Matthew
10-08-2003, 01:37 PM
I looked around to make sure this isn't a dupe, but I didn't see any threads focused on game design books (non-technical books focused on games; not marketing, business, motivational, etc).
This sort of fell out of the workspace photos thread, since a lot of people have bookcases in their areas. A few books are lying around elsewhere, but my bookcase is http://www.flashbangstudios.biz/tests/DSCF0035.JPG
Off the top of my head, I'd recommend:
Video Game Theory Reader (articles, academic stuff)
Chris Crawford on Game Design
The Secrets of the Game Design Business (articles)
Game Design Perspectives (articles, some bad, some good)
Game Development and Production (basically "project management for game design")
The Indie Game Development Survival Guide (*waves to David*)
I have a few books on normal games, too: A Gamut of Games, New Rules for Classic Games, Board and Table Games from Many Civilizations, etc. They're a great resource for simple-but-fun game mechanics.
What books do you guys have on game design? I'm sure I'm missing a few, and could definitely use some ideas for more non-electronic game resources.
This sort of fell out of the workspace photos thread, since a lot of people have bookcases in their areas. A few books are lying around elsewhere, but my bookcase is http://www.flashbangstudios.biz/tests/DSCF0035.JPG
Off the top of my head, I'd recommend:
Video Game Theory Reader (articles, academic stuff)
Chris Crawford on Game Design
The Secrets of the Game Design Business (articles)
Game Design Perspectives (articles, some bad, some good)
Game Development and Production (basically "project management for game design")
The Indie Game Development Survival Guide (*waves to David*)
I have a few books on normal games, too: A Gamut of Games, New Rules for Classic Games, Board and Table Games from Many Civilizations, etc. They're a great resource for simple-but-fun game mechanics.
What books do you guys have on game design? I'm sure I'm missing a few, and could definitely use some ideas for more non-electronic game resources.