distributors? (0 replies)
  117. Need some advice (19 replies)
  118. To have a high conversion... (30 replies)
  119. Exclusive publishing deals (17 replies)
  120. Any info on eGames? (13 replies)
  121. What kind of game type is your company specialized ? (24 replies)
  122. End User License Agreement (1 replies)
  123. online game on CNBC (3 replies)
  124. How many downloads per month do you get ? (23 replies)
  125. ESD Solutions - Softwrap, Activemark, etc? (18 replies)
  126. we need help with marketing and offer game graphic (9 replies)
  127. Copyright FAQ (1 replies)
  128. Monetary incentives to employees (13 replies)
  129. Torpedo conversion rate woes (4 replies)
  130. league/ranking site. (6 replies)
  131. amount paid by publisher (13 replies)
  132. To those with affiliate systems. (0 replies)
  133. PocketwareUSA (23 replies)
  134. PUPPY GAMES needs YOUR GAMES (24 replies)
  135. A Quick Note on Sampling and Legality (15 replies)
  136. Designing the demo (11 replies)
  137. Shopping Cart for 2 products? (11 replies)
  138. Anyone have news re: RealOne Arcade Contest? (13 replies)
  139. is it dishonourable to... (3 replies)
  140. Special days for game sales? (2 replies)
  141. Yahoo Games and Zone Submission Process (2 replies)
  142. Web host recommendations? (31 replies)
  143. Indie Game Distribution Hub (2 replies)
  144. Episodic Games? (7 replies)
  145. customer tracking and order tracking (4 replies)
  146. How long does a game sell? (22 replies)
  147. Expansion Packs? (5 replies)
  148. download.com payment "complimentary" (1 replies)
  149. Sales figures so far (55 replies)
  150. Customer service (18 replies)
  151. RealOne Arcade (4 replies)
  152. Dealing with the press (12 replies)
  153. Arrgh! download.com user ratings (7 replies)
  154. Veeerrry useful things here (10 replies)
  155. New Subforums Created (17 replies)
  156. Planning my first indie progress. Opinions needed. (3 replies)
  157. The injustice of it all... (15 replies)
  158. Question about contract work (2 replies)
  159. Game Tunnel Introspective (a possible post-mortem?) (10 replies)
  160. Game development business vs. normal business (31 replies)
  161. Marketing and promotion (13 replies)
  162. development web presence (8 replies)
  163. Taxes and real earnings (16 replies)
  164. download.com playing marbles again? (2 replies)
  165. "Buy Now" Clicks vs Actual Sales. (16 replies)
  166. Experiences with eGameZone? (11 replies)
  167. Mixing games and apps (8 replies)
  168. Web services, PAD files, tedium and the Dark ages (8 replies)
  169. Question about basic market research? (5 replies)
  170. Only the Paranoid Survive (34 replies)
  171. Dealing with bigger shareware publishers e.g. Garage Games, RealOne Arcade & others.. (12 replies)
  172. Solid Spheres sales (9 replies)
  173. Vendors (3 replies)
  174. Help with purchasing/buy page (6 replies)
  175. your best update ? (10 replies)
  176. "Buy" vs. "Get" vs "Upgrade" vs ... (5 replies)
  177. Selling on eBay? (2 replies)
  178. let customer decide price? (17 replies)
  179. Beggars (34 replies)
  180. Legal question about naming games (6 replies)
  181. selling through online stores (2 replies)
  182. A Direct Comparison of Download Sizes (2 replies)
  183. A "realarcade" for indie games? (4 replies)
  184. pfff! (2 replies)
  185. What are the main effects on game sales? (18 replies)
  186. Idea for press release ezine/list (6 replies)
  187. Indie Games Con 2003 (10 replies)
  188. A Lesson in Customer Service and Game Evolution (1 replies)
  189. ALIEN FLUX 1.4 released - I want Dan's money (28 replies)
  190. business question (2 replies)
  191. Payment services security (8 replies)
  192. Proven Methods for Creating a Masterpiece! (25 replies)
  193. Best Way to Set up a Beta Process (2 replies)
  194. Two games finished. Plan progress 50% (12 replies)
  195. 3d (13 replies)
  196. Web site and search engines (3 replies)
  197. PDA vs Mobile phones. (3 replies)
  198. Cleaning up that inbox mess! (19 replies)
  199. Download.com payment question (9 replies)
  200. Customer list vs. newsletter signups (3 replies)
  201. Press release services... (7 replies)
  202. Number of refers to your site (5 replies)
  203. This would be very interesting to see (2 replies)
  204. Free game as "bait" (14 replies)
  205. Question about the suitability of my game for shareware (21 replies)
  206. DirectX version? (25 replies)
  207. Compilation CDs (1 replies)
  208. worst shareware game ever (5 replies)
  209. Bandwidth/Server (can't find the old post) (6 replies)
  210. Another brilliant scheme to make me rich (20 replies)
  211. SGI and Sun to develop Java bindings to OpenGL (1 replies)
  212. Seattle based small biz accountants and lawyers (2 replies)
  213. Bad Economic Circumstances (3 replies)
  214. My marketing strategy (12 replies)
  215. What is a chargeback? (5 replies)
  216. Hints or Solutions?? (17 replies)
  217. How do you make your business decisions? (9 replies)
  218. Marketing Question (11 replies)
  219. I have a sales problem (10 replies)
  220. Magazines, who what where when and we all know why (3 replies)
  221. Game Trailers out of Download.com (8 replies)
  222. Patents on poker games (4 replies)
  223. Geneforge 2 (4 replies)
  224. Free newsletter services? (13 replies)
  225. Alawar, what do you think of them? (8 replies)
  226. Question for Steve or other successful indies (24 replies)
  227. Where does your traffic come from? (12 replies)
  228. Powder guns in a fantasy game? (plus several other questions) (20 replies)
  229. Best Marketing Activity (2 replies)
  230. Your games are all stolen (42 replies)
  231. Yay! I'm featured on Flipcode's IOTD!! (11 replies)
  232. relaunch of a product ? (5 replies)
  233. Good publicity/Bad publicity (66 replies)
  234. Shareware Game Web Rings (11 replies)
  235. Games Submissions to Shockwave.com, MSN Zones, Yahoo Games (5 replies)
  236. WonderPalm.com (3 replies)
  237. Download.com Silver listing (3 replies)
  238. Comparison of different registration systems (15 replies)
  239. Attracting users to web based demos (2 replies)
  240. Form of business (5 replies)
  241. Trials of Werlin (pre-beta screen shots) (12 replies)
  242. Dollar amounts vs. percentage discounts (24 replies)
  243. Strategy games shareware market (19 replies)
  244. multiple demos? (6 replies)
  245. Will a side scroller like Jazz Jack Rabbit sell ? (25 replies)
  246. So what exactly makes a game fun? (18 replies)
  247. release now or wait? (14 replies)
  248. Check for Updates feature (24 replies)
  249. Sony trademarks (0 replies)
  250. PHP system for an online mag? (8 replies)