View Full Version : MoleBox or another packager?
Yuriy
06-30-2004, 05:07 AM
Hi guys.
Have anyone tried MoleBox(MoleBox.com)? Had any luck? It seems that this app dont work well. Trial version doesnt allow to add dirs therefore I can't really test it on my program. I looked at the forum and saw bunch of posts with problems.
Anyone uses a good third party packager that can pack dirs into .dat whatever and then let main executable read from it?
Thanks
EpicBoy
06-30-2004, 05:09 AM
I've heard that when it works, it's great, but it has problems on a lot of users machines for one reason or another...
Mike Boeh
06-30-2004, 05:30 AM
Platypus uses molebox... Not a single reported problem over many many downloads. I think it's a great product and would recommend it to anyone.
Yuriy
06-30-2004, 05:35 AM
Originally posted by Mike Boeh
Platypus uses molebox... Not a single reported problem over many many downloads. I think it's a great product and would recommend it to anyone.
What kind of structure you got? I got a root dir and 4 folder with subfolders (graphics/models/levels) in them. Couple DLLs in the root/config and executable. Do you think it will be able to handle all that? Do you use Pro version?
luggage
06-30-2004, 09:26 PM
We use Molebox too and haven't had any problems at all. We use the Pro version. I thought you could add folders in the demo. Just drag and drop it onto the molebox window.
Really though we couldn't be happier with it. Does it's job and does it well.
EpicBoy
07-01-2004, 04:08 AM
Interesting! Well, I'll definitely give it a look for my next game then. I must gotten some misinformation...
maxdgaming
07-01-2004, 08:52 AM
Well, I have never used it, but couldn't you just buy a copy of Install Creator?
Then, protect your exe with something like Armadillo?
EpicBoy
07-01-2004, 09:00 AM
Having everything packing into one file makes installing VERY easy (can't forget a file), and it also protects the game from hacking (for the most part).
Yuriy
07-01-2004, 03:09 PM
Originally posted by maxdgaming
Well, I have never used it, but couldn't you just buy a copy of Install Creator?
Then, protect your exe with something like Armadillo?
What are you talking about? I'm talking not about an installation package creation. I'm talking about packing graphics and other necessary files into one pak where executable will read it from.
maxdgaming
07-01-2004, 05:05 PM
Originally posted by Yuriy
What are you talking about? I'm talking not about an installation package creation. I'm talking about packing graphics and other necessary files into one pak where executable will read it from.
OK, well why not use custom resources?
Yuriy
07-01-2004, 05:12 PM
Originally posted by maxdgaming
OK, well why not use custom resources?
I do not understand you.
Mike Boeh
07-01-2004, 06:08 PM
In the case of languages like blitz basic, there is no way to use resources or pack files... Not to mention that it's just simpler to use files, then molebox it up. In addition, unlike resources, it does encrypt and compress..
I use a custom pack file for my c++ stuff, but for blitz, molebox works great.
Yuriy
07-02-2004, 04:58 AM
Originally posted by luggage
We use Molebox too and haven't had any problems at all. We use the Pro version. I thought you could add folders in the demo. Just drag and drop it onto the molebox window.
Really though we couldn't be happier with it. Does it's job and does it well.
Hey buddy. You were right. It would drag from EXPLORER.
I tried to see how it works and it blew all up to 23 megs when install packager gets me to 14 megs after compressing all my open data....
luggage
07-02-2004, 05:03 AM
Hi
Make sure in the options you have the compression enabled and see if that helps.
We tend to not compress the molebox as it will be quicker to load the app and you can always compress it in the installer.
application is moleboxed with no compression.
moleboxed app is then compressed in the installer.
scott
Mike Boeh
07-02-2004, 06:19 AM
Same here... I prefer a separate box file, and no compression. I let the installer handle that :)
Yuriy
07-02-2004, 10:23 AM
Originally posted by luggage
Hi
Make sure in the options you have the compression enabled and see if that helps.
We tend to not compress the molebox as it will be quicker to load the app and you can always compress it in the installer.
application is moleboxed with no compression.
moleboxed app is then compressed in the installer.
scott
I will try that. But actually I thought to find a program that can put my graphics into a .dat file as well as sound and then have my executable read it from there instead of directories.
Molebox seems to be packing into an EXE file only.
luggage
07-02-2004, 10:29 AM
Hi
There's an option to use a seperate box file. This will pack it into a seperate file.
scott