Log in

View Full Version : Indie Business


Pages : 1 2 3 4 5 [6] 7

  1. 3D game art for indies... (0 replies)
  2. public domain music? (5 replies)
  3. Affiliate Sales (6 replies)
  4. Spam from Games Banner Network (5 replies)
  5. Low Cost Retail Deals (9 replies)
  6. Web design on offer (no-money/donation basis), making up a portfolio (0 replies)
  7. Feedback on a game please? (9 replies)
  8. Thoughtful bits of chrome (3 replies)
  9. Trymedia new product release (0 replies)
  10. Programmers come here:) (2 replies)
  11. Game (7 replies)
  12. Need a freelance artist? (5 replies)
  13. Mac and Palm platforms (0 replies)
  14. Target resolution for web site? (9 replies)
  15. Neat little to-do list program (10 replies)
  16. How do I start selling a game? (9 replies)
  17. List of file packers/crypters (1 replies)
  18. opinions on a WWII sniper game... (11 replies)
  19. Igc '03 (7 replies)
  20. Reselling Rights (0 replies)
  21. Do premier listings work? (0 replies)
  22. Porting a PC DirectX based game to a web game (6 replies)
  23. art resource - anywhere? (1 replies)
  24. Buttons, buttons, game of buttons (1 replies)
  25. cleaning the edges (3 replies)
  26. Board games. Is there a market for them? (13 replies)
  27. A name gen app (3 replies)
  28. Help with tile-based collision detection and results? (4 replies)
  29. Download submission service (12 replies)
  30. Assuming Fonts (2 replies)
  31. www.gamethoughts.com content (4 replies)
  32. GDC - Game Developer's Conference (21 replies)
  33. Calculating bandwidth requirements (12 replies)
  34. anyone used Activate soft? (5 replies)
  35. Question about filenames for version updates (1 replies)
  36. Any Indy projects looking for workhorses? (4 replies)
  37. Digital Diversions has Officially Launched (3 replies)
  38. Have you ever had success with an entire online team? (12 replies)
  39. professionalism. (28 replies)
  40. Market testing (5 replies)
  41. Advertising Prices (2 replies)
  42. Tips on submitting your game to Cds for mass distribution? (0 replies)
  43. Digital Distribution Article (0 replies)
  44. What do you consider a good conversion rate? (3 replies)
  45. Internationalization issues (4 replies)
  46. New site (25 replies)
  47. unipong (0 replies)
  48. help the newbie (4 replies)
  49. What do you think about Flexiware? (13 replies)
  50. Turn-Based (3 replies)
  51. Read this from a develop diary (31 replies)
  52. Do you use or operate an Affiliate scheme? (6 replies)
  53. Kombat Kars published by Xplorys (14 replies)
  54. Which ecommerce solution do you use? (28 replies)
  55. Be an *Indie* Already! (1 replies)
  56. Seeking a bit of advice. (1 replies)
  57. How do you protect your shareware? (7 replies)
  58. Working on a new gameplan... (web strategies)? (32 replies)
  59. Reality Factory (2 replies)
  60. The Sims (17 replies)
  61. ogg vorbis help (2 replies)
  62. Crackers (19 replies)
  63. InnoSetup question (3 replies)
  64. Your breaktrough game that enable full time income (3 replies)
  65. Press Releases Again (0 replies)
  66. Very interesting... (23 replies)
  67. Small games are the future (8 replies)
  68. How do starting groups get recognized by software publishers? (4 replies)
  69. Lump sum publishers and a website check... (20 replies)
  70. How difficult is it to develop Mahjongg ? (7 replies)
  71. Question about download counts (7 replies)
  72. Uninstaller good? (6 replies)
  73. What's in a [shareware game] name? (8 replies)
  74. Piracy Deterrence (8 replies)
  75. How to get my game reviewed... (13 replies)
  76. Anyone use UPX to compress exe's? (4 replies)
  77. Looking for website creation software (5 replies)
  78. Could Internet taxes harm indies? (7 replies)
  79. What is your Bestseller Game (4 replies)
  80. Marketing & Succesfull Game genres (9 replies)
  81. Genre blender, sports or action? (2 replies)
  82. Own server or ISP? (3 replies)
  83. Help with Blitz basic and sound formats (4 replies)
