gronkus
04-22-2004, 12:05 PM
Hi all,
My first post - referred to this forum by someone on the BlitzBasic forums.
I'm nearing completion on a game that I hope to market as shareware. It is packaged as a free "demo" with a registration key required to unlock other game modes. There are other incentives to want to do so.
I was planning on trying to promote it myself somehow by:
- getting a website for my "company"
- promoting it via robosoft, etc...
- working with ShareIt.com to handle billing and perhaps additional marketing(?)
But now I'm wondering if finding a Publisher is a possibility and going that route. I don't know how much I need to divulge before someone could say if there are interested or not - obviously the game idea is all I have to protect.
I can say that it is:
> 2D, window or fullscreen, Windows platform
> blend of word skills and spatial skills required
> what I feel is an original gameplay idea
> "magical" theme
> original artwork and code, working with another on original music/sfx.
> NOT an online game .
> A great title that I think will help marketing appeal.
All I know is that everyone who has played it has been hooked - although they enjoy the word/puzzle genre to begin with.
I just am not sure where to go from here. I don't mind the challenge of trying to push it out there myself if I thought I had a chance of success. Any advice??
thanks!
Dave
My first post - referred to this forum by someone on the BlitzBasic forums.
I'm nearing completion on a game that I hope to market as shareware. It is packaged as a free "demo" with a registration key required to unlock other game modes. There are other incentives to want to do so.
I was planning on trying to promote it myself somehow by:
- getting a website for my "company"
- promoting it via robosoft, etc...
- working with ShareIt.com to handle billing and perhaps additional marketing(?)
But now I'm wondering if finding a Publisher is a possibility and going that route. I don't know how much I need to divulge before someone could say if there are interested or not - obviously the game idea is all I have to protect.
I can say that it is:
> 2D, window or fullscreen, Windows platform
> blend of word skills and spatial skills required
> what I feel is an original gameplay idea
> "magical" theme
> original artwork and code, working with another on original music/sfx.
> NOT an online game .
> A great title that I think will help marketing appeal.
All I know is that everyone who has played it has been hooked - although they enjoy the word/puzzle genre to begin with.
I just am not sure where to go from here. I don't mind the challenge of trying to push it out there myself if I thought I had a chance of success. Any advice??
thanks!
Dave