View Full Version : Extremely quick test needed
ggambett
07-02-2003, 05:10 AM
I need a favor... I tested PegSweeper in many machines with different Windows and Linux versions, and I'm almost certain it's extremely bug-free. However, I know I should do more compatibility testing.
Could you please download PegSweeper (http://www.mrio-software.com/pegsweeper_test_setup.exe) (just 1.48 MB), install it and run it? Nothing more. No real testing. I just want to make sure it does start up, the images look right, and the music sounds right. The whole process won't take more than 3 minutes and you will be greatly helping me.
Thanks a lot!
elias
07-02-2003, 05:40 AM
I certainly would, if you could post a link to the linux version?
- elias
ggambett
07-02-2003, 05:48 AM
The Linux version should work perfectly :) But here it is
http://www.mrio-software.com/pegsweeper_demo.tar.gz
Sorry, no RPM right now :( It needs SDL, SDL_Mixer, SDL_Image, libpng, libjpeg and zlib.
Scorpio
07-02-2003, 05:51 AM
Ran fine for me in both windowed and full-screen (although I didn't like that I had to restart to get full-screen). I'm running Windows XP Pro.
I played two games and clicked around a bit (including the order link) ...no problems as far as I can tell.
The uninstaller left config.dat and players.dat (probably because they were created by the game) ...which means it couldn't remove the "PegSweeper" folder. Maybe you can install empty versions of those files so the game can be completely uninstalled. :)
Hope this helps...good luck with the game!
-Scorpio
ggambett
07-02-2003, 06:05 AM
Originally posted by Scorpio
Ran fine for me in both windowed and full-screen (although I didn't like that I had to restart to get full-screen). I'm running Windows XP Pro.
Yes, that's ugly. But I can't do anything about it - it's a limitation of SDL. Runtime full screen toggling is not supported in Windows, for now at least :(
Originally posted by Scorpio
The uninstaller left config.dat and players.dat (probably because they were created by the game) ...which means it couldn't remove the "PegSweeper" folder. Maybe you can install empty versions of those files so the game can be completely uninstalled. :)
It's on purpose. The idea is to preserve the configuration and player data when the player uninstalls the demo version before installing the full version. Maybe the correct choice would be to delete everything on uninstall, and tell the users NOT to uninstall the demo when installing the full version?
Originally posted by Scorpio
Hope this helps...good luck with the game!
It does help. Thanks!
Scorpio
07-02-2003, 06:08 AM
Originally posted by ggambett
It's on purpose. The idea is to preserve the configuration and player data when the player uninstalls the demo version before installing the full version. Maybe the correct choice would be to delete everything on uninstall, and tell the users NOT to uninstall the demo when installing the full version?
I think that would be better for two reasons:
1) The game will completely uninstall.
2) When upgrading to the full version, that's one less step I have to do (uinstall demo). Plus, I bet a lot of people won't do it, even if it's listed in the instructions. :) So, if you are just going to overwrite stuff, might as well not make em do more work to get at the full version.
-Scorpio
AnthonyLewis
07-02-2003, 06:14 AM
This is totally off topic, but you can switch between fullscreen and windowed mode in Windows using SDL.
SDL_WM_ToggleFullScreen won't work, but you can just call SDL_SetVideoMode again with the fullscreen flag.
I've been doing it this way for a while now with no problems so far...
Tony
ggambett
07-02-2003, 06:18 AM
Originally posted by AnthonyLewis
This is totally off topic, but you can switch between fullscreen and windowed mode in Windows using SDL.
SDL_WM_ToggleFullScreen won't work, but you can just call SDL_SetVideoMode again with the fullscreen flag.
Thanks for the info... however, is this a side effect or a feature? If it's a feature, I can't understand why SDL_WM_ToggleFullScreen isn't calling this function...
AnthonyLewis
07-02-2003, 06:30 AM
Originally posted by ggambett
Thanks for the info... however, is this a side effect or a feature? If it's a feature, I can't understand why SDL_WM_ToggleFullScreen isn't calling this function...
That's a good question and I really don't know the answer. Toggling fullscreen in Windows has been discussed a few times on the SDL mailing list, and this seems to be the way it's done. Whether it's the "right way" or not I don't know.
