Diodor
09-27-2002, 08:00 PM
I wonder if anyone used some AI state search helper programs for designing puzzle games.
This wouldn't apply to games like TIM or Return of the Lost Wikings, because the number of possible game states is too large. For a game like Sokoban or Dweep however, where all the game entities have a small set of predetermined positions, and the number of performed actions is limited, it should be fairly easy (depending on the game) to write a program that solves the puzzle by expanding all the possible game states. I also believe it is possible to calculate the game difficulty using such a program (chance of solving the game by playing random moves, ratio of solvable game states to total states, etc.).
This wouldn't apply to games like TIM or Return of the Lost Wikings, because the number of possible game states is too large. For a game like Sokoban or Dweep however, where all the game entities have a small set of predetermined positions, and the number of performed actions is limited, it should be fairly easy (depending on the game) to write a program that solves the puzzle by expanding all the possible game states. I also believe it is possible to calculate the game difficulty using such a program (chance of solving the game by playing random moves, ratio of solvable game states to total states, etc.).