Salman
10-14-2003, 10:40 AM
Hi,
I've read many of Steve's articles, and I think they are very insightful.
I have a question on one of the articles (ameteaur vs professional), he mentioned that when a product is released it may do very low sales initially, say $100 a month. Only after constant improvements and revisions the product matures and becomes a winner (potentially ofcourse). Since this entire process may take years to complete, how does a newbie know if his product still has the potential to be a winner? (maybe its a bad idea and he should drop it?). Ok your going to say market research, but its pretty hard for a newbie to get an accurate reading.
I am developing a Portal application (simple CMS), the potential market is every present, and so is competition. Since the leader in the portal category will make the most profit, followed by the 2nd place product making 1/2 of profits of the 1st and so on...is it worth me entering the market? It seems that its much easier to create a 'unique' product in a game since it's almost like a story/movie/book, while a web based application like a Portal has been around forever.
I don't think my post is written very clearly, but I hope you get an idea of what I'm trying to say.
I've read many of Steve's articles, and I think they are very insightful.
I have a question on one of the articles (ameteaur vs professional), he mentioned that when a product is released it may do very low sales initially, say $100 a month. Only after constant improvements and revisions the product matures and becomes a winner (potentially ofcourse). Since this entire process may take years to complete, how does a newbie know if his product still has the potential to be a winner? (maybe its a bad idea and he should drop it?). Ok your going to say market research, but its pretty hard for a newbie to get an accurate reading.
I am developing a Portal application (simple CMS), the potential market is every present, and so is competition. Since the leader in the portal category will make the most profit, followed by the 2nd place product making 1/2 of profits of the 1st and so on...is it worth me entering the market? It seems that its much easier to create a 'unique' product in a game since it's almost like a story/movie/book, while a web based application like a Portal has been around forever.
I don't think my post is written very clearly, but I hope you get an idea of what I'm trying to say.