LiquidAsh
07-15-2003, 02:50 PM
Looking for comments, advice, and experiences (if your or anyone you know has any) with the following payment schemes.
1) PayRating: Given a minimum and maximum price, the user choses a price in that range depending on their satisfaction/value of the product. Do you think this would be an empowering mechanism for players to voice their opinion, and developers to get feedback and establish rapport, or would everyone just pay the minimum? I suppose you could offer more game/benefits to those who bid more, but this may significantly compromise the value of your feedback. Also, would any of the online transaction services support something like this? I suppose you could offer coupons that result in each paygrade, but this would be ackward on alot of systems (typing SKUs for the right coupon).
2) MicroPayments: Just thought I'd throw this in since I recently read Scott McClouds "The Rigth Number" using bitpass.com (which is currently in beta). It seems they support transactions down to 1cent. This seems like a big opportunity... any interesting ideas on how we might take advantage of something like this for indie game distribution?
1) PayRating: Given a minimum and maximum price, the user choses a price in that range depending on their satisfaction/value of the product. Do you think this would be an empowering mechanism for players to voice their opinion, and developers to get feedback and establish rapport, or would everyone just pay the minimum? I suppose you could offer more game/benefits to those who bid more, but this may significantly compromise the value of your feedback. Also, would any of the online transaction services support something like this? I suppose you could offer coupons that result in each paygrade, but this would be ackward on alot of systems (typing SKUs for the right coupon).
2) MicroPayments: Just thought I'd throw this in since I recently read Scott McClouds "The Rigth Number" using bitpass.com (which is currently in beta). It seems they support transactions down to 1cent. This seems like a big opportunity... any interesting ideas on how we might take advantage of something like this for indie game distribution?