hanford_lemoore
11-13-2002, 10:48 AM
Hopefully this will be interesting (excuse me if this topic has been covered already):
How long did it take you to make your game, start to finish?
I'm looking for answers about games that are DONE, and available for download or purchase. Work-in-progresses, abandoned projects, and in-beta games don't count, please don't post unless your game is done.
Also, an estimate in hours worked as well as the physical amount of time that passed between concept and completion would be cool. For example, in my case, I worked on my game 560 hours, but 14 months passed because I was only working on it about 10 hours a week. Also, the number of people would be cool, too.
Also, make sure you tell us the name of the game, and where we can check it out.
I think this will be interesting to see the paces of other developers, their work schedules, and the results.
I'll start:
Game: Rocknor's Bad Day ( http://www.monolux.com/ )
Estimated hours: 560 hours
Physical time elapsed: 14 months
Number of people: 1 primary, with a 2nd to do music & some levels
Notes:
14 months was from beginning of project to release on the site. it included making the site and writing the store software. During that time however the game was being tested.
~Hanford
How long did it take you to make your game, start to finish?
I'm looking for answers about games that are DONE, and available for download or purchase. Work-in-progresses, abandoned projects, and in-beta games don't count, please don't post unless your game is done.
Also, an estimate in hours worked as well as the physical amount of time that passed between concept and completion would be cool. For example, in my case, I worked on my game 560 hours, but 14 months passed because I was only working on it about 10 hours a week. Also, the number of people would be cool, too.
Also, make sure you tell us the name of the game, and where we can check it out.
I think this will be interesting to see the paces of other developers, their work schedules, and the results.
I'll start:
Game: Rocknor's Bad Day ( http://www.monolux.com/ )
Estimated hours: 560 hours
Physical time elapsed: 14 months
Number of people: 1 primary, with a 2nd to do music & some levels
Notes:
14 months was from beginning of project to release on the site. it included making the site and writing the store software. During that time however the game was being tested.
~Hanford