Log in

View Full Version : Indie Business


Pages : 1 2 3 4 [5] 6 7

  1. Is your game already cracked? (23 replies)
  2. Can we put together the resources lists? (2 replies)
  3. Image Library Recommendations? (9 replies)
  4. submission form/contract, please! (5 replies)
  5. Please help to name my game! (14 replies)
  6. Dope Farmer Sales? (2 replies)
  7. mail purchases (2 replies)
  8. Cute or hightech ? (8 replies)
  9. Is this domain name good: www.gametrace.com? (13 replies)
  10. Alternative Payment Schemes (5 replies)
  11. Licence Agreement (14 replies)
  12. Business & Marketing Plan for Online game? (24 replies)
  13. experimental concept in game ads (15 replies)
  14. marketing: one site or more? (7 replies)
  15. Recording program usage (6 replies)
  16. Evolution of an indie (8 replies)
  17. Beginners Question (5 replies)
  18. Will users be able to copy and paste a reg code? (11 replies)
  19. The return of the dreaded VAT thread. Read this, it's important (32 replies)
  20. outsourcing to india (24 replies)
  21. Q for programmers who make their own art. (28 replies)
  22. marketing idea? is this legal? (8 replies)
  23. quick pre-pre-pre preview 4 feedback. (14 replies)
  24. eSellerate and affiliation portals (21 replies)
  25. Indie publishers (4 replies)
  26. another marketing way? (8 replies)
  27. The importance of screen shots (8 replies)
  28. Player Forums - Pros and Cons? (25 replies)
  29. My SE thinking series... (5 replies)
  30. Sales slowdown? or order problem (7 replies)
  31. first two sales! (9 replies)
  32. is the real arcade contest fake ? (4 replies)
  33. project: indie localization from users of this forum (11 replies)
  34. ads on shareware site (8 replies)
  35. Different exes for demo and full version ? (6 replies)
  36. indie localisation (13 replies)
  37. Sales by country (17 replies)
  38. Submitting demo to publishers (7 replies)
  39. consumer expectations of graphics in 2D games (15 replies)
  40. Alternative to the word Tetris. (4 replies)
  41. RealOne Arcade troubles? (3 replies)
  42. ESRB Rating (5 replies)
  43. Forum Members and ASP overlap? (15 replies)
  44. VAT FAQ (0 replies)
  45. How to write a press release? (5 replies)
  46. Does all this new attention scare anyone else? (14 replies)
  47. Advertising in the Glossies (25 replies)
  48. Another "second coming" feature, this one's in PC Gamer magazine (10 replies)
  49. I have a legal question about donated resources (18 replies)
  50. Paying for trial versions? (1 replies)
  51. Marketting with a Web Game? (5 replies)
  52. Anyone used www.egamezone.net? (5 replies)
  53. info about VAT while playing Planetside (5 replies)
  54. Extremely quick test needed (19 replies)
  55. upload.com.com.com.com down? (3 replies)
  56. Pre-ordering games: anyone tried that? (3 replies)
  57. Last resort on my game. (17 replies)
  58. 2D vs 3D (In terms of implementation) (5 replies)
  59. art contractor contract? anyone? (1 replies)
  60. Pre-promotion of a game (9 replies)
  61. VAT advice for an EU company (11 replies)
  62. Cross selling (2 replies)
  63. HTML Coding Problem (26 replies)
  64. Topics for this message board (9 replies)
  65. 640x480 not supported anymore? (12 replies)
  66. Online Game Development (21 replies)
  67. Demo/Full versus Unregistered/Registered (11 replies)
  68. What is your BEST month of sales during the 2nd half of the year? (9 replies)
  69. What is your BEST month of sales during the 1st half of the year? (0 replies)
  70. What is your WORST month of sales during the 2nd half of the year? (0 replies)
  71. What is your WORST month of sales during the 1st half of the year? (0 replies)
  72. Automated error reporting (like in WinXP) (12 replies)
  73. File Mirrors and Old Versions (3 replies)
  74. Real number of downloads (4 replies)
  75. Conversion rates (1 replies)
  76. Newbie questions (6 replies)
  77. Minimum Requirements (7 replies)
  78. solitaire games? (36 replies)
  79. gdi animation in microman's crazy computers (8 replies)
  80. Nag Screen Design (17 replies)
  81. Abuse of webspace (3 replies)
