Mickey Crocker
12-15-2003, 07:35 AM
When it comes to game design, the only feature I find holds me back is music. I can do pretty much anything else myself and I always seem to create exactly what I envision. But I always leave music as the last part of the project to deal with, because it's the only thing that I just don't have the skill (or interest) in creating. I enjoy creating graphics, plots, sound effects, etc... Just I was never a musician.
The game I'm creating now (the pinball style game, if any of you downloaded it off of the news/announcements forum) doesn't have any music, and right now I'm not sure what I am going to do about that. Since I don't have that much money to begin with to hire anyone. So as sad as it may seem, I may just end up finishing the game without music and just use sound effects. In an arcade style game, this usually isn't a good thing, but it seems to be my only option.
Also, my main question is...
In a role playing game, do you believe that it would suffer from not including background music?
Spiderweb Software is an independent rpg development company, and they have never used any background music in their games, they just use natural sound effects, such as birds chirping, people talking, sounds of horses, etc...
This seems to have worked well for them, and unless I find away to create/find free music, this seems like the same path I will use for all of my projects.
I however like to design my rpgs as realistic as possible, and including music might take away from the realisim. So this could work for the better in designing a realistic world when it comes to rpgs, but could the same idea be used for arcade games?
Just looking for your opinions on any of the above really :)
Thanks.
The game I'm creating now (the pinball style game, if any of you downloaded it off of the news/announcements forum) doesn't have any music, and right now I'm not sure what I am going to do about that. Since I don't have that much money to begin with to hire anyone. So as sad as it may seem, I may just end up finishing the game without music and just use sound effects. In an arcade style game, this usually isn't a good thing, but it seems to be my only option.
Also, my main question is...
In a role playing game, do you believe that it would suffer from not including background music?
Spiderweb Software is an independent rpg development company, and they have never used any background music in their games, they just use natural sound effects, such as birds chirping, people talking, sounds of horses, etc...
This seems to have worked well for them, and unless I find away to create/find free music, this seems like the same path I will use for all of my projects.
I however like to design my rpgs as realistic as possible, and including music might take away from the realisim. So this could work for the better in designing a realistic world when it comes to rpgs, but could the same idea be used for arcade games?
Just looking for your opinions on any of the above really :)
Thanks.