ggambett
10-23-2003, 08:14 AM
Experienced people in this forums seem to act and think under the assumption that the number of potential customers for a game is infinite.
It looks like one can do experiments and the worse that can happen is that the sales will be lower for a while, the assumption is that once you undo the changes, the sitiuation will be the same as it was before - fresh customers will just keep coming. A popular variable is downloads per month, but nobody ever said that you can run out of customers (when everybody already has the game).
So... I'm sure this is is because my naive point of view about the market, but is this assumption valid? Are there really that much customers? I never thought about this, but at 10K downloads per month, 5 years mean 600K customers. What is the size of the market? It seems to be much, much, much, much bigger than that, but how much?
It looks like one can do experiments and the worse that can happen is that the sales will be lower for a while, the assumption is that once you undo the changes, the sitiuation will be the same as it was before - fresh customers will just keep coming. A popular variable is downloads per month, but nobody ever said that you can run out of customers (when everybody already has the game).
So... I'm sure this is is because my naive point of view about the market, but is this assumption valid? Are there really that much customers? I never thought about this, but at 10K downloads per month, 5 years mean 600K customers. What is the size of the market? It seems to be much, much, much, much bigger than that, but how much?