View Full Version : Space Games
Nick Bischoff
11-06-2002, 01:35 AM
Is anybody here developing a space game, or game that takes place in space...?
gautam
11-06-2002, 02:53 AM
Hi,
I have a idea, for which I am developing. I found a few royalty free textures from which I got an idea. Well the pace is a bit slow, because I have an exam coming up on 21st of this month. After that I will be working on it. Its a mixture of outer galaxy worlds etc. Not just a simple space shooter game. As I don't want to mess up a potentially good idea I am aproaching it with a piecemeal strategy. I do not know if you would consider this as a space game, but the notion of space definitely exists.
Gautam
Ratboy
11-06-2002, 03:03 AM
I'm working on one, mostly to prove to myself I can finish a game. ;)
Wozza
11-06-2002, 11:14 AM
After stumbling across an old webpage of a nifty little space game we made about 4(?) years ago, deciding we wanted to play it and then finding no one had a working copy and the downloadable one was missing files we have decided to remake this games for freeware as our first project as LED.
We have a cool concept for another space game, but not sure if we will develop it or not yet. ;)
Addictive 247
11-06-2002, 01:21 PM
Our new game 'RotaDim' has a space theme. Information can be found at ROTADIM (http://www.addictive247.co.uk/rotadim.htm)
Mark Fassett
11-06-2002, 04:42 PM
I'm working on one... http://www.laughing-dragon.com/current_projects.htm
hanford_lemoore
11-07-2002, 12:24 AM
Originally posted by Ratboy
I'm working on one, mostly to prove to myself I can finish a game. ;)
A little O/T but:
This actually was my number one goal is doing Rocknor's Bad Day ... to FINISH IT. I actually made a list of goals for the game and put that as number 1.
It may seem silly to have to do that, but it reminded me all the time that finishing it was more important than anything else on the list. When I wanted to add more features, or redo some graphics, I'd look at that list and ask myself "Am I hindering or helping the goals on my list". It really helped me focus on what the whole goal of the project was.
My game is robot and space-themed, although not what most people would expect.
http://www.monolux.com
~Hanford
elund
11-07-2002, 05:17 AM
I don't think that's silly at all. I recently moved to another apartment and took the opportunity to sort through many old backups on floppy (15 years worth) and burn them on to CD-ROM. The number of unfinished projects I had there was disheartening. Most were just experiments or proofs of concept. Few were polished to any degree of completion. Finishing my newest project is absolutely my number one goal. :)
Dan MacDonald
11-07-2002, 06:12 AM
This was a great quote from the IGC session on making money as an indie.
“if you work on something and quit because you're so sick of the project. You're not an indie game developer; you're an indie game developer wannabe.”
;)
not trying to call anyone a wannabe, but it sure is motivating for me not to get sick of my project and quit.
svero
11-07-2002, 07:17 AM
We're working on a Space Taxi sequel...
http://www.twilightgames.com/spacetaxi/spacetaxi.htm
- Steve
GLIPSEntertainment
11-07-2002, 07:47 AM
Originally posted by Dan MacDonald
if you work on something and quit because you're so sick of the project. You're not an indie game developer; you're an indie game developer wannabe.”
has anybody ever developed more than one game at a time?
heh heh...in my case i frequently juggle between 2 and three
game projects at a time....but it helps to have your overall game
designs documented beforehand though...i'd only recommend that
for simple to medium projects however. i have a problem with
depression so this has seemed to work well as therapy...way
less expensive than paying for hourly sessions.
2k3 looks to be promising with this approach.
elund
11-07-2002, 09:55 AM
Originally posted by svero
We're working on a Space Taxi sequel...
http://www.twilightgames.com/spacetaxi/spacetaxi.htm
- Steve
I was so bad at that game. I had too much fun running over the fares. :D
"Hey, Taxi! Hey! HEY!!!"
hanford_lemoore
11-07-2002, 11:29 AM
Originally posted by GLIPSEntertainment
has anybody ever developed more than one game at a time?
I jump between graphics and programming. This breaks up any monotony and gives me a way to be productive when I hit a temporary dead-end.
One thing I try really hard to do is not work on ANYTHING else other than the current game, I feel guilty if I'm not working on it (even if I'm watching TV or playing a game). Right now I'm finishing up a dot rev of Rocknor's Bad Day while I'm starting on another.
Oh, I'm playing Grand Theft Auto: Vice City a lot, and feeling guilty about it. :D
~Hanford
Dan MacDonald
11-07-2002, 01:17 PM
I'm in a very similar situation. I do pixel-art when I need to reset my brain from programming. You can see one of my better pieces here (http://www.rainfallstudios.com/plan.aspx?id=2)
I honestly can't play a game longer then 5 min without quitting from feeling guilty though. My game play time has gone way down. I have to force myself to spend time with my wife and kids when I get home from work, that dumb computer is always calling to me. It's kind of sad really, but I think you have to have that kind of commitment if you want to finish a game.
LordKronos
11-07-2002, 03:33 PM
Originally posted by Dan MacDonald
You can see one of my better pieceshere
That looks like some pretty good programmers art. I think maybe you are a little bit better of an artist than me.
bernie
11-07-2002, 04:18 PM
Dan, do you have any screenshot from KJ. Even a mock up from photoshop could do it or screen from the engine. Please, pleezy pleez. :)
Dan MacDonald
11-07-2002, 05:13 PM
Heh, actually we do have an EARLY screenshot, most of the tiles have changed since this shot was taken but retain their basic shapes. Don't get you're hopes up, Katsu's Journey is meant to be fun and appeal to a wide audience. Hence the artwork is cartoony and bright colors unlike the art I enjoy making. Perhaps we'll make a more serious game in the future but we felt that cartoony art fit both our market and the amount of resources we had to spend on art. Doing detailed art is a very time consuming effort. We're shooting for something along the lines of a super Mario feel. I guess we're running a slight risk in that people might think the art is lesser quality and not download the game, but we're putting as much effort as we can into making a game with the highest production values we can afford.
Katsu's Journey (http://www.rainfallstudios.com/Katsu/default.aspx)
Click the "Art" link on the left nav bar and you'll see our one and only screenshot ;)
Kai-Peter
11-07-2002, 09:52 PM
Sorry for interrupting your nice detour from the original subject but here is another Space Game:
From the concept "Build and manage a space station orbiting Earth.".
http://www.mistaril.com
I use a form of Extreme programming filosophy. In the beginning of each week I try to figure out what would be the most important thing to do for the game. I convince myself that the game has to be released at the end of the week and I'll never be able to work on it again. This keeps the most important stuff happening early.
bernie
11-10-2002, 01:44 PM
wow, thanks!