KNau
12-20-2002, 12:18 AM
To my horror I recently made a discovery about the game I've been creating - in a best case scenario I only have 2 - 5 hours of potential original gameplay to offer! That's not including replay time if they find it really fun, but still...
The game is a puzzle / arcade combo in which the player must unscramble a puzzle while avoiding the enemies that are chasing them. In my tests the game is pretty fun, there's just not enough of it! I think it might be the puzzle / arcade combo that's throwing me off because I haven't found many (well, any) games that are like this.
In a puzzle game you add gameplay hours by adding more puzzles and an editor or downloadable content so your game has potentially unlimited replay. In my case the only way to increase or change the difficulty of the puzzle itself is to make it bigger with more pieces. This quickly reaches a point where the computer overhead is just too much. I seem to be stuck at 10 difficulty levels as far as the size of the puzzle is concerned. This puts me in a scenario like Tetris where the core of the game is always the same it just gets harder and I don't know how fun that really is in the long term. I doesn't seem like enough to me.
In an arcade game the point is to destroy all the enemies / collect all objectives to complete a level. The levels are usually the same (Pacman) with the speed and frequency of enemies increasing. Right now I have 2 enemy unit types to chase the player but destroying them doesn't complete the level - only solving the puzzle does. Increasing the frequency and speed of enemies won't change the fact that it's basically the same puzzle over and over again.
*sigh* I'm kind of stuck here as I don't really have any ideas of how to give the user more play value for their money. The nature of the puzzle is always the same (like Tetris) so there's no editor or downloadable content that could be provided. I could ramp up the difficulty and force the player to complete more puzzles to win but I'm worried about it wearing thin.
I guess I'm asking if anyone knows of any games that have mixed puzzle and arcade elements really well - and provide lots of hours of gameplay. Also if anyone has ideas on how I could go about squeezing more out of my game...I'd love to hear ideas.
Thanks!
The game is a puzzle / arcade combo in which the player must unscramble a puzzle while avoiding the enemies that are chasing them. In my tests the game is pretty fun, there's just not enough of it! I think it might be the puzzle / arcade combo that's throwing me off because I haven't found many (well, any) games that are like this.
In a puzzle game you add gameplay hours by adding more puzzles and an editor or downloadable content so your game has potentially unlimited replay. In my case the only way to increase or change the difficulty of the puzzle itself is to make it bigger with more pieces. This quickly reaches a point where the computer overhead is just too much. I seem to be stuck at 10 difficulty levels as far as the size of the puzzle is concerned. This puts me in a scenario like Tetris where the core of the game is always the same it just gets harder and I don't know how fun that really is in the long term. I doesn't seem like enough to me.
In an arcade game the point is to destroy all the enemies / collect all objectives to complete a level. The levels are usually the same (Pacman) with the speed and frequency of enemies increasing. Right now I have 2 enemy unit types to chase the player but destroying them doesn't complete the level - only solving the puzzle does. Increasing the frequency and speed of enemies won't change the fact that it's basically the same puzzle over and over again.
*sigh* I'm kind of stuck here as I don't really have any ideas of how to give the user more play value for their money. The nature of the puzzle is always the same (like Tetris) so there's no editor or downloadable content that could be provided. I could ramp up the difficulty and force the player to complete more puzzles to win but I'm worried about it wearing thin.
I guess I'm asking if anyone knows of any games that have mixed puzzle and arcade elements really well - and provide lots of hours of gameplay. Also if anyone has ideas on how I could go about squeezing more out of my game...I'd love to hear ideas.
Thanks!