gregd
12-21-2003, 05:10 PM
-= Piranha 2d Official Test #2 =-
Hey guys, so i've made it to piranha 2d 0.2 beta. and now I'd like to test it out on everyone else's computers. The engine is known not to crash on any computer i've tested it on so far, and that's a lot of computers.
...Ok, some un "important" info...
Piranha 2d is a 2D graphics engine, sort of like GBA, only for windows. There still exist some inconsistencies with how it works, for example, the music will reset every time you switch resolution and such other things. However, those are little things to consider right now... The base code works and works well in 8-bit mode. Which is what your desktop will be changed to once you run the engine; and when you're done it will switch it back to whatever it was set to previously, so don't worry about that. What you MIGHT want to worry is that on some computers this behaviour caused some windows icons/buttons remain undrawn, even after switching back to whatever your resolution is. It's no big deal though. The reason it works that way, for now, is that there is no code to support any other modes, in future this will be considered and the engine will run in whatever bit mode. Also IF, it crashes and messes up your computer, it won't be my fault, however it's never crashed before. One time things got sluggish/slow, but that was when i was testing it on an old-schoolc omputer. So that's something to understand before running this.
The 0.2beta demo features some 2d graphics effects. including, line drawing, pixels, font engine, pic rendering, pic stretching, pic rotating/zoom. any resolution is supported either full screen or windowed, the switch is seamless, so the game can be still played after switching the res (to anything really) on the "fly". Eventually, small game dev teams or any other indies will be able to license it and play around with it. It's going to be really easy to make games with. As in, all of the graphics/sound functions are taken care of, so the developer will concentrate on creating the game exclusively. Check out the more info page, which covers some features the engine is going to have.
The EXECUTABLE: www.falloutsoftware.com/piranha-bin.zip (194kb)
More info: www.falloutsoftware.com/piranha.php4
There are many things this little engine can do. I don't have time to document everything right now (such as console commands etc.). But if you want to play around, go to console, enter these commands:
/dumpref
/controls
/settings
/network
/res 640 480 8
Anyway, i would like some feedback, comments etc., whatever it might be. thanks.
Greg Damon
gregd@falloutsoftware.com
www.falloutsoftware.com
Hey guys, so i've made it to piranha 2d 0.2 beta. and now I'd like to test it out on everyone else's computers. The engine is known not to crash on any computer i've tested it on so far, and that's a lot of computers.
...Ok, some un "important" info...
Piranha 2d is a 2D graphics engine, sort of like GBA, only for windows. There still exist some inconsistencies with how it works, for example, the music will reset every time you switch resolution and such other things. However, those are little things to consider right now... The base code works and works well in 8-bit mode. Which is what your desktop will be changed to once you run the engine; and when you're done it will switch it back to whatever it was set to previously, so don't worry about that. What you MIGHT want to worry is that on some computers this behaviour caused some windows icons/buttons remain undrawn, even after switching back to whatever your resolution is. It's no big deal though. The reason it works that way, for now, is that there is no code to support any other modes, in future this will be considered and the engine will run in whatever bit mode. Also IF, it crashes and messes up your computer, it won't be my fault, however it's never crashed before. One time things got sluggish/slow, but that was when i was testing it on an old-schoolc omputer. So that's something to understand before running this.
The 0.2beta demo features some 2d graphics effects. including, line drawing, pixels, font engine, pic rendering, pic stretching, pic rotating/zoom. any resolution is supported either full screen or windowed, the switch is seamless, so the game can be still played after switching the res (to anything really) on the "fly". Eventually, small game dev teams or any other indies will be able to license it and play around with it. It's going to be really easy to make games with. As in, all of the graphics/sound functions are taken care of, so the developer will concentrate on creating the game exclusively. Check out the more info page, which covers some features the engine is going to have.
The EXECUTABLE: www.falloutsoftware.com/piranha-bin.zip (194kb)
More info: www.falloutsoftware.com/piranha.php4
There are many things this little engine can do. I don't have time to document everything right now (such as console commands etc.). But if you want to play around, go to console, enter these commands:
/dumpref
/controls
/settings
/network
/res 640 480 8
Anyway, i would like some feedback, comments etc., whatever it might be. thanks.
Greg Damon
gregd@falloutsoftware.com
www.falloutsoftware.com