Midnight
11-02-2002, 01:38 PM
So here's a question:
What (if any) are people's strategy to keep their demos downloading and their games selling for the long run, i.e. several years - which is the time-span over which the true success of a shareware game finally becomes apparant?
In the past I've primarily done this by updating a demo from time to time, hence getting new downloads as the demo moves to the top position - but I'm sure there must be other/better ways as well.
Intensity XS ReCharge was selling pretty reasonably for a few months, then sales started dropping off. Wonderland has just been released and is selling ok so far, but again I'm looking forward to things I can do now that might help its "long term survival". :)
Any ideas?
What (if any) are people's strategy to keep their demos downloading and their games selling for the long run, i.e. several years - which is the time-span over which the true success of a shareware game finally becomes apparant?
In the past I've primarily done this by updating a demo from time to time, hence getting new downloads as the demo moves to the top position - but I'm sure there must be other/better ways as well.
Intensity XS ReCharge was selling pretty reasonably for a few months, then sales started dropping off. Wonderland has just been released and is selling ok so far, but again I'm looking forward to things I can do now that might help its "long term survival". :)
Any ideas?