simonh
07-25-2004, 01:51 PM
The common price points for indie games seems to be $14.99, $19.99 and $24.99. Some people have experimented with lower price points (such as Raptisoft and $11.99 Hamster Ball), but has anyone tried going in completely the opposite direction and tried charging as high as $34.99?
On the face of it you may think that nobody would consider buying an indie game for $34.99, but I'm not sure - with a price point that high, some people might buy it simply because they would assume it would be of a very high quality :D
The only bad thing I can see is that more people might ask for refunds if they paid a higher price and weren't satisfied with the product.
I will probably start selling my own game when it's released for $19.99, but I was just interested to see whether a $34.99 price has been tried before and whether it achieved any success. :confused:
On the face of it you may think that nobody would consider buying an indie game for $34.99, but I'm not sure - with a price point that high, some people might buy it simply because they would assume it would be of a very high quality :D
The only bad thing I can see is that more people might ask for refunds if they paid a higher price and weren't satisfied with the product.
I will probably start selling my own game when it's released for $19.99, but I was just interested to see whether a $34.99 price has been tried before and whether it achieved any success. :confused: