Dan MacDonald
09-25-2002, 03:51 PM
I was thinking about Dexterities services, which are admittedly very good. I think that all the contracts Steve proposes are win win sutioations. However wanting to test the marketing end of things myself, I find myself wishing I could still benefit from Dexterity's QA processes and Web based purchasing system.
Now I haven't thought this through entirely, but I was wondering if there's some demand for a QA/online billing service through dexterity. Basically whatI envision is that dexterity helps the indie developer QA his game, tests it on old systems etc. Once that process is complete the indie developer can get a logo for their site saying "Dexterity Seal of Quality" or something like that. They could choose to adopt dexterities gaurentee system as well.
On top of that they would route their sales through dexterities merchant account. Now this sounds quite attractive to me from an indie developer point of view. But how would dexterity win from this as well?
While a one time fee for QA services sounds O.K. it's hardly compelling from dexterities POV when they can offer the same service to the developers they publish and get revenue streams from it.
I'm not sure how it would all work out, but somehow dexterity could take a X% cut of your profits for the QA and for use of the billing system. In that manner dexterity would have an aditional revenue stream that they dont have to actively promote.
The idea is still a little rough, and it seems like dexterity is still getting a slightly shorter end of the stick because they have to have faith that the developer will actually do his job and sell the thing effectively.
After thinking about this I thought to myself "now why wouldn't someone just sign one non exclusive marketing contracts that dexterity offers?" Well for one, dexterity only has so many resources to spend promoting games. You have to be able to secure one of those contracts as well and if recent activity is any indication it's only getting harder to do so. So if dexterity has some extra bandwidth for QA this could be a nice additional source of revenue for them.
This idea could have merit depending on the demand from the indie community and the resources that dexterity has to spend. I really like the idea that dextirity could be responsibile for single handedly improving the quality of indie games everywere. If our budding indie game community can shake the "Shareware" reputation (that games distributed with the shareware marketing method are of lower quality) then we all stand to gain.
just some thoughts... I'd be interested in hearing any feedback.
Now I haven't thought this through entirely, but I was wondering if there's some demand for a QA/online billing service through dexterity. Basically whatI envision is that dexterity helps the indie developer QA his game, tests it on old systems etc. Once that process is complete the indie developer can get a logo for their site saying "Dexterity Seal of Quality" or something like that. They could choose to adopt dexterities gaurentee system as well.
On top of that they would route their sales through dexterities merchant account. Now this sounds quite attractive to me from an indie developer point of view. But how would dexterity win from this as well?
While a one time fee for QA services sounds O.K. it's hardly compelling from dexterities POV when they can offer the same service to the developers they publish and get revenue streams from it.
I'm not sure how it would all work out, but somehow dexterity could take a X% cut of your profits for the QA and for use of the billing system. In that manner dexterity would have an aditional revenue stream that they dont have to actively promote.
The idea is still a little rough, and it seems like dexterity is still getting a slightly shorter end of the stick because they have to have faith that the developer will actually do his job and sell the thing effectively.
After thinking about this I thought to myself "now why wouldn't someone just sign one non exclusive marketing contracts that dexterity offers?" Well for one, dexterity only has so many resources to spend promoting games. You have to be able to secure one of those contracts as well and if recent activity is any indication it's only getting harder to do so. So if dexterity has some extra bandwidth for QA this could be a nice additional source of revenue for them.
This idea could have merit depending on the demand from the indie community and the resources that dexterity has to spend. I really like the idea that dextirity could be responsibile for single handedly improving the quality of indie games everywere. If our budding indie game community can shake the "Shareware" reputation (that games distributed with the shareware marketing method are of lower quality) then we all stand to gain.
just some thoughts... I'd be interested in hearing any feedback.