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  1. Welcome to the Indie Forum!
  2. Submission queue suggestion
  3. (Re)Playabilty?
  4. Game creation kits. Are they useful to
  5. Marketing - Important first steps
  6. Steve, DirectX8 -> 5?
  7. where do you read online?
  8. Suggestions for Subgroups
  9. Beta Testers
  10. Hi and a Question
  11. Indie Game Developer Survey
  12. Hit Rate
  13. Link swaps
  14. Game website
  15. c-net will now charge for you to upload
  16. Need music for you game? We want to hook you up!
  17. Inexplicable download count differences
  18. how do you copy-protext your game?
  19. Additiona Services Dexterity could offer?
  20. Betatest/debugging from a programming p.o.v.
  21. Steve, can you release too many games?
  22. puzzle vs. action
  23. Automatic puzzle design helper
  24. Big game web sites
  25. Looking for more shareware games to feature...
  26. Question to Steve
  27. Secret haunt of mad geniouses...
  28. Are Links to other sites a bad thing?
  29. Shareware CD's
  30. Games everyone?
  31. Advice Please
  32. To steve again
  33. Most successful game steve?
  34. favorite indie games?
  35. Just replay kind of games
  36. Music in Indy Games
  37. Dexterity's First Sale
  38. Ways to introduce your game to (e)magazins?
  39. Price Point
  40. Order Forms
  41. Software?
  42. software licenses... touchy subject
  43. 3d library recommendation
  44. Art
  45. IGF thoughts
  46. Need advice about the web page of my game.
  47. Indie Game Con: Anyone else going?
  48. 3D Sales
  49. Desktop Games and other stuff...
  50. Site Traffic vs Sales
  51. Please recommend a web host
  52. How to market your products online (articles etc.)
  53. Is this too cynical?
  54. Rejected games ???
  55. Pricing
  56. Legal structure
  57. Ratios
  58. We don't feel we could market and sell the game effectively...
  59. More about the average Dexterity game player
  60. Online Games, Offline Games
  61. Send me your news
  62. Yahoo!!
  63. What kind of software marketing products are out there?
  64. Iron Coffins!
  65. Games that sell
  66. How Front Page Screen Shots Attract Customers
  67. Christmas vs. # of sales
  68. Past versions of DirectX
  69. Images for a Game ?
  70. "Buy Page" views Vs actual sales.
  71. Dexterity on Download.com
  72. File host redirects
  73. Incomplete downloads
  74. Copyright infringement...
  75. New Game Site
  76. Tutorials
  77. How much has a developer made through a publisher?
  78. Level design?
  79. Breaking the Website monopoly - Call for strategies
  80. YASFT (Yet Another Site Feedback Thread)
  81. Question for Steve about Dweep
  82. Children's software publishers?
  83. Gimme money quick!
  84. Dumb mistakes indie's make
  85. To Steve - Question regarding publishing
  86. Interface - Icons or text?
  87. The Long Run
  88. Anyone dealt with freeloader?
  89. Level Editors
  90. Comming up with idea's
  91. What Logo?
  92. Malicious use of public company email address
  93. Need advice on starting a company
  94. IGC Session Summary: Remote Team Managment
  95. Space Games
  96. IGC Keynote Address by Jeff Tunnell
  97. getting DX5 for 2D games
  98. Strange Observation
  99. LED Online preview
  100. Pey Per Click advertising
  101. IGC Picutres Posted
  102. Should MIDI die? Music size vs quality
  103. A-list games vs indie games debate
  104. Xxx...?
  105. Any demand for a book on succeeding as an indie?
  106. Order Form Psychology 101
  107. Order Form Psychology 101
  108. Poll: What type of puzzle games do you like best?
  109. Organisation
  110. MP3 is not a free file format
  111. Using D3D for a 2D engine
  112. Customer tracking software
  113. How long did it take to make your game?
  114. Legal measures
  115. Biz Plans & The Indie Game Market
  116. Word Games
  117. Steve, A question about RPGs
  118. Collecting Magazines
  119. E3 facts and figures
  120. Name copyrights
  121. Indie Game of the Year 2002?
  122. Imagination is a wonderful thing.
  123. Forum Subscription
  124. To Build or To Buy that is the question...
  125. Outsourcing promotional services.
  126. HipSoft Web Site Feedback Requests
  127. mobile gaming?
  128. That wonderful feeling...
  129. Help Wanted
  130. happy turkey day?
