View Full Version : Anyone use A6 gamestudio?
Jack_Norton
07-18-2003, 05:18 AM
I was wondering if anyone here uses A6 gamestudio to make games. I looked at their website and seems good, even if it does cost a lot (over 899$ for the complete version).
However the 3D engine seems quite good, and for developing a quick game it may work.
Does anyone use them or tried to use them?
BrewKnowC
07-18-2003, 05:36 AM
I believe there was a post about this not too long ago...
I have friends that made an A.I. plugin for the engine itself and also made a 3D fps military theme demo to show off the A.I. It looked quite professional (not quite cutting edge, but nice) and he tells me he only used the scripting lang provided by A6 and never even got into the advanced stuff. So I'm assuming once you get into the advanced coding techniques of A6 you can do virtually anything. I have heard 1 or 2 compatibility issues with the engine, but I don't know enough people that have used it to verify that.
Jack_Norton
07-18-2003, 05:51 AM
Yes I looked at previous thread, but only one answered saying that was too limited and buggy. But he didn't say to what version he was referring.
Looking from the site the engine seems cool, but of course that's what they say... :) so I was looking for someone who played with it a lot and can judge well...
BrewKnowC
07-18-2003, 06:22 AM
I haven't used it myself, but this is the demo that i mentioned above AI_Demo (http://www.sono-tek.com/temp/ai_demo.zip). Now keep in mind, the demo was only created to showcase the AI plugin, NOT as an actual game. My friend seems to like it quite a bit and said its fairly easy to get good results. I hope this helps at all.
Midnight
07-18-2003, 07:48 AM
A few recent games made with A6 (or A5?) are Ploing 2, Sammy Suricate, and Incredibubble. You could check out the demos to see what the engine is capable of (I haven't worked with it myself).
Adam Payne
07-18-2003, 08:10 AM
Im using A5 gamestudio commercial edition for my game which is almost complete. Im using the last version that supported DirectX 7 before they moved onto DirectX 8. A5 isn't radically different to A6 other than some new major features and bug fixes.
The scripting language is reasonably powerful and quick to produce results with although ive had some problems since the engine doesn't perfectly suit my game (its a 2d style space shooter using 3d models.) It does have a SDK for the professional edition though which might be worth looking into.
Ive found the engines 2D capabilities aren't too great other than for simple GUI's etc. Making a 2D only game with it could be a real nightmare.
The community is pretty good though, theres plenty of sites with tutorials etc and there are quite a few games being made with it. The games Midnight mentioned are made by Suricate Software (http://www.suricate-software.com) who have made some terrific games with gamestudio so its capable of some great stuff.
My advice would be to have a good look at its features and see whether they fit the games that you intend to make with it.
Jack_Norton
07-18-2003, 10:11 AM
Thanks for info.
I've seen some demo now, but I think it is a bit restrictive... if I have understood correctly, you can only make some first person games.
You can't make a game like Homeworld, for example.
Having a 3D engine powerful but limited only to some kind of games isn't for me :)
I think I better stick with Blitz3D and eventually will be able to make some interesting 3D stuff with it...
Sirrus
07-18-2003, 12:19 PM
If you are interested in something that doesnt require scripting, check out Reality Factory:
http://www.realityfactory.ca/html/
Cheap and powerful 3d.
Alex
Jack_Norton
07-19-2003, 01:48 AM
Thanks for link, checking out now...
This is surely more interesting than gamestudio :)
In facts I'd want a game creation system which is COMPLETE. By it I mean that you can create a Clone of Tomb Raider, as well as 3D RTS or FPS.
I don't want restriction on game-type :) otherwise I just use Blitz who is capable to create virtually any kind of games (of course it will be more difficult than using a scripting engine...!)