luggage
06-06-2004, 05:11 PM
Hello
I've got a small project to get done in a very short amount of time and it basically consists of...
* 27000 poly village mesh so needs some sort of octree or similar clipping
* cars on animation paths driving around
* people on an animation path walking around
* text file with a mesh name, position and description
The game is sent a windows message from another program to say what text file needs to be loaded, it displays the description and off goes the player to find it. Once he finds it I send a windows message back to say it's been found.
The objects and animations we've been give are in 3ds max and our current 3d engine uses lightwave. There aren't any good conversion tools between the 2 and I don't want to go to the hassle of writing an exporter for this project as it's has to be done sharpish so I'm considering Blitz3D.
Would this be able to cope with it? Anything else I should look at? I've been giving Ogre a go and getting the mesh in there hasn't been a problem but trying to implement their octree culling is a nightmare and I'm wasting more time than I should.
Any ideas?
Thanks
scott
I've got a small project to get done in a very short amount of time and it basically consists of...
* 27000 poly village mesh so needs some sort of octree or similar clipping
* cars on animation paths driving around
* people on an animation path walking around
* text file with a mesh name, position and description
The game is sent a windows message from another program to say what text file needs to be loaded, it displays the description and off goes the player to find it. Once he finds it I send a windows message back to say it's been found.
The objects and animations we've been give are in 3ds max and our current 3d engine uses lightwave. There aren't any good conversion tools between the 2 and I don't want to go to the hassle of writing an exporter for this project as it's has to be done sharpish so I'm considering Blitz3D.
Would this be able to cope with it? Anything else I should look at? I've been giving Ogre a go and getting the mesh in there hasn't been a problem but trying to implement their octree culling is a nightmare and I'm wasting more time than I should.
Any ideas?
Thanks
scott