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Dragon Keeper
10-01-2002, 12:36 PM
So does anybody here have any games currently in development that they are planning on having dexterity publish (not to suck up or anything, just curious)? If so what is the gender and if you want the name.

As for me ,yes, my cousin and I are creating an Action RPG, where up to 6 people can fight at a time. Quite a few of the ideas are complexed but it will be easy to understand how they work (hopefully). We are really iffy about the file size though (meaning theres going to be a good chance that the file size will be high). Reason for this is because in order to have the Action RPG work the way we want it we HAVE to have 3D graphics, as for how good I don't know but we aren't going to try to have the graphics be too good for obvious reason (file size, requirnments to run the game, etc).

Dan MacDonald
10-01-2002, 02:06 PM
3d graphics can often have less disk space requirements then their 2d counterparts. To have a sprite walk in eight directions in a 2d game you need to have around 4 frames of animation in each direction that's 32 frames. Then if you want another character or NPC that ends up being another 32 frames for each one. After a while you can start stacking up quite a bit of disk space. In a 3d game you just need one key framed walking animation and you can rotate it in any direction. If you keep the texture resolution low you can really cut down on file size. If you use flat shaded polys you can do even better.

I noticed that Zelda on the gamecube is going to be using cell shading, i'm of the opinion that they chose to do it that way as the textureing capabilities of the GC arn't as impressive as some of the other next generation consoles. If you think about the problem i'm sure you can come up with a solution that includes 3d and small filesizes.

Mman
10-01-2002, 04:06 PM
Yes, I'm creating an underwater action game. I mentioned it in the "What's your project" thread. I would like to publish it through Dexterity.

SopiSoft
10-02-2002, 02:00 AM
I am working on a puzzle game which i would like to have published by Dexterity...but i am also working on another project that has a deadline (January 1st 2003), for another company. :) ;) :cool:

Dragon Keeper
10-02-2002, 05:54 PM
Originally posted by Dan MacDonald
3d graphics can often have less disk space requirements then their 2d counterparts. To have a sprite walk in eight directions in a 2d game you need to have around 4 frames of animation in each direction that's 32 frames. Then if you want another character or NPC that ends up being another 32 frames for each one. After a while you can start stacking up quite a bit of disk space. In a 3d game you just need one key framed walking animation and you can rotate it in any direction. If you keep the texture resolution low you can really cut down on file size. If you use flat shaded polys you can do even better.

I noticed that Zelda on the gamecube is going to be using cell shading, i'm of the opinion that they chose to do it that way as the textureing capabilities of the GC arn't as impressive as some of the other next generation consoles. If you think about the problem i'm sure you can come up with a solution that includes 3d and small filesizes.

trust me, there is a good chance that the game will be pretty large

Siebharinn
10-06-2002, 02:13 AM
Originally posted by Dan MacDonald

I noticed that Zelda on the gamecube is going to be using cell shading, i'm of the opinion that they chose to do it that way as the textureing capabilities of the GC arn't as impressive as some of the other next generation consoles. If you think about the problem i'm sure you can come up with a solution that includes 3d and small filesizes.

Hi Dan!

I think you've been reading the company literature too much at work. :)

I think that they went with cell shading because cell shading is the trendy thing to do right now. There's a lot of it out there, on more than just the GC.

Take care,
Bill

Dan MacDonald
10-06-2002, 05:49 AM
LoL hey Bill nice to see you here :) I don't actually work there any more. I'm a contractor now and develop java applications hosted on a HP Unix system with an Oracle Back end ;)