jcvw75
07-28-2004, 06:15 PM
http://slashdot.org/article.pl?sid=04/07/28/1529222
http://www.beyond3d.com/forum/viewtopic.php?topic=14459&forum=9
http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=50329
http://www.gamedev.net/community/forums/topic.asp?topic_id=260180
Doom III vs. Creative Labs
Posted by: Dave Astle at July 28, 2004 9:45:05 AM
According to a post over at Beyond3D, Creative Labs used the controversial patent they filed on the z-fail shadow volume algorithm (a.k.a. Carmack's Reverse) to pressure id Software into supporting EAX in Doom III. The story is being discussed on major gaming news sites, resulting in many gamers starting a boycott of Creative products.
"The patent situation well and truly sucks.
We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
John Carmack"
http://www.beyond3d.com/forum/viewtopic.php?topic=14459&forum=9
http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=50329
http://www.gamedev.net/community/forums/topic.asp?topic_id=260180
Doom III vs. Creative Labs
Posted by: Dave Astle at July 28, 2004 9:45:05 AM
According to a post over at Beyond3D, Creative Labs used the controversial patent they filed on the z-fail shadow volume algorithm (a.k.a. Carmack's Reverse) to pressure id Software into supporting EAX in Doom III. The story is being discussed on major gaming news sites, resulting in many gamers starting a boycott of Creative products.
"The patent situation well and truly sucks.
We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
John Carmack"