View Full Version : Quick Q : Low res (small window size)
Uhfgood
08-10-2003, 12:04 PM
Do you guys think someone could make money on a low res game, like 320x240, as long as it was in a window ( actual window size of 320x240 ) ?
papillon
08-10-2003, 12:18 PM
how big is the smallest setting of minesweeper? :)
The obvious answer is: Sure, if it's the kind of game that would make sense in a small window.
Philip Lutas
08-10-2003, 12:20 PM
Yeh although if it's something like an action game, I'd prefer to have an option to resize the window too...
of course for simple click based gameplay a la minesweeper, resizing isn't much of an issue.
gilzu
08-10-2003, 12:42 PM
sonic 3 starts in a small window (you can resize it though)
Mike Wiering
08-10-2003, 01:48 PM
Low resolution is no problem. You can even use full screen mode! (I still sell games that run at 320x200 full screen).
But I wouldn't limit a game to a small window, I've seen several games that do that and it can be very annoying, especially if you have a small monitor.
Don't forget that some people might be using a 1600x1200 desktop. They'ld have to change back to 800x600 or something to see what is happening in your game!
In Charlie II (http://www.wieringsoftware.nl/ch2/), which also started out as a DOS game (320x200), I double every pixel to create a 640x400 window (default) and let users resize it to any size. If you make it really big, you'll see the pixels, but you can also select "smooth" resizing (pixels are blurred a bit).
Mike
Uhfgood
08-10-2003, 02:19 PM
Mike I think I played an old dos version of charlie... That's pretty cool, and you still make sales from it? neat!
Keith
jcvw75
08-10-2003, 09:20 PM
Low-res is OK, im doing one, which is originally for
pocketpc.
The PC version is for debugging purposes, but it is able
to use the geforce's interpolation feature to double the resolution
with anti-aliasing.
I highly recommend you use Gapidraw at www.gapidraw.com
Since you're targetting low-res anyway, you might as well
target the pocketpc pdas, not much effort!
I assume you're using VC++. :-)
To multiply the gfx size by four (e.g. 320x240 -> 640x480), you can use a nice (and very simple) algo named Scale2x: http://scale2x.sourceforge.net/
Should work well with gfx such as those found in Charlie II.
Mike Wiering
08-11-2003, 08:05 AM
To multiply the gfx size by four (e.g. 320x240 -> 640x480), you can use a nice (and very simple) algo named Scale2x: http://scale2x.sourceforge.net/
In fact I looked at that when I was porting Charlie II to Windows, but unfortunately it is GPL software and I don't plan to make the game open source. However I might some day write my own implementation, because it is quite impressive!
Originally posted by Mike Wiering
In fact I looked at that when I was porting Charlie II to Windows, but unfortunately it is GPL software and I don't plan to make the game open source. However I might some day write my own implementation, because it is quite impressive!
You definitely could do that very easily without even looking at the GPL'd source code.