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View Full Version : $34.99?


simonh
07-25-2004, 01:51 PM
The common price points for indie games seems to be $14.99, $19.99 and $24.99. Some people have experimented with lower price points (such as Raptisoft and $11.99 Hamster Ball), but has anyone tried going in completely the opposite direction and tried charging as high as $34.99?

On the face of it you may think that nobody would consider buying an indie game for $34.99, but I'm not sure - with a price point that high, some people might buy it simply because they would assume it would be of a very high quality :D

The only bad thing I can see is that more people might ask for refunds if they paid a higher price and weren't satisfied with the product.

I will probably start selling my own game when it's released for $19.99, but I was just interested to see whether a $34.99 price has been tried before and whether it achieved any success. :confused:

Mark Fassett
07-25-2004, 02:15 PM
Well, I know Spiderweb Software has at least one game that is $30, and there are more than a couple people here who charge $24.95. Hamumu Software sells Dr Lunatic, Supreme w/ Cheese for $29.95.

svero
07-25-2004, 09:36 PM
I use to have an aargon everything bundle which was 39.95 - It had aargon + a hint guide and 1 level pack. People often chose that over the 24.95 aargon gold price so it is possible to sell in that range. I've never tried it as the one price for the game though.

Jack_Norton
07-25-2004, 10:11 PM
If I was a buyer, I'd for sure buy a good RPG or strategy game for 34.95$, if included in the price there was a sort of spellbook or some printed manual with nice illustration :) I remember when I first bought Diablo or Baldurs Gate that I liked a lot those manuals :)

SyneRyder
07-25-2004, 11:03 PM
You might want to try doing a pricing survey to find your price sweet spot. A recent pricing survey for indie graphics products found that sales peaked around $25, then started falling. The next local peak was at around $50, and that was the maximum profit point. I was just interested to note the sag in sales/profits between $25 and $50.

Of course, this was for a different field and may not apply to games. It might be something to think about... and hey, experimenting is always a good idea.

milieu
07-26-2004, 07:54 AM
I think $34.99 is too close to competing with brand new, AAA titles that are priced at $39.99 to $49.99. It's also more than the 6-months old AAA titles that are selling for $19.99 to $29.99. You definitely have to offer something exceptional...multiple games, expansion packs, a printed manual, etc.

Personally, I would like to see more game boxes with maps, spell books, trinkets, etc. Anyone remember how cool the Ultima games were, with their cloth maps? I'd pay money for that again.