DGuy
07-30-2003, 11:33 AM
Just finished reading "MASTERS Of DOOM": the (relatively) new book about id Software.
The book focuses primarily on John Carmack and John Romero: it goes into detail about how and where they each grew up, how they got into programming and how they first met. It also goes into depth about how id was formed, how their early games came about and their quick rise to fame and fortune.
The book then talks about the fallout between Romero and Carmack, the founding of Ion Storm and it's subsequent crash and burn, and the (it seems) constant internal turmoil at id. The book finishes up at the current day, with Carmack working on Doom 3 and Romero at Monkey Stone.
For me, the most interesting parts where the events leading up to the two John's meeting, their time at Softdisk, the weeks just prior to, and just after, the release (or should I say UNLEASHING :)) of Doom, and the events leading up to Romero and id parting ways.
It did drag at times, but that was mainly because I was aware of the events being discussed; having grown up with id games and being into game development myself, I've read a lot about them over the years. It was the behind the scenes stuff, what the principles where thinking and feeling, that I found most stimulating.
Overall, it was an enjoyable book. I do not think it will appeal much to the casual reader or anyone with but a passing interest in games, but for "gamers", especially ones who grew up during id's early days, it should be a fun read.
David
The book focuses primarily on John Carmack and John Romero: it goes into detail about how and where they each grew up, how they got into programming and how they first met. It also goes into depth about how id was formed, how their early games came about and their quick rise to fame and fortune.
The book then talks about the fallout between Romero and Carmack, the founding of Ion Storm and it's subsequent crash and burn, and the (it seems) constant internal turmoil at id. The book finishes up at the current day, with Carmack working on Doom 3 and Romero at Monkey Stone.
For me, the most interesting parts where the events leading up to the two John's meeting, their time at Softdisk, the weeks just prior to, and just after, the release (or should I say UNLEASHING :)) of Doom, and the events leading up to Romero and id parting ways.
It did drag at times, but that was mainly because I was aware of the events being discussed; having grown up with id games and being into game development myself, I've read a lot about them over the years. It was the behind the scenes stuff, what the principles where thinking and feeling, that I found most stimulating.
Overall, it was an enjoyable book. I do not think it will appeal much to the casual reader or anyone with but a passing interest in games, but for "gamers", especially ones who grew up during id's early days, it should be a fun read.
David