Hey all, we are currently working on a post-apocalyptic civilization simulator game. We're doing our best (currently in Alpha version) to prepare the best possible game until games' full launch on Steam later this year. If there are some game designers here, I'd be great to hear their feedback on the game design. A lot has been updated in the game lately, but there are still some parts that needed further polishing (animations are still on our to-do lists among others). I'd love to hear back on anything that bothers you guys in the game, any feedback is much appreciated. (even though some of you might not be game designers, and you just find something in the game you'd like to share, feel free to let me know). Here's the latest trailer to get a better feeling about diff game screens: ...in case you'd like to see all this and test it out in an open version, then follow: https://gamexgames.com/game/simpocalypse
Steam Autumn Festival is approaching fast and we will be part of it showcasing the Demo of Simpocalypse during October 7-13th In case any of you guys would like to try the latest game build during the Festival, then feel free to wishlist the game and follow us – to get notified once it all starts. ____ A quick progress report: Currently working on the onboarding improvements including very first animations, visual tutorials, and other interactive elements that will help a player to better understand the game. We'd love to hear any feedback on the current version in terms of graphics, UI/UX or any other things you guys would like to share with us? What to improve/ change/ further polish in your opinion? Also, would love to hear your very first impression of our recently updated Steam page. (trailer, screenshots, texts updated)...
The feedback we got from our Discord channel and elsewhere helped us to improve the graphics further, and also to continue working on the UI/UX elements, fixes and smaller improvements that may add a lot to the game at the end. Hope, we still had a bit more time to focus on this important part of the game, but are currently at the Steam Festival, where we are showcasing a DEMO version of the game, btw: feel free to test it out and let us know any of your thoughts, anything you wish, feel,... Grab a Demo version (during Steam Festival, October 7-13th): (after the Festival ends, playtests will be organized via Discord) To show you guys some updated stuff from within the game, feel free to check out our latest Trailer, what do you think - how does it look/feel?
We have updated the world MAP UI, which now looks pretty different than the previous (darker) version. What do you guys say on this change? The colonization process is now almost fully ready for the updated conquering, and we are adding the latest polishing effects for the update to be ready for the EA launch. Haven't posted here for quite a long now, as we've been fully busy working on the game, as the Early Access is fast approaching. We'll be releasing Simpocalypse this December, 15th, so make sure to add it to your wishlist (in case you find it interesting; would mean a world to us, as it motivates us to work further on the games!): Simpocalypse on Steam Hope you guys join our community on the Discord as well to get notified on the biggest game updates, available playtesting, and to get a better sneak peek into the game development process. Also, we'd love to hear your feedback on the game, as it would help a ton to launch much more polished version!
As we are working hard on the game, trying to improve and update almost every aspect of the game further on, we ended up that we'll be reworking the whole UI/UX of the game, making it more clearer and modern with the help of an awesome designer. We'll be releasing this update in one of the updates coming to SimPocalypse in the next weeks/months. There is a lot of stuff to prepare, discuss, develop, but we are thrilled to work on this project further. While in Early Access we also published our RoadMap – feel free to check out all the interesting stuff coming to the game soon! https://www.simpocalypse.com/roadmap So, here is the current screen (Resource Management Part of the game), which we are now trying to modernize and update, to make the game enjoyable to play to a wider audience on Steam: What are your first impressions on the new graphics? *A few extra details about the game and its current development were already mentioned here: http://indiegamer.com/threads/steam...pocalyptic-civilization-simulator-game.71331/
Another sneak-peek into the upcoming Main-menu-screen: ...coming up on Steam with one of the next bigger updates!
We're celebrating the release of the whole new Design/UI/UX of SimPocalypse with the new Trailer, so that you can immediately see the difference in the game - it might feels like a completely different game now
Thanks for sharing the detailed informational link of the Simocalypse game http://indiegamer.com/threads/steam-game-simpocalpyse-a-post-apocalyptic-civilization-simulator-game.71331/
You're welcome! Feel free to share any of your thoughts on the game (btw: Full Version is coming out/ Launching out of Early Access tomorrow on Steam at 15:00 GMT / 8am PDT / 11am EDT with a launch discount during the first week - TO Celebrate the Milestone! Feel free to join us