Jai
03-23-2004, 04:20 AM
Firstly I came to a very interesting realization today. I have a number of ventures underway in life, some purely work related and others related to game development. Earlier this evening it finally dawned on me that I am pathetic at sales and marketing.
Up until this point I have been tackling this thorny area with sporadic and unfocused efforts that have predictably been fairly unrewarding. I'm sure all this is no surprise to you (it was no surprise to me either). But what is interesting is the why of it.
I am a perfectionist, not easy to admit actually but it’s true. I always try to convince myself I’m not but actually I am. I realized today that to market successfully you need to feel that your product is good to go, worth using and generally something people will enjoy (get value from).
As all of you probably know development is never really finished, finishing is really an arbitrary line that the developer draws when they believe the product is in a stable and usable state and meets many of the functions that they envisaged it to meet.
As a perfectionist I find it hard to commit to a product being in a finished state, there is always more to do and this is why I have had trouble committing to any serious marketing and sales effort.
Ok so moving along, so I’m telling myself that my first product Dreamstars is finally “finished”. This is still a very hard concept for me to accept but I am trying *grins*. This belief has allowed me to actually dedicate myself to the task of marketing in whole hearted fashion.
So having done that for the rest of the night I have come up with my first “series” spiel that I am hoping to use as the basis of my web page, a pamphlet I want to get printed and just a general document to send along with letters to magazines and even a resource to use in face to face sales. I was hoping those of you who have written a number of these might offer me some feedback on my first (serious) one.
Dreamstars
Are you looking for something a little different? Are you sick of the endless parade of First Person Shooters and Real Time Strategies?
Dreamstars might just be the game for you. Dreamstars builds on the classic game-play of the older generation of games. But this is no simple clone. While the core game play incorporates many elements of Asteroids, the Atari classic, the combat system and ship construction mode are more reminiscent of modern RPG shooters like Diablo.
Seamlessly combined these elements make for a modern fun packed game that will be enjoyed by anybody that enjoyed the classic shooters of old.
Dreamstars boasts another feature that is often all too lacking in the big commercial titles and that is replay value. We guarantee that no two games of Dreamstars will ever be the same.
Are you sick of being labelled a computer game hermit by others? Dreamstars lets you invite your friends and family to play two player co-operative games on the same computer; finally a game for the social gamers and the solo gamers a like.
Because Dreamstars incorporates a strong retro look and feel it does not require the latest spec machine to run, in fact we have a lot of customers who purchase Dreamstars because it is the perfect game for them to play on their laptop.
But don’t take our word for it, at under 4MB why not download the demo and try Dreamstars for yourself.
The bottom line is that Dreamstars is a low cost shareware game with good replay value and a money back guarantee, give it a try and I’m sure you will agree it is the best value-for-money game you have purchased all year.
Up until this point I have been tackling this thorny area with sporadic and unfocused efforts that have predictably been fairly unrewarding. I'm sure all this is no surprise to you (it was no surprise to me either). But what is interesting is the why of it.
I am a perfectionist, not easy to admit actually but it’s true. I always try to convince myself I’m not but actually I am. I realized today that to market successfully you need to feel that your product is good to go, worth using and generally something people will enjoy (get value from).
As all of you probably know development is never really finished, finishing is really an arbitrary line that the developer draws when they believe the product is in a stable and usable state and meets many of the functions that they envisaged it to meet.
As a perfectionist I find it hard to commit to a product being in a finished state, there is always more to do and this is why I have had trouble committing to any serious marketing and sales effort.
Ok so moving along, so I’m telling myself that my first product Dreamstars is finally “finished”. This is still a very hard concept for me to accept but I am trying *grins*. This belief has allowed me to actually dedicate myself to the task of marketing in whole hearted fashion.
So having done that for the rest of the night I have come up with my first “series” spiel that I am hoping to use as the basis of my web page, a pamphlet I want to get printed and just a general document to send along with letters to magazines and even a resource to use in face to face sales. I was hoping those of you who have written a number of these might offer me some feedback on my first (serious) one.
Dreamstars
Are you looking for something a little different? Are you sick of the endless parade of First Person Shooters and Real Time Strategies?
Dreamstars might just be the game for you. Dreamstars builds on the classic game-play of the older generation of games. But this is no simple clone. While the core game play incorporates many elements of Asteroids, the Atari classic, the combat system and ship construction mode are more reminiscent of modern RPG shooters like Diablo.
Seamlessly combined these elements make for a modern fun packed game that will be enjoyed by anybody that enjoyed the classic shooters of old.
Dreamstars boasts another feature that is often all too lacking in the big commercial titles and that is replay value. We guarantee that no two games of Dreamstars will ever be the same.
Are you sick of being labelled a computer game hermit by others? Dreamstars lets you invite your friends and family to play two player co-operative games on the same computer; finally a game for the social gamers and the solo gamers a like.
Because Dreamstars incorporates a strong retro look and feel it does not require the latest spec machine to run, in fact we have a lot of customers who purchase Dreamstars because it is the perfect game for them to play on their laptop.
But don’t take our word for it, at under 4MB why not download the demo and try Dreamstars for yourself.
The bottom line is that Dreamstars is a low cost shareware game with good replay value and a money back guarantee, give it a try and I’m sure you will agree it is the best value-for-money game you have purchased all year.