I will say that it works on every computer I've tried from laptops to desktops and from Win98 to XP. But your milage may vary...
ggambett
07-02-2003, 06:35 AM
Originally posted by AnthonyLewis
That's a good question and I really don't know the answer. Toggling fullscreen in Windows has been discussed a few times on the SDL mailing list, and this seems to be the way it's done. Whether it's the "right way" or not I don't know.
Ooops... I just asked there :)
Thanks!
pangyan
07-02-2003, 07:43 AM
Checked out your game and it works great:
AMD Athlon 1.0 GHz
Windows XP
384 MB RAM (128 + 256)
DirectX 9.0
elias
07-02-2003, 08:01 AM
It works nicely on my freshly installed redhat 9 box with nvidia drivers 4363. However when I click buy game, I'm redirected to a page where the the windows version is prechosen?
- elias
elias
07-02-2003, 08:07 AM
Oh, I was too fast there - quitting with the X instead of the ingame exit results in a seg fault:
[elias@localhost elias]$ ./pegsweeper
Segmentation fault
- elias
ggambett
07-02-2003, 09:13 AM
Originally posted by elias
It works nicely on my freshly installed redhat 9 box with nvidia drivers 4363. However when I click buy game, I'm redirected to a page where the the windows version is prechosen?
Hmmm... that's actually a bug in the page. Thanks for pointing this out!
Originally posted by elias
Oh, I was too fast there - quitting with the X instead of the ingame exit results in a seg fault:
[elias@localhost elias]$ ./pegsweeper
Segmentation fault
Yes, this happens... sometimes. I haven't been able to reproduce it consistently :(
Nexis
07-02-2003, 12:33 PM
Well no problems besides the one Elias mentioned. Doesn't seem hard to reproduce either. Whenever I click the X after going to the board selection screen or a board itself it crashes. I didn't really even consider exiting the game in any other way.
I don't think I like some of the sounds for placing pegs either (the nut and donut ones especially). The mouse also seems to lag behind the actual moust movement too but I'm not sure that can be helped.
kerchen
07-02-2003, 12:37 PM
Everything appears okay on my machine: 1.8GHz P4, 256 MB RAM, GeForce2 MX w/64MB VRAM, WinXPPro, DX8.1.
I can make the game consistently crash by closing the app via the Windows close button when a game is in progress. I can send you the Windows error report if you think it'll help.
ggambett
07-03-2003, 03:30 AM
@kerchen, elias, Nexis : Thanks for pointing out it was in the board selection screen... it's solved now.
@Nexis : Could you be more specific about why you dislike the sounds?
About the lagging cursor : anyone else experienced this? Nexis, what are your system specs?
kerchen
07-03-2003, 04:56 AM
Originally posted by ggambett
About the lagging cursor : anyone else experienced this?
I noticed a little lag, but it wasn't enough to really bother me. It's just not quite as responsive as I'd want/expect.
Nexis
07-03-2003, 12:11 PM
Well the system specs are pretty high so I don't think that's it.
Athlon 1700, 256mb ram, geforce 4, windows xp
Perhaps the lag is just a symptom of windows mode or something. Nothing to get worried about if it's difficult to address. It's just a slight lag.
About the sounds. The nut sound just kind of grates on me similar to scratching ones nails on a chalkboard although not nearly as bad. The donut eating sound seems a bit too long and perhaps a little louder than necessary. I'm probably just overstating the situation though since I was the only one bothered by them.
ggambett
07-03-2003, 02:09 PM
Originally posted by Nexis
Perhaps the lag is just a symptom of windows mode or something. Nothing to get worried about if it's difficult to address. It's just a slight lag.
No, I believe it's a consequence of doing it via code and have the FPS capped at 30. I'll see what can I do.
About the sounds. The nut sound just kind of grates on me similar to scratching ones nails on a chalkboard although not nearly as bad. The donut eating sound seems a bit too long and perhaps a little louder than necessary. I'm probably just overstating the situation though since I was the only one bothered by them.
It's a valid opinion anyway. Thanks!