DGuy
09-01-2003, 08:44 PM
Walls of Jericho - Critique
Been playing Walls of Jericho, an arcade puzzle game from Full Armor Studios and thought I'd post a few comments and see what any others who have played it think.
The Good:
The game looks and sounds great! Graphics, animation, effects, music & sfx, all very well done.
The controls are very simple: click-and-drag blocks around the play screen, releasing the mouse button when they're at where you want them.
The Bad:
When blocks are removed, they explode into a mass of block chips. Nice effect, except when many blocks are destroyed at once, there are so many block chips flying around, they obscure your view of the play area. Not funny when times running out and you can't see the blocks to removed them! Less block chips should have been used or they should fade out quickly (presently, the block chips just fall off the bottom of the screen).
More graphic variety would have been nice, to give a better sense of progression (what little progression I could make ;) Different tile sets, backdrops, ruins and worshipers would really help in giving the player a sense of accomplishment at also act as a nice reward for their efforts.
The Ugly:
The difficultly level ramps up too quickly! I'm busting my click finger just getting to level eight! A lot of arcade type indie games seem to suffer from this: like they're afraid to let the challenge increases gradually. This could be caused by lack of testing by persons other than the developers, who have played the game so much it seems "easy to them".
I feel this only hurts the chances of the game succeeding with more casual game players, as the game just comes across as too hard (which I feel it is).
The Puzzling:
I wonder who the target audience is for this game? Casual gamers? It seems too hard for them (mainly speed wise). Hard core gamers? Mmmm, maybe, but, personally, as a casual hardcore gamer, it doesn't have enough variety or depth when compared to what I could get for five bucks more in the bargain section of my local Gamestop.
Conclusion:
A very nicely produced puzzle game, that could use some major tweaking of the difficulty level and little more variety graphically.
David
Been playing Walls of Jericho, an arcade puzzle game from Full Armor Studios and thought I'd post a few comments and see what any others who have played it think.
The Good:
The game looks and sounds great! Graphics, animation, effects, music & sfx, all very well done.
The controls are very simple: click-and-drag blocks around the play screen, releasing the mouse button when they're at where you want them.
The Bad:
When blocks are removed, they explode into a mass of block chips. Nice effect, except when many blocks are destroyed at once, there are so many block chips flying around, they obscure your view of the play area. Not funny when times running out and you can't see the blocks to removed them! Less block chips should have been used or they should fade out quickly (presently, the block chips just fall off the bottom of the screen).
More graphic variety would have been nice, to give a better sense of progression (what little progression I could make ;) Different tile sets, backdrops, ruins and worshipers would really help in giving the player a sense of accomplishment at also act as a nice reward for their efforts.
The Ugly:
The difficultly level ramps up too quickly! I'm busting my click finger just getting to level eight! A lot of arcade type indie games seem to suffer from this: like they're afraid to let the challenge increases gradually. This could be caused by lack of testing by persons other than the developers, who have played the game so much it seems "easy to them".
I feel this only hurts the chances of the game succeeding with more casual game players, as the game just comes across as too hard (which I feel it is).
The Puzzling:
I wonder who the target audience is for this game? Casual gamers? It seems too hard for them (mainly speed wise). Hard core gamers? Mmmm, maybe, but, personally, as a casual hardcore gamer, it doesn't have enough variety or depth when compared to what I could get for five bucks more in the bargain section of my local Gamestop.
Conclusion:
A very nicely produced puzzle game, that could use some major tweaking of the difficulty level and little more variety graphically.
David