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View Full Version : Poll: What type of puzzle games do you like best?


Mman
11-11-2002, 12:26 PM
Hello everyone, I just posted a little poll to see what kind of puzzle games you people enjoy playing the best, well, the poll is only 2 options. I will really appreciate a vote from everyone and anyone!

Mman
11-11-2002, 02:39 PM
Wow, this is interesting, it's a tie so far. I think it will come down to me looking at ways how I can combine both techinques. It will be hard, but it's always good to satisfy as many customers as possible.

Dan MacDonald
11-11-2002, 04:07 PM
It took me a long time to vote on this poll because I have no real preference. I've enjoyed games that belong to both camps, I think that the implementation of the gameplay around the items is more important then how you expose the player to them.

Mman
11-11-2002, 04:17 PM
Ah, yes the implemintation of gameplay around the items is important. Fitznik for example did a great job there I think. Although I've heard that a lot of people complained that Fitznik didn't have enough elements to play with. Oh well, no one can crerate a new gener that satisfies everyone. I guess you just have to balance out the type of games you release so that there is a game for everyone.

hanford_lemoore
11-11-2002, 04:47 PM
I voted for New Elements Every Level, but to me an "element" is not nessicarily an object in the game. An "element" could be a concept. An element could be a new aspect of an existing object in the game.

Also, I think the key is variety, whether you do it by introducing new elements, or by mixing up the experiences you have with existing ones. I think introducing new things each level has a better chance of satifying the "variety" craving aspect for more users.

But having both (new elements, and new twists on existing ones) makes for the best experince, i think.

Hanford

Dexterity
11-11-2002, 05:18 PM
I voted for a game that has fewer elements combined in different ways. Fitznik is a good example of such a game. It has a very small set of rich objects.

svero
11-11-2002, 07:18 PM
I didn't vote because I don't think the poll is clear enough. I mean new elements every level could be very ineteresting or sloppy and annoying depending on how it's implemented. I could probably vote for either and it would be accurate depending on how the game was presented.

I was apt to vote for that because I like variety and working my way towards goals to see more variety in games. But at the same time this has to be approached carefully because I also don't like to be constantly facing a small learning curve as I go.

There's another level of fun you can reach when you've mastered the use of the various bits in a game and you're no longer thinking about how the piece or element works, but rather how you can combine the pieces to solve a puzzle. It's the difference between playing a good game of chess and trying to remember how many squares over a horse can jump.

Mman
11-12-2002, 02:11 AM
Thanks everyone, those are very interesting points. The votes are very close, so I am going to do what I was afraid I might have to do. Make levels with new elements and with new twists on existing ones as hanford_lemoore said earlier. Thanks again everyone, I really appreciate the help.

Hydroaxe
11-12-2002, 12:20 PM
I couldn't vote either. The poll asked two good questions, but needed at least one more. While you can certainly use a few puzzle elements over and over, it's nice to introduce a few new ones later in the game. So if you're thinking of actual puzzle type items that change the gameplay, you don't have to show a new one every single level. I like a balance. You can use existing elements for awhile and then bring a new one in later to freshen up the game.

Mman
11-12-2002, 01:03 PM
Originally posted by Hydroaxe
I like a balance. You can use existing elements for awhile and then bring a new one in later to freshen up the game.

Yes, that is exactly what I've decided upon. Thanks everyone for making my decision a lot easier!