Grimreaper
11-07-2003, 03:36 AM
I was just playing a film. The film? Max Payne 2. A very nice film - you even get to act in it - kill all the bad guys before the film continues with the story...
I dont want this to be a review of Max Payne. But I couldnt, as an indie developer, not comment about how amazing that game, and others are. Although people moan about how soulless the big game publishers are, the "system" still manages to create games which have incredible attention to detail. All those millions must be good for something after all... I make it a point to check out the competition and to learn from them. But in this case there is no competition - Max Payne (and all the others) are on a completely different universe to the one we indies inhabit.
People complain about linear story lines in video games. I dont see what the problem is: Max Payne is great because it is linear - it's a great story so why let people ruin it. Non-linearity does not always add depth unless it's a strategy game. In FPS linearity is needed to get depth - it allows the game to add depth and detail which complement the story.
The point of all this is that although some (most?) indies complain about the big publishers and the existing system - that same system is creating awesome games with an incredible level of polish, steadily improving physics, and all the beautiful eyecandy you can lay your eyes on.
Where does that leave us indie-developers? Picking the crumbs that fall of the table making puzzle games in an increasingly crowded market...
grimly yours,
grim
PS
Since I started playing Max Payne 2 I've become the best of buddies with the MP5. Very nice piece of work - and like a true friend always there to get me out of trouble ;)
I dont want this to be a review of Max Payne. But I couldnt, as an indie developer, not comment about how amazing that game, and others are. Although people moan about how soulless the big game publishers are, the "system" still manages to create games which have incredible attention to detail. All those millions must be good for something after all... I make it a point to check out the competition and to learn from them. But in this case there is no competition - Max Payne (and all the others) are on a completely different universe to the one we indies inhabit.
People complain about linear story lines in video games. I dont see what the problem is: Max Payne is great because it is linear - it's a great story so why let people ruin it. Non-linearity does not always add depth unless it's a strategy game. In FPS linearity is needed to get depth - it allows the game to add depth and detail which complement the story.
The point of all this is that although some (most?) indies complain about the big publishers and the existing system - that same system is creating awesome games with an incredible level of polish, steadily improving physics, and all the beautiful eyecandy you can lay your eyes on.
Where does that leave us indie-developers? Picking the crumbs that fall of the table making puzzle games in an increasingly crowded market...
grimly yours,
grim
PS
Since I started playing Max Payne 2 I've become the best of buddies with the MP5. Very nice piece of work - and like a true friend always there to get me out of trouble ;)