  82. Cross platform development (19 replies)
  83. DirectMusic (16 replies)
  84. Shareware wargames (8 replies)
  85. Good midi editor? (6 replies)
  86. female/family oriented games. (28 replies)
  87. Newsletter Service Recommendation (8 replies)
  88. Friday Fun! (3 replies)
  89. CD Service (1 replies)
  90. Is there value in e-Books? (17 replies)
  91. New Game Beta: "MicroMan's Crazy Computers" (20 replies)
  92. Business Ethics (22 replies)
  93. Us or Me? (20 replies)
  94. How to survive an earthquake (20 replies)
  95. Size of downloadable games market (3 replies)
  96. PopCap's BookWorm featured in CGW, and a few thoughts on originality (26 replies)
  97. Need some advice (5 replies)
  98. Landmarks copyrighted? (14 replies)
  99. Do some games really need 3d or not? (31 replies)
  100. Job posting (2 replies)
  101. Need indie advice on how to market game (15 replies)
  102. Who reads the EULA? (7 replies)
  103. Best european CC processing service? (5 replies)
  104. Need Game Ideas (20 replies)
  105. The EU's new law... options (36 replies)
  106. Acquiring Partners (5 replies)
  107. Download.com question (5 replies)
  108. Telephone and other offline sales (0 replies)
  109. Urgently required - benevolent and experienced MacOS X programmer (9 replies)
  110. Mac Publishers? (6 replies)
  111. Pimpage (3 replies)
  112. Coding with a safety net (6 replies)
  113. REPOST: Target Spec? (1 replies)
  114. REPOST: In-Game instructions vs. HTML instructions (0 replies)
  115. REPOST: Integrated Scripting Language in your game? (0 replies)
  116. REPOST: Shareware game niches (1 replies)
  117. REPOST: A problem with DirectInput Keyboard Buffering on DOS machines (1 replies)
  118. Download.com will be cleaned up (13 replies)
  119. Adventure Games (12 replies)
  120. REPOST: bandwidth (0 replies)
  121. REPOST: Developing web based games (0 replies)
  122. REPOST: Software on E-Bay (0 replies)
  123. REPOST: Am I losing sales? - Need help fast! (0 replies)
  124. REPOST: download.com silver membership (0 replies)
  125. REPOST: C# for game development (0 replies)
  126. PomPom Gets a Publisher? (5 replies)
  127. Free play on website (6 replies)
  128. Small appeal for a feature in your next game (20 replies)
  129. REPOST: Working Toolz (1 replies)
  130. Higher resolution: better graphics vs bigger download (7 replies)
  131. competition vs commercial games (5 replies)
  132. Crash! The Black Screen of Failure (14 replies)
  133. specific question regarding isometric controls (5 replies)
  134. One million sales... (17 replies)
  135. off-topic: Cookie tutorials (3 replies)
  136. REPOST: New VAT rules that effect Developers outside Europe (9 replies)
  137. REPOST: Font Legalities (0 replies)
  138. REPOST: Visits per day... (0 replies)
  139. REPOST: Do you eat your own dog food? (0 replies)
  140. REPOST: Level Selection? (0 replies)
  141. REPOST: Patience pays off (0 replies)
  142. REPOST: Publishers list (0 replies)
  143. FF the target of a trojan?!? (1 replies)
  144. Possible Interaction-design idea? (2 replies)
  145. Download size V Quality (16 replies)
  146. Guerilla Marketing Ideas (28 replies)
  147. Shareware game, What next ? (1 replies)
  148. Edinburgh International Games Festival (3 replies)
  149. low affiliate sales (6 replies)
  150. CNN Money article (37 replies)
  151. REPOST: How can I get more people to download my software? (2 replies)
  152. REPOST: Difficulty Levels and Training Mode (3 replies)
  153. REPOST: The Buy Now Button (9 replies)
  154. About Binary People (2 replies)
  155. Looking for game content... (4 replies)
  156. Server hard drive crash (14 replies)
  157. Marketting to kids? Or adults? (5 replies)
  158. That is the problem (15 replies)
  159. Marketing\Sales book recommendations anyone? (5 replies)
  160. Copyright of known cars, pictures, etc? (4 replies)
  161. Are web-based games the future? (10 replies)
  162. Newbie to shareware selling (2 replies)
  163. test message (1 replies)
  164. Name Overlap (3 replies)
  165. Add-ons and when to release them (2 replies)
  166. Alternative Distribution methods. (2 replies)
