View Full Version : Storm Angel
Captain Iglo
12-14-2003, 06:51 AM
We have released our first shareware game. :)
It is an arcade shooter that combines 3D visual effects with the classic side-scrolling shoot'em up formula.
Screenshots and Info :
http://www.loaded-studio.com/stormangel.php
Storm Angel demo link:
http://www.loaded-studio.com/download.php?file=sademo&type=direct
Any feedback would be greatly appreciated! :)
Alex_Code
12-14-2003, 07:24 AM
Oh your the same guys that have made Blip & Blop? Nice :D
Ok, Storm Angle downloaded --> playing
=)
BrewKnowC
12-14-2003, 08:08 AM
The game goes to a black screen, the mouse pointer pops up, then the game crashes and asks me if i want to read the readme file. I couldn't find anything to fix the problem in there though.
Athlon 850Mhz
128MB ram
Windows XP
ATI 128 Pro 32 mb vid card
luggage
12-14-2003, 08:13 AM
Worked fine for me. Only real problem I have with the game is the power-ups. I was playing the first level and kept collecting the power-ups and was wondering why my weapon just stayed the same. I was very close to just quitting the game as it didn't seem like I could change my weapon.
Maybe you should start off in the shop with enough cash to buy a simple secondary weapon?
One other small improvement would be with the alien craft, they got a little bland by the end of the first level. How about the odd flashing light on the bigger craft or something?
Alex_Code
12-14-2003, 08:29 AM
Uuh played it through with normal and hard.. what should I say.. gameplay was good, guns were good, graphics were good.. Also I love when i can go shopping in shoot īem up =) Only thing that at first got me little confused was explosion sounds, they were so lousy! Could you maybe think of adding explosion sound (like low/mid/high) to your options? It didnīt take long to get somehow used to those low explosion sounds but I would still be happier to hear real blasts =))
Ok and one more thing.. end bosses.. I donīt know why so many shoot īem ups wonīt show those baddies energys but atleast I would be happier too see them.. but it can be that this is just my taste =))
Overall I think that if I just would have credit card and some extra money I would buy this game..
Unfortunately I donīt have either =)
Oh and I almost forgot.. In shop I had some strange little lagging or something but it wasnīt really harmful..
cliffski
12-14-2003, 08:34 AM
Thats a very good qaulity playable game you have there. good work! I can't really think of any criticisms. Maybe its not obvious what the powerups do when you see them on screen, so i dont know if i should risk getting one or not.
Very nice graphics though! and it worked flawlessly for me.
Captain Iglo
12-14-2003, 08:40 AM
Originally posted by BrewKnowC
The game goes to a black screen, the mouse pointer pops up, then the game crashes and asks me if i want to read the readme file. I couldn't find anything to fix the problem in there though.
Athlon 850Mhz
128MB ram
Windows XP
ATI 128 Pro 32 mb vid card
If you got the latest ATI drivers and it still doesn't work, then
please send us a mail at contact@loaded-studio.com with the
storm.log file attached.
Captain Iglo
12-14-2003, 02:46 PM
Thanks for the feedback. :)
We will probably make a patch in the future in order to remove some of the defaults you have mentioned.
The game crashed after about 15 s of play here... The music continued for a while, until I pressed ctrl-alt-del to kill the task, which didn't work, and I had to hard-reboot, bouh.
The game was very choppy in 800x600x32 so I set the screenmode to 640x480x16 (the only usable thing on this Savage 4).
Athlon 850, 480MB RAM, Windows 98se, DirectX 8, Savage 4 32MB (with 29MB free according to storm.log).
Impossible
12-15-2003, 03:38 AM
Very nice game, fun little schmup you have here. The only complaints I have is the buy tutorial moves way too slow and there seems to be no way to speed it up, and the bosses seem kind of weak\lame. They work, but even the last boss (in the demo) feels more like a mini-boss than anything else, and the earlier bosses are just big normal enemies with their life jacked up (this is further reinforced by them showing up in weaker forms as regular enemies in the next level .) In the world of shoot 'em ups it seems like you usually have these badass bosses that take up 50% of the screen. These are very minor complaints though, the game is fun and nicely polished, which is what matters.
I had no problems on my setup (Radeon 9800 Pro, DX 9.0b, P4 2.7, 1 GB RAM, Windows 2000.) No offense to the owners of the machines that have problems, but you both have graphics hardware that isn't so great (Savage 4, ATI 128 Pro.) I've personally experienced a lot of compatibility problems on that hardware, although you can probably tweak your game so it works on hardware with less features. I guess that's the problem you face whenever releasing a 3D game, lots of people will have older hardware, drivers or versions of DX\OpenGL that just don't work with your game. You have to either set "high" system requirements (Radeon series and Geforce series only?) or try to get the game running on older\cheaper hardware that may be lacking features you use extensively.
Eh, I'm not _complaining_ that the game doesn't work. It's just an information.
In 640x480x16, with shadows disabled, the game works _very_ well, so IMHO it would be stupid to just dump a big size of the market (computers that are 3 or 4 years old... only!) when the game works flawlessly on these machines.
I'm sure the shadow bug can be fixed easilly. (ok, almost sure). And setting the screen mode to something lower than 800x600x32 automatically, if appropriate, shouldn't be too hard either.