  131. Saving the sale (having a "I don't want to buy" button)
  132. My first 3D Model
  133. Paypal
  134. http://www.the-underdogs.org/
  135. Anyone manufacture/ship their game on CD?
  136. Registration Codes
  137. Shareware -> Full : Upsell Techniques?
  138. DirectX 5 References
  139. Winter sales
  140. Languages: C, C++, Java, C#...
  141. Fonts
  142. RegSoft vs. RegNow
  143. Installer Recommendations?
  144. Game Developer Conference
  145. List of all game sites
  146. 65% royalties?
  147. Public Domain
  148. Need help with Career
  149. IGF 2003 Finalists
  150. Game genres developed by indies
  151. Isometric Tile Art?
  152. Publishing deal from Cosmi Europe Ltd
  153. ZIP or EXE for Download File?
  154. Good RPG publishers
  155. Ouch...
  156. Marketing and Sales Tips and Tricks
  157. Dexterity Figures are Puffed Up.
  158. Creative Financing
  159. Classic board game collection released
  160. Licensed properties / classics
  161. Fun Thread: How did you find the Dex Indie Forum?
  162. Shareware Amateurs vs. Shareware Professionals
  163. Ideas for adding gameplay value?
  164. Must resist...
  165. Consultancy work
  166. Where are the publisher focused on educational software or utilities?
  167. Why Dexterity Software strictly focused on games?
  168. Dexterity Tour?
  169. Real-time web stats
  170. Would you buy a 2D engine?
  171. Check out this game..
  172. Common Q&A found errors
  173. Game Target
  174. What is sellable and what not, why ?
  175. Why Does marketing takes years ?
  176. Java on the Desktop?
  177. Edutainment market
  178. Happy XMas and New Year everyone
  179. Police/SWAT.....copyright?
  180. Screen resolution
  181. ASP vs PHP
  182. Anyone know gamethoughts.com
  183. Trialware delay
  184. Cyclone facelift...and more?
  185. Low-cost, low-risk market research?
  186. Happy New Year Indie Game Developers !!!
  187. Strange a Tetris Clone that got a high download count !
  188. not making changes on-the-fly
  189. Improve your online sales conversions
  190. Recording sound effects
  191. registration process
  192. An Indie surviving in the retail industry?
  193. Wanted: Your Indie Game Screen Shots
  194. Batch Image Manipulation Software?
  195. Crazy Indie Antics
  196. game in the works (lets all welcome the new guy)
  197. What indie site will emerge triumphant?
  198. Marketing around limitations
  199. Popular indie game genre's
  200. Ice Ice Revolution - 2D Shooter Game
  201. Life of an Indie
  202. What should I do with my life?
  203. video memory requirement
  204. Is this a correct assumption
  205. Ask CyPR Media
  206. Articles about Marketing
  207. Too much choice in a puzzle game?
  208. Beta testers wanted
  209. 2003: download.com kicks non-paying submissions?
  210. Anyone a successful indie for quick interview?
  211. how much funding.
  212. Where are the artists?
  213. Great Windows Help Maker...Free
  214. Game Research
  215. More casual or more hardcore
  216. Pushing Block game
  217. File Packer + Installer + Trial Mode + Binding Serial Key Installer etc..
  218. Dumping D3D caps into a string
  219. Bosses and Powerups
  220. Royalties as payment for services?
  221. Please "spank" my game :)
  222. Artists
  223. Dexterity Merchant Account Provider?
  224. What about bandwidth costs?
  225. Well, Steve, you made me do it
  226. About income tax?
  227. Gyroman
  228. Probably best to avoid pocketwareusa
  229. Best and the worst of games
  230. Question to Steve Pavlina
  231. iSONews.com
  232. Popular Shareware Game Download Sites?
  233. Upgrading from DirectX 8/9 to 7
  234. Are Jigsaw Puzzle Pics Licensed or Not?
  235. Snood the simple game at Slashdot
  236. Any good books on E-Marketing/Shareware?
  237. Benefits?
  238. "For a limited time... exclusive offer!"
  239. about chain
  240. Shareware Game Advertising
  241. Running your games business (E-Myth aftershock)
  242. Planetary Defense Post-Mortem
  243. Png format
  244. Naming your game // Name collision
  245. Tools for 3D characters/animation (pre-rendered)
  246. Naming a game company.
  247. Adding graphic content to a game?
  248. saving
  249. Indie Game Thread on Slashdot Today
  250. interesting book for those with websites.