shaft
07-07-2003, 10:27 AM
Hey all,
I've recently become the moderator for the software engineering section of a game forum. Anyways to get people to think about architecture in games I've posted the first in my THINKING series. I've posted up a simple model for a game, and I'm asking people to analyze it, find it's flaws, and see if it would work for ANY game (or what games it wouldn't work for).
This is a high level, abstract question, and I hope you all will check it out and submit your input. There are many advanced developers here, and your input to the learning series would be invaluable.
Click on the link, then go to the software engineering section.
Please take a look (http://www.neosgameprogforum.tk/)
Later,
Jeff Plummer
I've recently become the moderator for the software engineering section of a game forum. Anyways to get people to think about architecture in games I've posted the first in my THINKING series. I've posted up a simple model for a game, and I'm asking people to analyze it, find it's flaws, and see if it would work for ANY game (or what games it wouldn't work for).
This is a high level, abstract question, and I hope you all will check it out and submit your input. There are many advanced developers here, and your input to the learning series would be invaluable.
Click on the link, then go to the software engineering section.
Please take a look (http://www.neosgameprogforum.tk/)
Later,
Jeff Plummer