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  1. Languages: C, C++, Java, C#... (31 replies)
  2. Winter sales (1 replies)
  3. DirectX 5 References (17 replies)
  4. Shareware -> Full : Upsell Techniques? (8 replies)
  5. Registration Codes (15 replies)
  6. Anyone manufacture/ship their game on CD? (3 replies)
  7. http://www.the-underdogs.org/ (6 replies)
  8. Paypal (13 replies)
  9. My first 3D Model (7 replies)
  10. Saving the sale (having a "I don't want to buy" button) (0 replies)
  11. happy turkey day? (0 replies)
  12. Help Wanted (1 replies)
  13. That wonderful feeling... (30 replies)
  14. mobile gaming? (8 replies)
  15. HipSoft Web Site Feedback Requests (7 replies)
  16. Outsourcing promotional services. (4 replies)
  17. To Build or To Buy that is the question... (31 replies)
  18. Forum Subscription (3 replies)
  19. Imagination is a wonderful thing. (5 replies)
  20. Indie Game of the Year 2002? (3 replies)
  21. Name copyrights (6 replies)
  22. E3 facts and figures (1 replies)
  23. Collecting Magazines (7 replies)
  24. Steve, A question about RPGs (7 replies)
  25. Word Games (1 replies)
  26. Biz Plans & The Indie Game Market (18 replies)
  27. Legal measures (1 replies)
  28. How long did it take to make your game? (9 replies)
  29. Customer tracking software (0 replies)
  30. Using D3D for a 2D engine (26 replies)
  31. MP3 is not a free file format (17 replies)
  32. Organisation (3 replies)
  33. Poll: What type of puzzle games do you like best? (9 replies)
  34. Order Form Psychology 101 (0 replies)
  35. Order Form Psychology 101 (0 replies)
  36. Any demand for a book on succeeding as an indie? (78 replies)
  37. Xxx...? (14 replies)
  38. A-list games vs indie games debate (7 replies)
  39. Should MIDI die? Music size vs quality (5 replies)
  40. IGC Picutres Posted (0 replies)
  41. Pey Per Click advertising (7 replies)
  42. LED Online preview (8 replies)
  43. Strange Observation (18 replies)
  44. getting DX5 for 2D games (12 replies)
  45. IGC Keynote Address by Jeff Tunnell (4 replies)
  46. Space Games (18 replies)
  47. IGC Session Summary: Remote Team Managment (7 replies)
  48. Need advice on starting a company (1 replies)
  49. Malicious use of public company email address (2 replies)
  50. What Logo? (4 replies)
  51. Comming up with idea's (3 replies)
  52. Level Editors (2 replies)
  53. Anyone dealt with freeloader? (0 replies)
  54. The Long Run (1 replies)
  55. Interface - Icons or text? (13 replies)
  56. To Steve - Question regarding publishing (2 replies)
  57. Dumb mistakes indie's make (16 replies)
  58. Gimme money quick! (13 replies)
  59. Children's software publishers? (4 replies)
  60. Question for Steve about Dweep (2 replies)
  61. YASFT (Yet Another Site Feedback Thread) (8 replies)
  62. Breaking the Website monopoly - Call for strategies (69 replies)
  63. Level design? (28 replies)
  64. How much has a developer made through a publisher? (1 replies)
  65. Tutorials (2 replies)
  66. New Game Site (3 replies)
  67. Copyright infringement... (5 replies)
  68. Incomplete downloads (5 replies)
  69. File host redirects (5 replies)
  70. Dexterity on Download.com (5 replies)
  71. "Buy Page" views Vs actual sales. (9 replies)
  72. Images for a Game ? (5 replies)
  73. Past versions of DirectX (19 replies)
  74. Christmas vs. # of sales (0 replies)
  75. How Front Page Screen Shots Attract Customers (3 replies)
  76. Games that sell (15 replies)
  77. Iron Coffins! (5 replies)
  78. What kind of software marketing products are out there? (6 replies)
  79. Yahoo!! (1 replies)
  80. Send me your news (12 replies)
  81. Online Games, Offline Games (7 replies)
  82. More about the average Dexterity game player (11 replies)
  83. We don't feel we could market and sell the game effectively... (8 replies)
  84. Ratios (2 replies)
  85. Legal structure (5 replies)
  86. Pricing (1 replies)
  87. Rejected games ??? (35 replies)
  88. Is this too cynical? (11 replies)
  89. How to market your products online (articles etc.) (0 replies)
  90. Please recommend a web host (10 replies)
  91. Site Traffic vs Sales (0 replies)
  92. Desktop Games and other stuff... (1 replies)
  93. 3D Sales (10 replies)
  94. Indie Game Con: Anyone else going? (23 replies)
  95. Need advice about the web page of my game. (3 replies)
  96. IGF thoughts (7 replies)
  97. Art (8 replies)
  98. 3d library recommendation (0 replies)
  99. software licenses... touchy subject (13 replies)
  100. Software? (2 replies)
  101. Order Forms (2 replies)
  102. Price Point (1 replies)
  103. Ways to introduce your game to (e)magazins? (0 replies)
  104. Dexterity's First Sale (10 replies)
  105. Music in Indy Games (27 replies)
  106. Just replay kind of games (1 replies)
  107. favorite indie games? (12 replies)
  108. Most successful game steve? (2 replies)
  109. To steve again (2 replies)
  110. Advice Please (26 replies)
  111. Games everyone? (6 replies)
  112. Shareware CD's (2 replies)
  113. Are Links to other sites a bad thing? (2 replies)
  114. Secret haunt of mad geniouses... (1 replies)
  115. Question to Steve (27 replies)
  116. Looking for more shareware games to feature... (0 replies)
  117. Big game web sites (4 replies)
  118. Automatic puzzle design helper (2 replies)
  119. puzzle vs. action (6 replies)
  120. Steve, can you release too many games? (3 replies)
  121. Betatest/debugging from a programming p.o.v. (2 replies)
  122. Additiona Services Dexterity could offer? (3 replies)
  123. how do you copy-protext your game? (3 replies)
  124. Inexplicable download count differences (15 replies)
  125. Need music for you game? We want to hook you up! (0 replies)
  126. c-net will now charge for you to upload (1 replies)
  127. Game website (1 replies)
  128. Link swaps (7 replies)
  129. Hit Rate (2 replies)
  130. Indie Game Developer Survey (3 replies)
  131. Hi and a Question (2 replies)
  132. Beta Testers (11 replies)
  133. Suggestions for Subgroups (11 replies)
  134. where do you read online? (2 replies)
  135. Steve, DirectX8 -> 5? (44 replies)
  136. Marketing - Important first steps (14 replies)
  137. Game creation kits. Are they useful to (4 replies)
  138. (Re)Playabilty? (8 replies)
  139. Submission queue suggestion (6 replies)
  140. Welcome to the Indie Forum! (9 replies)