Midnight
02-11-2004, 07:36 PM
Hello,
In a previous discussion I mentioned that I would re-tool the demo for Wonderland to
(a) include a new (?) approach for mailing collections
and
(b) make a much "harder" in-game sales pitch.
The changes are now complete, the demo is available here:
http://www.midnightsynergy.com/wonderland/wonderld.exe
(note that this is not the same demo as can be currently downloaded from my main site - I'm still doing final tests)
I won't say much about the changes, since I would really like to hear your feedback, except that it is a multi-layered attack ;) and I actually think it might work very well (Wonderland has always converted extremely well - I want to see how far the conversion rate can be pushed).
Just one comment - I didn't bother translating the new sales pitches into different languages, so if you switch to French or German in the options screen you can see what the old sales-pitch was like.
Phew. Next, I think I need to do a few minor changes to my website.
Cheers,
Patrick
In a previous discussion I mentioned that I would re-tool the demo for Wonderland to
(a) include a new (?) approach for mailing collections
and
(b) make a much "harder" in-game sales pitch.
The changes are now complete, the demo is available here:
http://www.midnightsynergy.com/wonderland/wonderld.exe
(note that this is not the same demo as can be currently downloaded from my main site - I'm still doing final tests)
I won't say much about the changes, since I would really like to hear your feedback, except that it is a multi-layered attack ;) and I actually think it might work very well (Wonderland has always converted extremely well - I want to see how far the conversion rate can be pushed).
Just one comment - I didn't bother translating the new sales pitches into different languages, so if you switch to French or German in the options screen you can see what the old sales-pitch was like.
Phew. Next, I think I need to do a few minor changes to my website.
Cheers,
Patrick