dburger
07-02-2003, 10:01 AM
Hello,
We're trying a new strategy for marketing our game Super Groovy. We have created a web version called Get Groovy. People can play it in their browser for free, then choose to download Super Groovy if they like it.
Obviously PopCap, GameHouse, and others already do this. One of the things we are trying to figure out is how good to make the web version vs. the full Super Groovy, and who to distribute the web game through.
If anyone is interested I'd love to hear any feedback on the web version of our game.
I think it would also be valuable to open a discussion here on the advantages and disadvantages of building a web version of a game, and what the marketing implications are.
Both the web and downloadable version of Super Groovy are available at our main site:
http://www.insaneplay.com
I look forward to hearing what you folks think.
-Denis
We're trying a new strategy for marketing our game Super Groovy. We have created a web version called Get Groovy. People can play it in their browser for free, then choose to download Super Groovy if they like it.
Obviously PopCap, GameHouse, and others already do this. One of the things we are trying to figure out is how good to make the web version vs. the full Super Groovy, and who to distribute the web game through.
If anyone is interested I'd love to hear any feedback on the web version of our game.
I think it would also be valuable to open a discussion here on the advantages and disadvantages of building a web version of a game, and what the marketing implications are.
Both the web and downloadable version of Super Groovy are available at our main site:
http://www.insaneplay.com
I look forward to hearing what you folks think.
-Denis