Midnight
01-22-2004, 01:17 PM
Demos on several sites have started asking customers for their e-mail addresses before the demo even starts. I used to think that something like that would cause more harm than good (e.g. being perceived as a spammer), but after some recent discussions with other developers I'm starting to seriously consider this as an option for my games.
I thought of one idea that is not (I don't think) used by anyone else. Design a demo with some extra features unlocked. Prominently display an unlock option that requires users to send an e-mail. The return e-mail would include a small code to allow users to unlock these extra demos.
This could be an extra demo level, a new features, or anything else.
As far as I can see, there are two advantages. You would only receive real e-mail addresses (when asked for an e-mail I usually just enter asldfkj@aldkfja.com) and you would receive e-mail addresses from people who are at least marginally interested in your product. The downside is that of course the sheer volume of e-mails you would receive is much less.
Any comments on this idea?
What other kind of methods do people use to gather e-mails?
Cheers,
Patrick
I thought of one idea that is not (I don't think) used by anyone else. Design a demo with some extra features unlocked. Prominently display an unlock option that requires users to send an e-mail. The return e-mail would include a small code to allow users to unlock these extra demos.
This could be an extra demo level, a new features, or anything else.
As far as I can see, there are two advantages. You would only receive real e-mail addresses (when asked for an e-mail I usually just enter asldfkj@aldkfja.com) and you would receive e-mail addresses from people who are at least marginally interested in your product. The downside is that of course the sheer volume of e-mails you would receive is much less.
Any comments on this idea?
What other kind of methods do people use to gather e-mails?
Cheers,
Patrick