View Full Version : Unipong launches
Dexterity
01-30-2003, 02:46 PM
Today we just released a new arcade game called Unipong (http://www.dexterity.com/unipong/). This is a very unique game where you perform tricks with a ping pong ball and paddle. The more tricks you chain together, the more points you score.
So please check it out when you get a chance, and feel free to post your feedback here. Since we've never released any game quite like this one, I'm very curious to know what people think of it.
Ratboy
01-30-2003, 03:53 PM
That ... is profoundly odd, in a cool way. I'm going to have to try it more to be sure, but I think I like it.
My firewall caught it or something related to it trying to contact "efluxmail" for some reason. Being a suspicious man, I didn't let it.
lockEF
01-31-2003, 12:30 PM
Love it
welberboy
01-31-2003, 03:32 PM
The reason unipong is contacting efluxmail is to access additonal text for the in-game banners and to access the highscore database. We at largeanimal plan on changing our servers name to largeanimal in the coming couple of days, but right now the server is called efluxmail, so that is why you see that message. Sorry for the surprise.
-Large Animal Games
developer of Unipong
Chandler
01-31-2003, 07:15 PM
This is a great game, can never get enough tony hawk type games :)
Is there a pong "manual"? hehehe.
Manual in the sense of linking tricks together.
Good job on the game! :)
John Cutter
02-02-2003, 12:15 AM
Well, I'm glad I took a chance and downloaded this game on my HOME machine, because I first tried it out on my work machine on Friday afternoon and it frustrated the hell out of me. I had the impression that it was a very poorly designed game, but as it turns out it was just a *bug* or two.
PROBLEMS ON MY WORK COMPUTER:
1. First, there was NO sound effect when the ball hit the paddle. (I thought this was rather odd, since this action makes such a distinctive sound.)
2. My biggest problem was that when I missed the ball it would disappear off the bottom of the screen and just... stay down there for at least a minute. Arrows popped up to show me where the ball was, but I didn't know how to get it back up -- or how to make the ball drop down again. I hit every key on the keyboard, tried to find a help file, looked online... I couldn't figure it out.
At home, when the ball goes off the bottom of the screen, there is a sound effect -- like the ball bouncing a few times and then settling on the ground -- but I never heard this on my work computer.
----------------
I don't have all the details on my work computer, but here's what I know:
It's an 18 month old Dell (probably a PIII 933 or thereabouts)
Plenty of RAM
Runs Windows 2000
GeForce 3 video card
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ADDITIONAL NOTE: I've been playing the game here at the house and I've noticed a problem using ALT + F4 to exit. This causes the screen to go black and flash on and off. I can use CTRL + ALT + DEL to get things back to normal, but I have to manually resize my screen.
------------------
My home machine specs:
Standard Dell
PIII 733mhz
384 MB RAM
GeForce 3 Ti 200
Sound Blaster AudioPCI 64V
welberboy
02-02-2003, 10:58 AM
Funny, your machine sounds pretty good. One possibility that comes to mind is what version of directX does it have. Seems odd that it would not have DX5+ (which is what the application requires) but maybe not? Also, was the application performing badly over all, or was it just the disappearing ball problem? Oh, and was there *any* sound (button clicks or anything).
Let us know about these points if you can -- and thanks again for playing.
-large animals
John Cutter
02-03-2003, 08:19 AM
Hi, I just checked my work machine and I'm running version 8.1 of DirectX. (My sound card is SB Live Basic.)
Also, the sound seems to work fine elsewhere in the game. I can hear music and I can hear a paddle sound when I click on some of the buttons, but once I get in the game I start having problems. It's like the sound effects are running in slow motion. When I bounce the ball on the paddle I hear the correct sound 7 or 8 seconds AFTER the ball hits the paddle. (It's not just "missing" collisions, because when I do hear it it's often when the ball is nowhere near the paddle.)
And when the ball goes off the bottom of the screen I can hear it hitting the floor, then it's quiet for 4 or 5 seconds, then I hear it again, then it's quiet for 4 or 5 seconds...
Dan MacDonald
02-04-2003, 01:07 PM
Same thing happened to me with Alt-F4.
Windos XP, DX 9.0, SB Live (sound worked fine however)
welberboy
02-04-2003, 01:46 PM
currently -- alt+F4 will not (or at least not predictably) exit the app. You can hit ESC to pull up a quit menu at (almost) any time after the initial load.
we will work on supporting alt+F4 in future releases
thanks for playing
-large animal games