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JRitter
07-24-2004, 07:49 AM
Hi,

I've wanted to make a post about our game's engine for some time. I was waiting until we had a binary for people to run. We have just released the Windows version of Minions of Mirth - Compatibility Test #1.

It runs ons on OSX, but I am a novice on making distributable OSX packages. It's taking longer than I hoped and I could use some help... please email me if you are a wiz in such matters :)

Our engine is called "The Prairie Engine" and it's being used, as the name of this thread suggests, to make our game: "Minions of Mirth"

Some links:

Our official website is:
http://www.prairiegames.com

Information on Compatibility Test #1:
http://www.prairiegames.com/phpBB2/viewforum.php?f=11

The engine is hosted on Sourceforge:
http://sourceforge.net/projects/prairieengine

There is an 8 minute gameplay video linked here:
http://www.prairiegames.com/games.html

Some additional screenshots and content samples:
http://www.prairiegames.com/phpBB2/viewforum.php?f=9

Whew, a technical feature list follows...

Vibes,
-Josh Ritter
Prairie Games (http://www.prairiegames.com)

Prairie Engine Technical Features:

+ 100% Open Source. The engine, tools, and gameplay code is available under the GPL.
+ 100% compatible Quake3Arena shader support which can be applied to world geometry, dynamic geometry, or even GUI elements!
+ Single player. The game is fully playable in single player mode. It does not have limited single player content.
+ Multiplayer. The engine and gameplay code is written for multiplayer. The game server is capable of running more than one zone in the same process. This is a really big deal(tm).
+ 3d sprite system allows character, item, monster, and other graphics to be created and integrated very quickly. A tremendous amount of game characters can be on screen.
+ Terrain with inside/outside support and no hard limit to size
+ Day and night cycles with seperation based on inside/outside.
+ Robust pathfinding
+ PVS generation is used by networking and graphics systems
+ Extremely powerful particle system and surface clipped decals!
+ GUI system with support for animated palettes, per pixel clipping, and shader effects
+ Cross platform support provided by the incredible SDL library. http://www.libsdl.org
+ Integrated RDBMS backend provided by the tremendous SQLite library. http://www.sqlite.org
+ Lua scripting. http://www.lua.org
+ Extremely fast toolchest with innovative methods for level creation. Examples include, extrusion from 2d level data, custom Python language based processors, procedural entity scattering, light brushes for quick/dramatic lighting, etc.
+ Created primarily with free and open source art programs
+ Based on a heavily modified QuakeII branched from Team Blurīs Quake 2 Evolved. http://www.planetquake.com/blur

luggage
07-24-2004, 08:49 AM
Can't seem to access any of the prairegames sites. Is it down at the moment?

JRitter
07-24-2004, 08:53 AM
Edit: The web server seems to be up now.

Thanks,
-Josh