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View Full Version : how do you copy-protext your game?


gilzu
09-25-2002, 02:46 PM
i guess the title says it all.
i just know that itll break me seeing all my
hard working going to piracy, so to prepare
in advace, i wanted to know how youre
protecting your game from piracy?

Dan MacDonald
09-25-2002, 02:59 PM
Very relevent link

The Plain Truth about Piracy (http://www.ambrosiasw.com/webboard/Forum14/HTML/000052.html)

LordKronos
09-25-2002, 03:11 PM
I accept that piracy is going to happen. I don't like it, but I accept it instead of getting bent out of shape.

With that in mind, I require the user to input a reg name and reg code. The code is partially generated from the name. The game won't run without the code. This is how I try to discourage casual piracy (sharing reg info with friends). A lot of people wouldn't want to give their friends the game if it has their name in it (I display it on the start up screen).

Of course, I know no matter how super-secure I tried to implement the above, it would never be able to survive hacking. For that reason, I offer separate downloads and registered versions. This way the warez people would have to purchase the game, then distribute the entire registered version. They usually don't mind distributing a couple KB of cracks or keygens, but when you make them distribute 2-3MB files, a lot of them don't care to get involved (bandwidth is too expensive).

gilzu
09-25-2002, 03:42 PM
Well, i know that it doesnt matter how you'll invest in
protecting your product, someone will eventually break it.

Its true, what they say on the article -

[b]most people are honest unless given a chance to be
dishonest. If they stumble across a working license code for
software, or maybe do a quick Internet search, then they can
quickly enter the code and cover their self-loathing with the
adrenaline rush of blasting aliens and squishing fish.[/b/

having an ability to copy, is an incentive for doing so.
Also i'd say that only 5-7% of the people may have the
abilities to actually crack a reg code.

i know i cant totaly avoid software piracy, but if i invest
large quantities of my time and money, it would be ridicolus
not to try to develop a copy protection system that will
take no more than a week of developing.

judging from the article, it makes a complete sense that
piracy would drop in a reasonable amount, especially in
comparison to the minimal time invested on building such
protection.