  84. Some Registration Rate Data (15 replies)
  85. Game creation software... (15 replies)
  86. which kind of game sells more? (0 replies)
  87. Trymedia.com / Trygames.com (4 replies)
  88. Seasonal variations (8 replies)
  89. What kind of games are in demand? (44 replies)
  90. Trying to create a near "perfect" puzzle game, give me your suggestions (7 replies)
  91. Could you spend your time to look at my game again? (5 replies)
  92. Yahoo and the Zone (0 replies)
  93. Just curious but would someone take a look at my game? (12 replies)
  94. Newsletter subscriptions (8 replies)
  95. Digital Distribution the future of Gaming (0 replies)
  96. Buying (finding?) a game to publish outright. (6 replies)
  97. Sound formats -- what do you use? (9 replies)
  98. Marketing: Game launch procedure (5 replies)
  99. Reputable Shareware Publishers? (65 replies)
  100. What are your playing habits? (6 replies)
  101. Succesfull shareware developers (13 replies)
  102. How many Plays of a game before they are hooked? (15 replies)
  103. Developing & publishing games (11 replies)
  104. new frontpage (16 replies)
  105. Getting Help (11 replies)
  106. Fake Newsletter Signups? (10 replies)
  107. how many monthly sales do you get ? ( poll ) (36 replies)
  108. Your opinions on our website please (9 replies)
  109. Advergames making boatloads of money? (0 replies)
  110. slightly OT: using PHP on non-php pages (12 replies)
  111. Beta Testing (2 replies)
  112. Game spending information on Gamasutra (8 replies)
  113. Buy links in game. (22 replies)
  114. Earth and Beyond Demo (5 replies)
  115. OpenGL games (4 replies)
  116. Need Advice (10 replies)
  117. Your opinion please!! (7 replies)
  118. Briefcase alpha is out (1 replies)
  119. Animation? (6 replies)
  120. What art assets do you indie programmers need most? (3 replies)
  121. Show and Tell (34 replies)
  122. Why are there so many card game developers out there? (8 replies)
  123. My First Word Game: Inkling (5 replies)
  124. freelance game artists? (32 replies)
  125. Taking a freeware game shareware... (4 replies)
  126. Please "spank" my game again :) (12 replies)
  127. Attention Deficit and Game Devellopement (16 replies)
  128. Anybody used softwrap? (1 replies)
  129. Font Engine?? (2 replies)
  130. New Member (3 replies)
  131. Website review/critique (39 replies)
  132. The future of indie game development? (14 replies)
  133. donations (7 replies)
  134. Would this be a good idea? (5 replies)
  135. How much is your game downloaded and sold ? (0 replies)
  136. Curiosity killed the cat... (17 replies)
  137. SGM New Issue (11 replies)
  138. Target Minimum Specs (20 replies)
  139. Requesting feedback on "Once Twice Thrice" (7 replies)
  140. Binaural beats (11 replies)
  141. interesting book for those with websites. (0 replies)
  142. Indie Game Thread on Slashdot Today (0 replies)
  143. saving (7 replies)
  144. Adding graphic content to a game? (3 replies)
  145. Naming a game company. (5 replies)
  146. Tools for 3D characters/animation (pre-rendered) (3 replies)
  147. Naming your game // Name collision (1 replies)
  148. Png format (2 replies)
  149. Planetary Defense Post-Mortem (17 replies)
  150. Running your games business (E-Myth aftershock) (7 replies)
  151. Shareware Game Advertising (14 replies)
  152. about chain (2 replies)
  153. "For a limited time... exclusive offer!" (49 replies)
  154. Benefits? (3 replies)
  155. Any good books on E-Marketing/Shareware? (1 replies)
  156. Snood the simple game at Slashdot (0 replies)
  157. Are Jigsaw Puzzle Pics Licensed or Not? (1 replies)
  158. Upgrading from DirectX 8/9 to 7 (33 replies)
  159. Popular Shareware Game Download Sites? (10 replies)
  160. iSONews.com (11 replies)
  161. Question to Steve Pavlina (1 replies)
  162. Best and the worst of games (7 replies)
  163. Probably best to avoid pocketwareusa (9 replies)
  164. Gyroman (5 replies)
  165. About income tax? (3 replies)
  166. Well, Steve, you made me do it (1 replies)
