View Full Version : Check out my game
Ashmoor
07-23-2003, 05:38 AM
Hi there guys, please check out my new game, UnderSiege.
UnderSiege is a new kind of puzzle game. It has 2 real campaigns and one tutorial campaign (you can switch campaings by pressing the arrows placed on top of the map). You can also play hot seat in a new - turn based structure placing - real time battle mode.
you can see some screen shots here:
http://www.websamba.com/i-nova/under_s/ss1.jpg
http://www.websamba.com/i-nova/under_s/ss2.jpg
http://www.websamba.com/i-nova/under_s/camp.jpg
http://www.websamba.com/i-nova/under_s/mm.jpg
the game can be downloaded from here:
http://www.websamba.com/i-nova/under_s/us.zip
no instaler used yet.
I know about the grammar mistakes in the spoken tutorial and they will be fixed. Any sugestions and opinions are be highly appreciated.
Thanks, Cata.
Sirrus
07-23-2003, 07:38 AM
Very interesting game there...
I like the simple design and gameplay but with more hardcore graphics...very interesting mix.
I went through the tutorial fine but I had trouble with the first level..Ill keep trying.
Good work!
Alex
Nexis
07-23-2003, 10:08 PM
Very well done. There's a few things that could be polished a bit more but the game was lots of fun. The first campaign was pretty easy and took about 30-45 minutes to finish all the levels. The second campaign was a different kind of beast though and took about 3 hours to finish them all.
Some suggestions:
Hotkeys! I want some hotkeys for all the actions such as grid, hitpoints, selecting each build type, selecting all hostile enemies (wasn't so bad once I figured out you can form a box around everything with the mouse).
The button select sound for the main menus seems a bit out of place.
The top 4 cells rows of the grid color seems to be white (like where the player can place buildings) if the cursor is placed near the top of the screen yet I can't place anything.
The buttons to change campaigns aren't obvious at all. I finished the tutorial, tried to find more maps and gave up after awhile. After seeing your post I could find them but they seem to blend into the "scenery".
In the second campaign, levels 4 and 5 appear to be identical.
After quiting a map or losing, it would be nice if it remembered what level I was just in for the mini-map screen.
Not sure if you intended this or not but on many levels where there were lots of parallel laser beams it was pretty easy to bypass them by just placing extractors across them really quick. Getting across 4 or 5 beams only takes a few of them.
Oh, and I noticed you decompressed the ogg files. Any specific reasons for that? Just curious because I was planning on using that format. How long did it take to make this game anyways?
Ashmoor
07-24-2003, 04:38 AM
Thank you for your time. All the problems will be corrected.
Nexis
Hotkeys are already implemented alt+g=grid alt+h=health alt+t territory and some other ones.
There will also be hotkeys for the buildings like e=expander and another to select all enemy structures
The top 2 rows are blocked for the menu, and will not be displayed on the grid, thanks for remarking that.
"Not sure if you intended this or not but on many levels where there were lots of parallel laser beams it was pretty easy to bypass them by just placing extractors across them really quick. Getting across 4 or 5 beams only takes a few of them."
This was made on purpose, but this is easy for hardcore gamers, my betatesters complained about the levels as they are too hard(second campaign).
Have you tested the hot seat mode?
About the ogg files i am not the programmer but i think they are decompressed in order to make the game run faster and on slower computers.
We are a team of 1 3d artist, 1 2d artist and game designer and 1 programmer and did the game in about 3 months.
Nexis
07-25-2003, 10:18 AM
Well I just tried hot seat mode last night. But there's not really much I can say about it just playing against myself. Hotkeys would really help. A little periodic beep sound for the last few seconds (similar to the worms games I think) would also help.
"There will also be hotkeys for the buildings like e=expander and another to select all enemy structures "
The thing is though I really don't want ALL the enemy structures to be highlighted, only the hostile ones. So I don't want the palace, mirrors, expanders, or barriers to be selected. Also, displaying the path of the disc thrower with maybe a segmented line would make things easier. The paralyzer could also use a different type of line (dotted, wavy, etc). In the later levels I couldn't select all the units at once and see what was going on. These are just ideas though, perhaps they wouldn't work well in practice.
The hitpoints display for each unit just seems oddly out of place. Like it doesn't fit with the rest of the graphics well.
I also thought the disc disappearing after it went off screen was a bug at first but I can see why you do that now (nothing to block it from hitting the palace in many situations). At the very least you'll probably get a few people saying this is a bug.
The colors for territory make it rather difficult to see on the different terrains (each one seems to have their match oddly enough). Perhaps changing the colors or do something to the borders would help.
In regards to the difficulty, how many campaigns were you planning on having in the full game. Two doesn't seem enough, although those two are probably too much for a demo. The demo should probably only have one campaign or possibly two small campaigns. However, if you used the first one you would need to ramp up the difficulty more near the end. If you do use two then you should probably cut the second campaign down to size of the first one. As it stands currently I finished the first campaign wondering whether the game could possibly be challenging. After playing a few levels of the second campaign that thought went away.
I recall the voice from the tutorial being slightly difficult to understand. Can't recall why now at the moment (accent maybe). Didn't really matter since the concepts are pretty simple to understand. The tutorials were also well done, not annoying me when I went ahead of them (the aargon tutorials annoyed me that way).
Ashmoor
07-26-2003, 04:14 AM
Nexis the hotkeys will be for placing structures not for seeing their attack range.
I don't know what to say about the health bars. You don't need them in single player, they were ment for hot seat.
We thought about the territory and we do not know exactly how to make it more obvious but we will.
I was planning about 2-3 more campaigns (about 50-80 levels), but they will be completed when the new units will be added.