Separate names with a comma.
Sounds promising, while very hard to make it actually work due to already established platforms, even they not handling the marketing and stuff. I...
Well, you seem to have a plan there . I can only say two things: 1 - a project as polished yours will demand time and crafty people. 2 - Best of...
The artwork itself seems quite ok and also nicely done :). The stuff people mentioned is worth considering (parallax / if the issue occurs with...
Hi :) EDIT: removed contact and sent a pm with further details. Kind regards
However I am under the impression that gamers tend to give more attention to twitter than facebook as a media of getting to know new stuff. I may...
Hi, folks! Our very small two-guy indie team just released the early access version of our title Polygonauts :) It's a paid early access (very...
Ok, I'll reply here since it may be interesting even for the OP. The game is called the Neverhoood :)
There's an old game (Windows 3.1 times) that did this, it was quite amazing. I'll try to remember the name and pm you if I do :)
Congratulations! The artwork is pretty impressive :) Hope your sales go well!
Well, there's no rule and such things may be affected even by social aspects of a given country. I've never worked inside a big company, but i've...
I guess it is OK if you're talking about a small~mid team. But in a game where more > 20 people are working, some will have to follow things as...
Regarding the op, it really comes down to the size of the team. A one person team, maybe a small indie team may have no need of design docs...
Ok, here's the thing. First of all, note that this is a personal opinion, deal? When going to kickstarter you should have at least two things...
@Peter Carter - I know it's a strong affirmation (that we should always charge for our work). I also do agree that we should do some free stuff...