  167. What about bandwidth costs? (15 replies)
  168. Dexterity Merchant Account Provider? (9 replies)
  169. Artists (2 replies)
  170. Please "spank" my game :) (9 replies)
  171. Royalties as payment for services? (44 replies)
  172. Bosses and Powerups (5 replies)
  173. Dumping D3D caps into a string (1 replies)
  174. File Packer + Installer + Trial Mode + Binding Serial Key Installer etc.. (15 replies)
  175. Pushing Block game (7 replies)
  176. More casual or more hardcore (58 replies)
  177. Game Research (6 replies)
  178. Great Windows Help Maker...Free (4 replies)
  179. Where are the artists? (1 replies)
  180. how much funding. (34 replies)
  181. Anyone a successful indie for quick interview? (0 replies)
  182. 2003: download.com kicks non-paying submissions? (13 replies)
  183. Beta testers wanted (3 replies)
  184. Too much choice in a puzzle game? (11 replies)
  185. Articles about Marketing (1 replies)
  186. Ask CyPR Media (5 replies)
  187. Is this a correct assumption (10 replies)
  188. video memory requirement (8 replies)
  189. What should I do with my life? (4 replies)
  190. Life of an Indie (2 replies)
  191. Ice Ice Revolution - 2D Shooter Game (2 replies)
  192. Popular indie game genre's (25 replies)
  193. Marketing around limitations (8 replies)
  194. What indie site will emerge triumphant? (4 replies)
  195. game in the works (lets all welcome the new guy) (1 replies)
  196. Crazy Indie Antics (11 replies)
  197. Batch Image Manipulation Software? (7 replies)
  198. Wanted: Your Indie Game Screen Shots (3 replies)
  199. An Indie surviving in the retail industry? (41 replies)
  200. registration process (9 replies)
  201. Recording sound effects (23 replies)
  202. Improve your online sales conversions (1 replies)
  203. not making changes on-the-fly (5 replies)
  204. Strange a Tetris Clone that got a high download count ! (8 replies)
  205. Happy New Year Indie Game Developers !!! (3 replies)
  206. Low-cost, low-risk market research? (26 replies)
  207. Cyclone facelift...and more? (10 replies)
  208. Trialware delay (3 replies)
  209. Anyone know gamethoughts.com (12 replies)
  210. ASP vs PHP (3 replies)
  211. Screen resolution (18 replies)
  212. Police/SWAT.....copyright? (3 replies)
  213. Happy XMas and New Year everyone (6 replies)
  214. Edutainment market (7 replies)
  215. Java on the Desktop? (10 replies)
  216. Why Does marketing takes years ? (13 replies)
  217. What is sellable and what not, why ? (9 replies)
  218. Game Target (2 replies)
  219. Common Q&A found errors (33 replies)
  220. Check out this game.. (20 replies)
  221. Would you buy a 2D engine? (24 replies)
  222. Real-time web stats (3 replies)
  223. Dexterity Tour? (7 replies)
  224. Why Dexterity Software strictly focused on games? (3 replies)
  225. Where are the publisher focused on educational software or utilities? (1 replies)
  226. Consultancy work (2 replies)
  227. Must resist... (10 replies)
  228. Ideas for adding gameplay value? (5 replies)
  229. Shareware Amateurs vs. Shareware Professionals (57 replies)
  230. Fun Thread: How did you find the Dex Indie Forum? (16 replies)
  231. Licensed properties / classics (13 replies)
  232. Classic board game collection released (5 replies)
  233. Creative Financing (10 replies)
  234. Dexterity Figures are Puffed Up. (24 replies)
  235. Marketing and Sales Tips and Tricks (1 replies)
  236. Ouch... (7 replies)
  237. Good RPG publishers (8 replies)
  238. ZIP or EXE for Download File? (3 replies)
  239. Publishing deal from Cosmi Europe Ltd (13 replies)
  240. Isometric Tile Art? (3 replies)
  241. Game genres developed by indies (7 replies)
  242. IGF 2003 Finalists (10 replies)
  243. Need help with Career (5 replies)
  244. Public Domain (4 replies)
  245. 65% royalties? (18 replies)
  246. List of all game sites (0 replies)
  247. Game Developer Conference (0 replies)
  248. Installer Recommendations? (12 replies)
  249. RegSoft vs. RegNow (9 replies)
  250. Fonts (8 replies)