Congratulations for the clever design and beautiful art, Steven, and for reaching the #1 spot while competing with other excellent titles (Plant Tycoon and Build-a-lot). Best regards, Emmanuel
Dang, you beat me to the punch, I was going to post that result But thanks for the props Emmanuel If you're my artist and reading this, expect a nice bonus to come your way -Steve Z.
Congrats to you AND your bonus-receiving artists! I know at least one that worked REAL hard during the last bit there . -T
Yah, if you're one of the 2 artist that worked on this game, post a reply here, I'm sure a few coders here will be knocking.
Great game! Impressive number of riddles. How that you come up with so many? Did you (your team) invented them all, or you found some place to get inspired? I guess it would be pretty hard to invent so many, especially they are in rimes Oh, and are they really "Thousands" as said on the game's description?
Only just got around to adding this to my site. I did find some of the riddles to be a little obscurely worded, though. I'd imagine they'll be confusing a lot of people with the way they're written. Nice enough game, though, interesting slant on the now ageing 'seek and find' genre.
We have exactly 1500 unique riddles in the game totaling over 120k of compressed text. Most of them are created by Shawn, UI artist for the game. He's the one who deserves the pat in the back for the riddles, I just make sure we get them done in time (This project took us within 7 months from scratch to finish). Not trying to self promote (ok maybe just slightly ), Joel did a great interview a while back, you can find more on FR here: http://www.gamezebo.com/2007/09/interview_with_steven_zhao_blu.html -Steve Z.
Hm according to www.games-sales-charts.com your game is already out of any top10... 34 days on BFG. Not really a great result, considering how much time you spent on the game. Best of luck with your next titles though!
It's like kicking a guy in the nuts and giving him ice afterward, it's funny how you blatantly try to spite me. You assume you know what great result is for me, that 32 days on BFG's Top 10 isn't worth noting, or ignore the fact that FR is growing slow and hasn't been listed on other portals yet. I'm happy at how FR is performing right now, it sells well and users love it (just look at comments from iwin and reflexive). More importantly, I am now living comfortably while doing what I love fulltime. In many ways, creating FR is one of the best decision of my life, then again I could've created a breakout clone with slap together graphics and a mascot frog with down's syndrome, but I prefer not to live off canned beans and government issued milk powder. -Steve Z.
Hey Sakura, I wanted to shed some light. ^^ If I were a publisher and I had a game that was doing well on my site, I wouldn't share it with competitors for as long as I could. Maybe this is to get the highest amount of revenue before passing it to competitors? I remember when Carrie the Caregiver came out on Shockwave. It was #1 for quite some time. A couple of months later, it showed up everywhere else, but I suspect that Shockwave didn't want it out until it started to slip in the ratings. Just my thoughts...
Thanks for your kind reply amanda btw when is grimm's hatchery coming out on mac? I don't have a pc, so was looking to play that game on my mac... don't make us mac users wait too long! To steveZ I'm sorry you think that my frog has down syndrome, it's not true actually, he is the hero of many of my kids customers.
Get a room, guys. Srsly. You clearly despise each other so take it private or just ignore each other.
I don't understand how you say that, I just thought the sales of his game weren't so high as he was especting and nothing elsw, maybe he misunterstood me because of my bad english. And about my frog is true, kids like it even if is poorly designed. Whatever I'll just stop here, bye.