Dax
10-04-2002, 12:55 AM
How do you decide what the market will stand for your game?
Some relatively simple games, such as Diamond Mine (www.popcap.com) are priced at the $20 mark, but then you see other games such as Hopmon (www.jjsoftgames.com) which are much more involved, going for just $8.
This seems the exact opposite of what I would expect. I wouldn't have thought people would be willing to spend $20 on a game as simple as Diamond Mine, but apparently it sells by the truckload. And with Hopmon being the fun, attractive game that it is, surely it can command a higher price than that?
Secondly, I have heard that pricing a game at $14.95 rather than $19.95 to increase the chance of a sale is a bad idea, as the consumer doesn't "register" $14.95 as being significantly cheaper than $19.95. Essentially meaning you are losing $5 per sale for nothing. Is this true?
Oops! One more question. Sorry :)
I've noticed a lot of websites don't display the price of the game very prominently. Either the person has to get all the way to the order page before finding out what the game costs, or the price is placed way down in the game description page. Is this a specific tactic to increase sales, ie. is the person more likely to download the demo (and hopefully get hooked) before they know the price?
(great forum by the way!)
Some relatively simple games, such as Diamond Mine (www.popcap.com) are priced at the $20 mark, but then you see other games such as Hopmon (www.jjsoftgames.com) which are much more involved, going for just $8.
This seems the exact opposite of what I would expect. I wouldn't have thought people would be willing to spend $20 on a game as simple as Diamond Mine, but apparently it sells by the truckload. And with Hopmon being the fun, attractive game that it is, surely it can command a higher price than that?
Secondly, I have heard that pricing a game at $14.95 rather than $19.95 to increase the chance of a sale is a bad idea, as the consumer doesn't "register" $14.95 as being significantly cheaper than $19.95. Essentially meaning you are losing $5 per sale for nothing. Is this true?
Oops! One more question. Sorry :)
I've noticed a lot of websites don't display the price of the game very prominently. Either the person has to get all the way to the order page before finding out what the game costs, or the price is placed way down in the game description page. Is this a specific tactic to increase sales, ie. is the person more likely to download the demo (and hopefully get hooked) before they know the price?
(great forum by the way!)