  167. Freeware vs Shareware (4 replies)
  168. episodic games (13 replies)
  169. Thoughts about bundling (15 replies)
  170. How to find some animation talent? (1 replies)
  171. Beta testers wanted! (5 replies)
  172. sweeeeeet - thanks download.com (19 replies)
  173. Alien Flux Alpha Test 2 (5 replies)
  174. anyone have a DX5 computer? (6 replies)
  175. Tool for 2D graphics (5 replies)
  176. Sharewaregaming March (6 replies)
  177. No longer accepting outside game submissions? (12 replies)
  178. Shareware publishing resources (4 replies)
  179. J Squared Productions? Now What? (8 replies)
  180. Another fine Ludum Dare 48-Hour Game Development Competition! (2 replies)
  181. Website design and content (6 replies)
  182. Alien Flux Alpha Test 1 (7 replies)
  183. mking's new site... (13 replies)
  184. More on first-person testing (13 replies)
  185. Shareware Business School (0 replies)
  186. 3d games with no requirements (24 replies)
  187. programming contest -- win a Segway (2 replies)
  188. How important are affiliates to you? (1 replies)
  189. Network Gaming for dummies ? (8 replies)
  190. vBulletin (10 replies)
  191. Will a war with Iraq affect sales for US developers? (24 replies)
  192. GALLUP - do you prefer playing cooperative to playing against somebody? (13 replies)
  193. How Many Lines Of Code Is Your Game? (23 replies)
  194. Video Codecs? (2 replies)
  195. Help/opinions on game/website wanted. (25 replies)
  196. Website changes for Addictive 247 (14 replies)
  197. Hosting (13 replies)
  198. Tucows vs. download.com (12 replies)
  199. Newsletter subscribers, how to hook them (6 replies)
  200. The Game Inventor's Guidebook (2 replies)
  201. Selling the download. (35 replies)
  202. Frazzled: Another Demo for Feedback (17 replies)
  203. Types of bonuses? (12 replies)
  204. Sales figures (56 replies)
  205. The testing process.... and Kazaa (4 replies)
  206. In-Store sales (7 replies)
  207. Spring Schmooze? (5 replies)
  208. download.com pick? (1 replies)
  209. Making games is too expensive (blah blah blah) (29 replies)
  210. sales taxes/VAT handling (3 replies)
  211. Frozzic's Revenge Released (formerly Drop Target) (18 replies)
  212. Whats the deal with shareware hype? (28 replies)
  213. 3D Gangster Solitaire? (3 replies)
  214. Call for Artists (2 replies)
  215. Something funny about a retail publisher (4 replies)
  216. Opinions on this game? (5 replies)
  217. Opinions on my puzzle game? (13 replies)
  218. More on Desktop Resolution (10 replies)
  219. Dope Farmer Private release (10 replies)
  220. Learning to Draw. Resources? (4 replies)
  221. Sales slow down (9 replies)
  222. War / Military Game Developers (0 replies)
  223. Disaster (17 replies)
  224. beta Palm game: Chrysanthemum (3 replies)
  225. Alien Flux has been demoed at GDC! (1 replies)
  226. Please have a look at this beta : Drop Target (34 replies)
  227. Publishing GBA game? (2 replies)
  228. Congrats to Steve & Dexterity (6 replies)
  229. Would a publisher consider this...? (1 replies)
  230. Experience with RealOne Aracde? (11 replies)
  231. Whats your current project everyone? (26 replies)
  232. RPG's in the shareware industry... (30 replies)
  233. DX 5 redux (15 replies)
  234. Shareware pricing - thoughts? (9 replies)
  235. Great article (0 replies)
  236. Would a game like Metal Slug sell? (18 replies)
  237. How addictive is my puzzle game? (11 replies)
  238. How do you administer your dedicated server. (3 replies)
  239. the chronology of buying a shareware game (2 replies)
  240. Marketing (6 replies)
  241. New book: Secrets of the Game Business (1 replies)
  242. PLAY these games please and tell how it can be improved so you would buy it (4 replies)
  243. What was the last shareware game you purchased? (28 replies)
  244. What's your opinion? (4 replies)
  245. Block Smash - Demo (5 replies)
  246. Do good 2D still games sell? (34 replies)
  247. New to Indie (10 replies)
  248. Space Station Manager release (13 replies)
  249. download.com swamped (16 replies)
  250. Where do you advertise? (1 replies)